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#rockbox log for 2020-07-27

00:13:52fs-bluebotBuild Server message: Build round completed after 1074 seconds.
00:13:54fs-bluebotBuild Server message: Revision a898f36 result: 2 errors 0 warnings
00:15:53mendel_munkisStrife89: you may want to check saanaitos' logs.
00:23:06***Saving seen data "./dancer.seen"
00:25:22 Quit jdarnley (Ping timeout: 260 seconds)
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01:18:05speachyI'm mostly done with a partial rewrite of genlang; I've split out the "update" code to be a lot smarter
01:19:11speachya lot of tooling relies on the update code to flag errors; this will result in more accurate error flagging and smarter deletions of old stuff.
01:20:36speachya few more things to fix up before I can commit it and update the other tooling (most notably the translate site) to key off things
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02:17:02mendel_munkisspeachy: I think I hit the rtc bug so I will test the fix now.
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03:09:53mendel_munkisspeachy: looks like the bug cause is PERSISTENT0 getting reset for some reason.
03:10:58mendel_munkisI'm working on a set of sane initialization values, and wondering does it make sense to shutdown if the clock stops?
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08:04:52Strife89mendel_munkis: Sorry, I'm not sure what I should be looking for.
08:05:48Strife89But here's a paste of rbclient.log for the time range of that build round.
08:23:13***Saving seen data "./dancer.seen"
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09:35:24 Quit __Bilgus_ (Remote host closed the connection)
09:58:59speachyStrife89, the point being that your builder process can't successfully do the NDK-based build in whatever environment it uses.
10:01:25 Quit massiveH (Quit: Leaving)
10:09:37speachyokay! So. all services are going to be offline for a couple of hours tomorrow to do an OS update on the server. I finally have permission to physically access $dayjob lab.
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10:13:44speachystill waiting on confirmation of the time.
10:23:17***Saving seen data "./dancer.seen"
10:25:04speachysorry about the short notice, but I've been trying to get access for a month now.
10:37:31speachyokay, starting about 1200 EST (GMT-4)
10:52:49Strife89speachy, mendel_munkis: Ahh, sorry about that! Will fix when I return home.
10:55:03 Join __BIlgus_ [0] (41ba23be@
10:57:14__BIlgus_I think some day we should work on putting key mapping into core
10:57:30speachyBilgus, oh god yes.
10:57:32__BIlgus_thatd get rid of a lot of complexity
10:59:51mendel_munkis__BIlgus_: are you saying something along the lines of making pla a core library?
11:00:14speachyI just need to get my head out of this multilingual hell first.
11:01:17__BIlgus_mm no more like a list of rockbox keys and either specifying a key in a cfg file or have the user press the button(s) on the player they would like to use
11:01:53__BIlgus_so say play i want to be up and select on my device
11:02:26__BIlgus_i go into the menu find PLAY select it and it gives me 3 seconds to do a key combo
11:04:11__BIlgus_you could have it on first start too Thanks for choosing Rockbox please take a few moments to set up key mapping for your device
11:04:25speachywelll.. I'd like there to be sane-ish defaults for a given player.
11:04:37__BIlgus_of course
11:04:45speachywhere IMO this really will help is in the plugins.
11:05:01__BIlgus_but what you do is start it with no key mapping and make the default cfg file
11:05:29__BIlgus_then its its current setting in the button files
11:05:55__BIlgus_bootstrap your button maps
11:07:07__BIlgus_hmm if you can't read from disk you can't read a cfg file though
11:07:19__BIlgus_so yeah it'd still have to be static in core
11:07:24mendel_munkisalthough that would lose the ability to set buttons on a per device usage basis.
11:07:53__BIlgus_explain more plz.
11:10:00mendel_munkisright now it's easy to change for example which key shoots in doom on the clipzip. with this change I can change which key shoots+does other stuff on the clipzip or which key shoots in doom on every target.
11:12:03__BIlgus_wouldn't be too hard to make a prompt pop to ask user to map keys on plugin entry
11:13:12mendel_munkisbut at that point you are losing a bunch of the benefit by having all the keymaps for all the uses again, except now they have to be read from file instead of being static.
11:13:40__BIlgus_everything is in ram anyways..
11:14:15__BIlgus_once you load or save a key map its file is not used again till next reboot
11:15:20mendel_munkis__BIlgus_: if I stop playing doom move to quake and then go back to doom it won't need to reload the keymap?
11:15:55__BIlgus_oh most assuredly but its already loading the plugin from disk so nbd here
11:16:16__BIlgus_its not a big file either
11:16:33mendel_munkisI just think you're replacing existing complexity with different complexity is all.
11:16:55__BIlgus_perhaps but it makes it easier for users
11:17:22mendel_munkisok I would think it makes it harder but that's just me.
11:17:26__BIlgus_we ask people to download a toolchain and compile their own for changing what keys do
11:17:44mendel_munkisfair enough.
11:18:00__BIlgus_or roll it into rbutil
11:18:12__BIlgus_build them into the install
11:19:44mendel_munkisIf I have a register that needs to be initialized after a power loss (totally dead battery) does it make sense to stick the value into the initialization function for the relevant hardware or put it somewhere o the debug screen?
11:21:46__BIlgus_i'm not seeing the equivalency between those two options but if its needed for the hardware then keep it close to the init
11:23:05mendel_munkis__BIlgus_: the hardware will run without it just suboptimally and putting it in init means more startup delay.
11:24:01__BIlgus_phones take 2 minutes to start-up how much start-up delay are we talking
11:24:50__BIlgus_and define suboptimally, that should be reason enough
11:25:10mendel_munkisI personally notice delays on the order of 50 ms and am a firm believer that the more delays you add the more noticable the total is.
11:25:34__BIlgus_is this in a plugin or in core?
11:25:48mendel_munkisrtc driver to be exact
11:26:40__BIlgus_at startup you have a boot logo, you don't need rtc to do a boot logo so do it after the boot logo?
11:27:19__BIlgus_if it takes 30 seconds do a progress bar if its less tahn that no one will notice after a week
11:28:11mendel_munkissure but it takes 31 seconds people will still be complaining years later.
11:29:05__BIlgus_depends on what the sub optimal part is
11:32:27mendel_munkismostly the clock stopping when powered off. (also possibly a slight affect on audio pops)
12:08:12__BIlgus_both of those are worth 31 seconds
12:23:21***No seen item changed, no save performed.
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13:08:53speachyso, I haveg#2596 ready.
13:08:55fs-bluebotGerrit review #2596 at : updatelang: New tool to update language files. by Solomon Peachy
13:09:50fs-bluebotBuild Server message: New build round started. Revision aee6459, 280 builds, 10 clients.
13:12:44 Join lebellium [0] (
13:13:04speachythe new tool properly cleans up deleted phrases or targets from kept phrases
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13:23:23fs-bluebotBuild Server message: Build round completed after 813 seconds.
13:23:27fs-bluebotBuild Server message: Revision aee6459 result: All green
13:23:28fs-bluebotBuild Server message: New build round started. Revision c81e1e1, 280 builds, 9 clients.
13:23:59speachyand properly warns about many more potential problem areas that the existing one misses
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13:28:32reynice. didnt know rockbox was here
13:37:12fs-bluebotBuild Server message: Build round completed after 825 seconds.
13:37:13fs-bluebotBuild Server message: Revision c81e1e1 result: All green
13:51:45__BIlgus_I think the Voice plugin is pretty much finished, I'm going to add another patch that allows assigning plugins to the WPS hotkey
13:52:25__BIlgus_I think it needs a different name though
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14:23:25***Saving seen data "./dancer.seen"
14:41:30reyWhenever you enable/disable the "shuffle" option in rockbox, does that reshuffle the folder completely every time or is it just a one time shuffle?
14:49:37mendel_munkisrey: it's a new shuffle every time
15:03:26fs-bluebotBuild Server message: New build round started. Revision 2305966, 280 builds, 9 clients.
15:10:40fs-bluebotBuild Server message: Build round completed after 434 seconds.
15:10:41fs-bluebotBuild Server message: Revision 2305966 result: 1136 errors 0 warnings
15:10:42fs-bluebotBuild Server message: New build round started. Revision 632385a, 280 builds, 10 clients.
15:11:32speachywell, <expletive>
15:16:28fs-bluebotBuild Server message: Build round completed after 347 seconds.
15:16:30fs-bluebotBuild Server message: Revision 632385a result: 1076 errors 0 warnings
15:19:05fs-bluebotBuild Server message: New build round started. Revision 8159c95, 280 builds, 10 clients.
15:19:38speachyhad to rework that a little to not rely on non-core perl modules.
15:21:00reythank you @ mendel_munkis
15:21:04 Part rey
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15:33:57fs-bluebotBuild Server message: Build round completed after 892 seconds.
15:33:58fs-bluebotBuild Server message: Revision 8159c95 result: All green
15:36:57mendel_munkisspeachy: I am assuming we want power off on rtc crystal failure on applicibale devices?
15:37:13mendel_munkis"the most likely cause being brownout"
15:37:32speachyI suspect in that case the rest of the player would have crapped out by then
15:38:09mendel_munkisso turn it off so that if just the crystal fails the device still works?
15:43:47speachygenerally the RTC isn't critical to normal operatio
15:44:20mendel_munkisI agree. I just assumed that a rtc failure is generally symptomatic.
15:50:08Strife89mendel_munkis: It was just saanaito with the ndk failures, right?
15:50:28mendel_munkisthat's the only one that I noticed.
15:51:04mendel_munkisI just checked because there waw one failed build and I wanted to make sure it wasn't my machine.
15:51:08Strife89eefi and ranpuraa should also be set up for ndk building
15:51:12Strife89Ahh, okay
15:51:51Strife89I apologise for that, because I'm sure it held up the build round
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16:23:26***Saving seen data "./dancer.seen"
16:49:41mendel_munkisspeachy: do you mind taking a look atg#2601?
16:49:43fs-bluebotGerrit review #2601 at : imx233: rtc: Initialize PERSISTENT0 register by Moshe Piekarski
16:56:34fs-bluebotBuild Server message: New build round started. Revision cda5b05, 280 builds, 11 clients.
16:57:37speachymendel_munkis, why set that persistent register?
16:58:26speachyaaand once this commit finishes working its way through, the translation site should be working again, with much moar better-er functionality.
17:02:46mendel_munkisbecause their values when reset aren't what rockbox expects. the most important field being bit 4 which controls wether the rtc runs while the device is powered down.
17:03:11speachyah, okay. I thought it was just an arbitrary data register
17:03:50 Join jdarnley [0] (
17:03:55mendel_munkisas far as I can tell its a control register which is meant to be persistent across power cycles.
17:05:58 Quit J_Darnley (Ping timeout: 265 seconds)
17:06:49speachyor at least as long as there's a power source. :)
17:08:14fs-bluebotBuild Server message: Build round completed after 701 seconds.
17:08:16fs-bluebotBuild Server message: Revision cda5b05 result: All green
17:08:17fs-bluebotBuild Server message: New build round started. Revision 7f282b9, 280 builds, 11 clients.
17:20:29fs-bluebotBuild Server message: Build round completed after 733 seconds.
17:20:31fs-bluebotBuild Server message: Revision 7f282b9 result: All green
17:22:47fs-bluebotBuild Server message: New build round started. Revision b9d13b8, 280 builds, 10 clients.
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17:35:10fs-bluebotBuild Server message: Build round completed after 744 seconds.
17:35:13fs-bluebotBuild Server message: Revision b9d13b8 result: All green
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18:23:30***Saving seen data "./dancer.seen"
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18:33:59speachy__Bilgus_, commit bf546fbfcb is breaking sound settings from being saved. And possibly others too.
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18:42:38fs-bluebotBuild Server message: New build round started. Revision 3f828e9, 280 builds, 10 clients.
18:43:17speachyI'm more or less reverting it, because there are surely other intsetting icebergs that similarly lack limits configured
18:55:39fs-bluebotBuild Server message: Build round completed after 781 seconds.
18:55:41fs-bluebotBuild Server message: Revision 3f828e9 result: All green
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19:35:58__BIlgus_speachy that doesn't surprise me at this point tbh
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20:03:32speachystill need to figure out why my player panic'd when I tried to hit a directory larger than the configured limit
20:03:44speachyit's supposed to error out gracefully
20:04:29speachyanyway! The translation page is working well now; many more errors/issues are now properly flagged, and stuff that can easily be corrected is automagically handled.
20:06:17speachyoh, again, the server's going offline from roughly noon tomorrow (GMT-4) for an hour or two. overdue OS updates.
20:23:34***Saving seen data "./dancer.seen"
20:31:29__BIlgus_i'm going to push announce_status.c if someone would test it out and give some feedback it'd be appreciated
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20:42:12speachyprobably won't be able to do so until tomorrow but sure
20:43:06__BIlgus_i'll work on the hotkey integration next I have some plans for that one
20:44:39__BIlgus_after that I think it should open the door to cutom wps plugins and all kinds of neat things
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20:51:07 Quit Strife89 (Ping timeout: 240 seconds)
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20:51:27fs-bluebotBuild Server message: New build round started. Revision be04c4b, 280 builds, 12 clients.
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21:11:02fs-bluebotBuild Server message: Build round completed after 1175 seconds.
21:11:04fs-bluebotBuild Server message: Revision be04c4b result: 271 errors 0 warnings
21:11:05fs-bluebotBuild Server message: New build round started. Revision 5e72616, 280 builds, 12 clients.
21:18:41speachy__Bilgus_, I pushed a change to fix the red. But there's a build or still queued up
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21:20:28speachywhat I find more worrisome is that most of the builds succeeded.
21:25:36__BIlgus_How in the hell did that not show errors when I built it??
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21:26:44fs-bluebotBuild Server message: Build round completed after 940 seconds.
21:26:46fs-bluebotBuild Server message: Revision 5e72616 result: 261 errors 0 warnings
21:26:47fs-bluebotBuild Server message: New build round started. Revision fbe557d, 280 builds, 11 clients.
21:27:00speachysome targets succeeded, strangely enough.
21:27:47speachythis build will fail too, but the one after this will succeed
21:32:06__BIlgus_ok I'll wait and see, still weird that blur between core and plugins worked on my end
21:34:16speachyfor hosted targets, sleep() is a standard syscall. but that doesn't explain all of the ones tht worked.
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21:43:49fs-bluebotBuild Server message: Build round completed after 1024 seconds.
21:43:52fs-bluebotBuild Server message: Revision fbe557d result: 264 errors 0 warnings
21:43:52fs-bluebotBuild Server message: New build round started. Revision e168134, 280 builds, 9 clients.
21:45:10speachythis one should make the board green
21:58:58fs-bluebotBuild Server message: Build round completed after 907 seconds.
21:59:01fs-bluebotBuild Server message: Revision e168134 result: All green
22:18:44fs-bluebotBuild Server message: New build round started. Revision f30f1bb, 280 builds, 9 clients.
22:18:56__BIlgus_yay! \o
22:23:36***Saving seen data "./dancer.seen"
22:34:45fs-bluebotBuild Server message: Build round completed after 961 seconds.
22:34:46fs-bluebotBuild Server message: Revision f30f1bb result: All green
22:37:14fs-bluebotBuild Server message: New build round started. Revision 9e2ecee, 280 builds, 9 clients.
22:48:27Strife89Seems like my clients have been timing out more often, lately
22:49:32Strife89saanaito appears to be stuck on "Unpacking objects: 60% (3/5)"
22:49:52fs-bluebotBuild Server message: Build round completed after 758 seconds.
22:49:54fs-bluebotBuild Server message: Revision 9e2ecee result: 0 errors 133 warnings
22:50:41Strife89Yep, it stalled
22:51:29Strife89I have this sinking feeling that my clients are all doing more harm than good
23:04:14 Quit __BIlgus_ (Ping timeout: 245 seconds)
23:26:12fs-bluebotBuild Server message: New build round started. Revision 7f27d2d, 280 builds, 10 clients.
23:27:53 Quit [7] (Ping timeout: 244 seconds)
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23:40:40fs-bluebotBuild Server message: Build round completed after 868 seconds.
23:40:41fs-bluebotBuild Server message: Revision 7f27d2d result: All green

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