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#rockbox log for 2020-12-11

00:30:32 Join saratoga [0] (620acd42@cpe-98-10-205-66.rochester.res.rr.com)
00:36:18 Quit ecs (Ping timeout: 260 seconds)
00:40:11saratogado we want to set a maximum album art size for performance reasons?
00:40:13 Join ecs [0] (esawady@d2evs.net)
00:40:25saratogadecoding seems mostly dependent on file size not resolution
00:41:08saratogaa 12000x6000 1.7MB image took 9 seconds to load and resize on the Clip Zip
00:41:32saratogathe same image at 1/4th the pixels but 4x the file size took 18 seconds
00:42:12saratogafor performance reasons I'm tempted to say that files over 1MB or so should be rejected
00:42:34saratogaalthough that probably depends a lot on the device performance
00:43:11saratoganormally i wouldn't care, but playback is paused while the images decode, so if you have an enormous image on a slow player it can look like its frozen
00:44:02 Join alexbobp [0] (~alex@meowface.org)
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00:44:57saratoga g#3074 is seems to work on both device and sim, haven't managed to get a crash on either using lots of large album art
00:44:59fs-bluebot_Gerrit review #3074 at https://gerrit.rockbox.org/r/c/rockbox/+/3074 : Fix deadlocks when trying to buffer large album art. by Michael Giacomelli
00:48:08 Quit saratoga (Remote host closed the connection)
01:00
01:02:39braewoodsanother idea, make the loading cancelable if it takes too much time to finish
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01:53:00_bilgus__saratoga I'd probably do Nx the player resolution or something
01:53:38_bilgus__like 128896 max is 1280x960
01:53:47_bilgus__128x96
01:55:17_bilgus__speaking of do the results of the resize get saved or is this an every play cost?
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05:07:07 Join blokdian [0] (abe0b209@171.224.178.9)
05:07:18blokdianhello
05:07:25blokdianuh
05:08:37blokdianso I was using the internet casually and then I was checking out a new FreshOS theme and I saw that I was banned
05:08:44blokdianI am using a guest account
05:09:05blokdianany help would be appreciated
05:11:34blokdianI am not banned from the website but just the forum, thought that would add some info
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06:41:42speachyblokdian: bans tend to only heppen when there are spammy links in the forum post.
06:41:58speachyunless you got caught up in an unrelated IP address ban.
07:00
07:00:06speachywhat was the username you used?
07:20:42braewoodsspeachy: erm. they're already gone.
07:21:14 Quit t0mato (Quit: Ping timeout (120 seconds))
07:21:19speachyyeah. but I did it for the lols. logs.
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10:22:55saratoga_bilgus__: images are resized on every load, but normally it is so fast it doesn't really matter
10:24:53saratogaresolution is tricky to use since the ipods are the slowest players and they have reasonably large screens
10:25:35_bilgus__sure but that makes it that more important to limit to something reasonable
10:26:47saratogamaybe just an arbitrary 2 or 4MB limit
10:26:59saratogathats small enough that the user will realize that the big file loads, but it takes a while
10:27:11saratogathen hopefully reconsider using such big files
10:27:25_bilgus__maybe it can display a 'error' album cover
10:28:27_bilgus__big red X
10:41:18saratogathat might be a little annoying though, since the wps gets reformatted to show less info for a problem the user might not care about
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15:14:41speachyblbro[m]: hey, I have another request for the voice generation in rbutil.
15:15:48speachyblbro[m]: it looks like voice-corrections.txt is compiled into the binary; could we add a URL to (optionally?) retrieve a more updated version?
15:17:45bluebrother^speachy: yes. I was also thinking about adding support for an updated rbutil.ini, i.e. use the internal one, and also try to download an updated version. Could use an url in build-info that points directly to cgit.
15:18:23bluebrother^though right now I was considering to finish the few minor issues left and then push 1.5.0.
15:18:32speachy(hmm, or maybe include in the zip file..)
15:18:54speachy(... though it looks like it's not used by anythin gother than rbutil...)
15:18:58bluebrother^then address things like that afterwards. As well as the ipodpatcher / sansapatcher elevation thing
15:19:56speachy_bilgus__: and it looks like the "invalid talk" thing isn't being generated properly in the zip files.
15:19:57bluebrother^which is something I'd like to get done in the not-too-distant-future.
15:20:43bluebrother^but given the updated bootloaders, player support and other internal changes a 1.5.0 before sounds like a good idea to me.
15:22:42bluebrother^so we don't delay it too much longer. And the patcher thing might take a bit.
15:22:50bluebrother^since we need to package things a bit differently then.
15:22:54speachybluebrother^: should the contents of voicestrings.zip be under apps/lang/* ?
15:23:58bluebrother^Yes. See voicefile.cpp:68
15:24:06bluebrother^well, not the contents, the zip file :)
15:24:45speachythe contents are in that directory too
15:25:03speachyso it would have to be extracted from the top-level .rockbox directory for the .vstrings to end up in apps/lang
15:27:52bluebrother^looking at the code it ignores the structure of the zip, and only tries to match files <language>.*
15:28:54bluebrother^ah. There's an additional talk file packaged, InvalidVoice_english.talk
15:29:33speachythat isn't supposed to be in there. I'm fixing that now
15:29:41bluebrother^but that's in the zip file, not in the folder
15:29:45bluebrother^ah, that explains things :)
15:36:51fs-bluebot_Build Server message: New build round started. Revision e4b514917e, 293 builds, 9 clients.
15:37:23speachyI'm not terribly happy with this fix but it's good enough until we end up with multiple InvalidVoice files.
15:37:57speachybut the fact that voice-corrections.txt isn't actually used by anything other than rbutil concerns me.
15:38:51speachyoh wait, there it is, in voice.pl got lost in the noise
15:49:02***Saving seen data "./dancer.seen"
15:49:56fs-bluebot_Build Server message: Build round completed after 785 seconds.
15:49:59fs-bluebot_Build Server message: Revision e4b514917e result: All green
15:50:04fs-bluebot_Build Server message: New build round started. Revision 60139cf9f1, 293 builds, 9 clients.
16:00
16:01:25speachybluebrother^: so as far as voice-corrections.txt is concerned, I can put it into the voicestrings.zip file easily enough; I think that makes more sense than hardcoding it into the rbutil binary
16:02:18fs-bluebot_Build Server message: Build round completed after 734 seconds.
16:02:20fs-bluebot_Build Server message: Revision 60139cf9f1 result: All green
16:03:15bluebrother^hmm. Good point. Though I'm wondering if it would make more sense to download it, so we can have a more up-to-date version when creating the voice file. Though we could do both.
16:03:35bluebrother^but then otoh we could use that for creating talk files too. Not sure if we already do that.
16:03:52bluebrother^nope, we don't.
16:04:25bluebrother^but since this is for correcting words to the tts gets them pronounced properly we might want something like that for talk files too
16:04:52speachyif it's fetched, I don't think there's any point in not getting it directly via cgit or whatever
16:05:46speachyYou did say that you wanted voice generation to work without an internet connection
16:06:02speachyso that lends towards putting it into voicestrings.zip
16:07:28bluebrother^ah, right.
16:07:56bluebrother^well, we could have it in voicestrings.zip, and when we do have a working internet connection we can download an updated version via cgit.
16:08:07bluebrother^and do the same thing for rbutil.ini
16:08:35bluebrother^so we could add 2 more entries to build-info and simply have them urls point to cgit.
16:13:22speachyok, I'll add those. under [general] or [rbutil] or something else?
16:13:52speachygeneral.rbutilini_url and general.voicecorrections_url ?
16:14:26speachyor other.* instead?
16:18:17speachybluebrother^: It's in https://download.rockbox.org/build-info.extras now, let me know if you want it changed.
16:18:58speachy(will get pulled into top-level build-info on the next build)
16:19:24fs-bluebot_Build Server message: New build round started. Revision 227ac2b715, 293 builds, 9 clients.
16:19:25bluebrother^looks good :)
16:19:40speachy(and this build has voice-corrections plopped into voicestrings.zip)
16:19:58bluebrother^I'll work on updating deploy.py first though. Really want to get things into a state where we can get rbutil 1.5.0 done
16:21:00speachyOnce that's out we should seriously consder a hwcodec-less 4.0 release
16:22:00speachybluebrother^: hmm, sapi_voice.vbs is also compiled in.
16:22:16bluebrother^yes, but that basically never changes.
16:22:38bluebrother^and its kinda part of the SAPI implementation.
16:22:39speachynot since 2012, anyway. :)
16:23:18bluebrother^it's simpler to call a vbs to call the SAPI stuff instead of reimplementing things ourselves. iirc that would need to use COM ...
16:23:58speachyquite true!
16:24:23fs-bluebot_Build Server message: Build round completed after 299 seconds.
16:24:26fs-bluebot_Build Server message: Revision 227ac2b715 result: 387 errors 0 warnings
16:24:43*speachy raises an eyebrow.
16:25:28speachyshould have done a clean build, d'oh.
16:27:05fs-bluebot_Build Server message: New build round started. Revision b339400531, 293 builds, 9 clients.
16:38:45fs-bluebot_Build Server message: Build round completed after 700 seconds.
16:38:49fs-bluebot_Build Server message: Revision b339400531 result: All green
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18:08:52_bilgus__SPEACHY [RETTY SURE i JUST MADE THE FILE AND UPLOADED IT?
18:09:27_bilgus__sorry caps lock :P
18:10:17_bilgus__re invalid voice sorry gues sthat was a while ago
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19:28:50speachy_bilgus__: yeah, it's clear neither of us tested it on a pristine player. :)
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20:07:44_bilgus__see I
20:08:25_bilgus__'m pretty sure I tried that (what your patch has) originally)
20:11:11_bilgus__but maybe that was just because I screwed something up like that path
20:13:10speachyit was ending up in voicestrings.zip, with the full /path/to/build/directory/apps/lang in the zip file
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20:16:50_bilgus__well good thinmg you were on the case sorry you had to fix my bug.
20:17:06speachyran into it while trying to check something else
20:17:14speachyone of those d'oh moments
20:33:23_bilgus__just saw 3037 I think from this point forward we should just get rid of all this depreciated stuff and the versioning all together
20:35:30_bilgus__maybe not the versioning persay but the strict ordering is no longer needed it should just be alphabetical at all times
20:35:36speachyI'd be okay with that, but I have been able to re-use un-deprecated strings in translations.
20:36:03speachythe language scripts sort everything alphabetically now
20:36:23_bilgus__yeah the whole rock translation thing is the major breaking point
20:37:07speachy(or do they just mirror the english language ordering? I've already forgotten, despite rewriting the damn thing twice..)
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20:39:00_bilgus__I'm just saying we have (the now working) invalid voice thing and build voices with every build the rules kinda are no longer so rigid
20:39:34_bilgus__ease of reading should be the only other concern now :p
20:40:19speachyok, it uses the english ordering. (well, it can techinally use any language; english is un-hardcoded now)
20:42:03speachythat reminds me, I still need to make the voice generation scripts parallelizable
20:42:09_bilgus__like adding new string at the end but I don't think some chunks for general versus plugins or other category (ies) is a bad idea either
20:42:51speachyI do like being able to logically group stuff together
20:43:00_bilgus__that and the user: field I'm not sure that was ever even used anywhere
20:43:06speachyyeah, it's not.
20:43:53_bilgus__do any of those voice engines use hints?
20:44:14speachyhihts?
20:44:25_bilgus__like phonetic hints
20:44:51speachywell, there's the voice-corrections.txt stuff which I suppose fills that role
20:45:02_bilgus__yeah after a failure
20:45:40speachyfailure? it's just a pre-filter before passing the text to the TTS engine
20:45:57speachyor you mean falure requiring human correction
20:45:58_bilgus__ahh so you tweak them till they sound right?
20:46:09speachyin theory
20:46:15_bilgus__yeah the human part..
20:46:39speachyexcept for the japanese stuff I cut'n'pasted in just now, I think it's only actually used to expand some common acronyms
20:46:51_bilgus__that would be the only other field I might want to see in the list ratheer than user:
20:47:26speachythere's a bitrotten patch I saw that's intended to make CamelCase read out better
20:50:28speachyhuh, g#3079 is interesting
20:50:31fs-bluebot_Gerrit review #3079 at https://gerrit.rockbox.org/r/c/rockbox/+/3079 : list: reset viewport to avoid corrupting the text in the first line by Georg Gadinger
20:51:33_bilgus__that sounds like a bug on my part
20:54:03_bilgus__hmm no its set up right
20:54:21_bilgus__I'm gonna have to dig into this one
21:00
21:00:46_bilgus__yeah I'm missing how this is fixing the issue unless something like the scroll engine jumps in mid stroke
21:07:27speachyI saw somethign wonky today on my X3 −− I plugged in the player, it turned on, pulled up the USB action prompt
21:07:55speachyso far so good. except the prompt went away a moment later, and the prompt started scrolling
21:08:11speachybecause the underlying line was one that needed to scroll
21:08:44speachythe scroll thread stuff definitely has some wonkiness going on
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21:33:07_bilgus__thats gotta be it
21:33:42_bilgus__though I'm not sure why we would be yielding to it without a sleep...
21:46:42_bilgus__OHHH
21:47:30_bilgus__struct viewport vp = *list_text_vp;
21:49:03_bilgus__I wonder what the actual copy does with that assignment
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22:30:45_bilgus__hmm still no closer to figuring that out the assignment works properly I figured maybe it was a pointer issue but no the only other thing I see that flipping the viewport would be marking the previous vp as dirty
22:31:28_bilgus__thus forcing a redraw but I'd expect that to happen as a matter of course anyway..
22:32:02_bilgus__guess I need to set up a situation where I can reproduce\
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