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#rockbox log for 2019-06-18

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00:14:15Mode"#rockbox +o ChanServ " by hitchcock.freenode.net
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03:32:19__builtinParkerR: you're trying to get duke3d on the SDL app?
03:32:52__builtinI'm actually not sure why I decided to make it ARM-only
03:32:58__builtinlike I actually don't know
03:33:33__builtinalso, the "duke3d.rock" plugin itself is just a stub loader that loads an overlay of the actual game
03:33:45__builtinthat's only needed on native targets due to memory constrains
03:34:21__builtinif you want to try building it, I don't see why not
03:34:31__builtinadd the "sdl" subdir to SUBDIRS.app_build
03:48:38__builtinalso, if you want to build the SDL app, make sure you use a 32-bit build and SDL threads
03:48:51__builtinfor the latter, pass −−sdl-threads to configure
03:49:12__builtinfor the former, you'll need to edit tools/configure to have -m32 passed to both CFLAGS and LDOPTS
03:54:16*__builtin has been working on this the past few days, so it's all fresh in his mind
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04:32:02mendelmunkisis config/targetname.h preprocessed on a simulator build?
04:35:56__builtinyou can try putting an #error statement in it
04:36:02__builtinif it errors out, it's preprocessed
05:00
05:05:15mendelmunkishttps://pastebin.com/TQ1GH4Sv
05:05:41mendelmunkisthe first lines are from uisimulator/lcd-common
05:06:10mendelmunkisthe second set is from settings_menu.c
05:06:54mendelmunkisfor some reason in the first case but not the second the wrong code is compiled
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06:57:54dopplergevaerts: filled in the empty codecs and it works great now :)
06:58:01dopplergevaerts: no wonder it couldn't play anything
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