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07:41:33 | MarcAndersen | I see why I should split it up, I think I'm going to do like it was on rashers page instead. |
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08:49:33 | rb-bluebot | Build Server message: New build round started. Revision 9beca004b9, 304 builds, 9 clients. |
08:49:33 | rb-bluebot | simulator: Hopefully fix red introduced in 5b61c79cf by Solomon Peachy |
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09:01:20 | rb-bluebot | Build Server message: Build round completed after 708 seconds. |
09:01:21 | rb-bluebot | Build Server message: Revision 9beca004b9 result: 0 errors 64 warnings |
09:23:05 | rb-bluebot | Build Server message: New build round started. Revision 6f4d0b7eb1, 304 builds, 9 clients. |
09:23:06 | rb-bluebot | m4a: Fix a warning under GCC 8. by Solomon Peachy |
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09:32:29 | rb-bluebot | Build Server message: Build round completed after 564 seconds. |
09:32:30 | rb-bluebot | Build Server message: Revision 6f4d0b7eb1 result: All green |
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09:52:37 | speachy | MarcAndersen: what was the reason? |
09:53:42 | MarcAndersen | Reason for what? |
09:53:52 | speachy | for splitting it up? |
09:54:59 | MarcAndersen | Then users could choose which sim they wanted instead of downloading the whole thing, that's over 20000 files extracted. I just did it for the solid archive space saving because of many files that was almost the same |
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10:01:03 | speachy | 20K files and 1.4GB is a lot when you only care about one target. :D |
10:04:37 | MarcAndersen | I am now testing the automated script, building 6f4d0b7eb1. |
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11:17:11 | saratoga | Windows 11 has native 7z support, so if space/bandwidth is an issue should probably use that over zip |
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13:15:39 | _bilgus_ | ah good to know win11 has some good things |
13:16:07 | speachy | it's 11% more! |
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14:28:30 | rb-bluebot | Build Server message: New build round started. Revision 204551444e, 304 builds, 10 clients. |
14:28:30 | rb-bluebot | [Cleanup] viewport.c by William Wilgus |
14:36:37 | rb-bluebot | Build Server message: Build round completed after 487 seconds. |
14:36:39 | rb-bluebot | Build Server message: Revision 204551444e result: All green |
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15:09:03 | MarcAndersen | The autobuilder went through, but it created the 7z archive. I'm now building 204551444e and keeping the original zip files which will be uploaded separately like they did on rashers page. |
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16:03:23 | MarcAndersen | Would you please take a look at https://marcrosoft.dk/rockbox/simulators/ to see if it's ok? Only a few are up but they will come as they are built |
16:06:04 | speachy | seems sane |
16:07:02 | MarcAndersen | sane? |
16:15:16 | speachy | straightforward |
16:26:00 | MarcAndersen | Ok. I just updated the start page as well, but it could be a bit better. Do we link to rashers page anywhere still? |
16:26:26 | speachy | I don't recall; possibly on the wiki simulator pages? |
16:27:02 | MarcAndersen | If so, you can decide if you want to link to mine and/or if I should change anything. |
16:28:14 | MarcAndersen | Some of them don't build, the next round I will make it print a list of those so you can see if we need to do something about it. |
16:30:14 | speachy | there are references to rasher's sim builds on a bunch of wiki pages. |
16:32:44 | MarcAndersen | Ok, you decide if you want to change it. |
16:42:06 | speachy | got most of 'em. |
16:49:22 | MarcAndersen | Most of what? |
16:49:30 | speachy | most of the wiki references |
16:49:37 | speachy | changed from rasher's page to yours |
16:49:45 | speachy | I don't know how much traffic that will drive to you |
16:50:18 | MarcAndersen | Oh, so you are doing it, shouldn't we ask rasher first? |
16:51:45 | speachy | His builds have't been updated since 2018 |
16:52:21 | MarcAndersen | And the fun thing is that it was me who asked him to do it back then... oh wow |
16:52:44 | speachy | rasher: any objection to getting less traffic? :D |
16:54:10 | speachy | (and if you are so inclined, we could move the IRC stats over to the current infra and bring it current...) |
16:55:38 | MarcAndersen | I loved the irc stats, but for that I need to get a complete walkthrough of how to do it, but it would be fun! |
16:56:51 | speachy | that was directed towards rasher, but yeah, I'd love to see those brought up to date |
16:57:12 | speachy | but they haven't been updated in just over 10 years |
16:57:31 | speachy | probably not as exciting these days |
16:57:47 | MarcAndersen | I was mentioned a lot there, for example "Is MarcAndersen stupid or just asking many questions" and stuff like that. |
16:58:57 | MarcAndersen | I am trying to set up a cron job that runs this every midnight, but only if there are new commits though |
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17:00:57 | speachy | One suggestion −− generate the new build set (and page referencing them) and atomically switch what's displayed (and don't delete the old stuff until after the new run is complete) |
17:01:13 | speachy | that way folks will always see a full list of builds that's no more than one day old. |
17:02:11 | MarcAndersen | I don't understand that completely |
17:02:25 | speachy | I've been watching the build page populate as builds are completed |
17:03:05 | speachy | is it safe to assume that the next time it runs, it'll erase the current page and regenerate a new one, with each build appended, until it's done? |
17:04:00 | MarcAndersen | Oh, haven't thought of that, let me see if I can do something about it |
17:04:24 | MarcAndersen | What if there is a bad new build in the middle? |
17:04:45 | speachy | (Also, if you're not already doing so, export POOL=/some/path before you generate voices, that way it will keep around generated voice files and re-use as many as possible between builds |
17:06:00 | speachy | if there's a bad/failed build, show that it failed, and skip it? Failures do happen, though we try to fix stuff ASAP |
17:06:20 | MarcAndersen | But you say the voice validation changes with almost every commit? Isn't it better just to let it generate them? |
17:07:12 | speachy | the assembled ".voice" file may change from build to build, but the thousand-ish individual clips tend to be re-used. |
17:07:56 | MarcAndersen | But how am I going to do that, I just added make voice to sims.pl |
17:08:07 | speachy | setting POOL makes a _huge_ difference on the nightly voice builds as we rarely need to generate more than a handful of new strings for any given build. |
17:08:34 | speachy | POOL=/path/to/some/location ./sims.pl ? |
17:09:14 | MarcAndersen | So it's a shell variable? Which of your stuff reads that? |
17:09:20 | speachy | or from within the perl script I think you can do something like $ENV{'POOL'} = '/path/to/wherever' |
17:10:22 | MarcAndersen | If it's that easy I'll add it now |
17:12:14 | speachy | If there's changes to sims.pl you think are relevant we can get that into the main repository |
17:13:00 | speachy | Hmm. should probably update it to use the same builds.pm file as the other tools. |
17:13:20 | MarcAndersen | I will clean it up a bit and add that stuff, then you will get it not only for that but it's gpl anyway |
17:15:20 | speachy | oh I see, it already does but defaults to targets designated as stable. |
17:16:37 | MarcAndersen | If I send it to you you can also edit it if you want to change anything, but all my ftp details and password is in there |
17:17:30 | MarcAndersen | Maybe we could split that somehow, hmm |
17:18:45 | speachy | I'm cleaing out the obsolete cruft in the list of stuff it builds |
17:18:56 | speachy | that might be why some of these aren't building properly |
17:24:03 | MarcAndersen | If you are editing sims.pl, can you then either commit it or send it to me? |
17:24:20 | speachy | I'll commit what I have shortly |
17:24:40 | MarcAndersen | Then I can maybe make another script of my own that uploads it so we don't get that in main |
17:24:49 | speachy | yeah. |
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17:28:12 | rb-bluebot | Build Server message: New build round started. Revision 637f93074e, 304 builds, 10 clients. |
17:28:12 | rb-bluebot | tools: Clean out some historical cruft from 'sims.pl' by Solomon Peachy |
17:29:40 | MarcAndersen | Cool. I will fetch that and try to use it in the next build round without any changes. If that works I don't think you need any of my other stuff? |
17:30:33 | speachy | I'll leave that determination up to you |
17:30:59 | speachy | I think the main change you've done to the sims script is adding voice builds? |
17:31:19 | rasher | speachy, MarcAndersen: Happy to see someone take over the sim builds! As for the IRC stats, I'm not convinced I still have the configuration files for that |
17:32:10 | MarcAndersen | Oh I forgot about that. Maybe I'll do a diff of the 2 files and see how much I edited it |
17:32:15 | speachy | rasher: and anything else you want to offload of your infrastructure |
17:33:06 | MarcAndersen | I need to back up my own before I pull |
17:33:22 | rasher | I'm happy to keep the stuff as it is currently (e.g. iriver firmwares or other stuff), or feel free to rip it off my server. It's all static at this point. |
17:33:40 | rasher | Nothing's being updated |
17:34:19 | MarcAndersen | If you want I can move the whole thing to mine |
17:36:09 | rb-bluebot | Build Server message: Build round completed after 478 seconds. |
17:36:10 | rb-bluebot | Build Server message: Revision 637f93074e result: All green |
17:36:13 | rb-bluebot | Build Server message: New build round started. Revision 8ef20383b1, 304 builds, 10 clients. |
17:36:14 | rb-bluebot | sims.pl: Skip over 'obsolete' targets by Solomon Peachy |
17:37:06 | MarcAndersen | Cool, the next build was pushed but the build did not start before the another one was done |
17:40:59 | MarcAndersen | Regarding deleting the builds, are you saying that I should clean the entire simulators directory before it begins building them? |
17:43:36 | rb-bluebot | Build Server message: Build round completed after 443 seconds. |
17:43:37 | rb-bluebot | Build Server message: Revision 8ef20383b1 result: All green |
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17:54:34 | speachy | MarcAndersen: IMO you should do builds from a clean directory regardless, but don't delete any old build artifacts (== zip files) until after the new run finishes. |
17:55:29 | speachy | so folks visiting your page when a build is in progress will always be able to download _something_ instead of having to wait until the build they care about is complete. |
17:56:18 | MarcAndersen | I think I follow you. As soon as this round is done I will pull your changes and try to do something like that. |
17:57:17 | MarcAndersen | Did you include make voice in your changes? |
17:57:27 | speachy | no |
17:57:31 | MarcAndersen | Ok |
17:59:20 | speachy | That is arguably a good thing to add, as simulator builds most likely won't re-use the same voice files. |
17:59:57 | MarcAndersen | They don't unfortunately. Maybe that could be changed, it would make it a lot easier |
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18:00:31 | MarcAndersen | I'm a bit tired now so I think I will look at the new changes tomorrow, but now people at least have something to get. |
18:01:12 | MarcAndersen | I mean that simulators could use normal voice files that is |
18:04:39 | MarcAndersen | The round is done. |
18:05:12 | MarcAndersen | It only took about 2 hours |
18:10:18 | MarcAndersen | Cool changes! Wow, did we ever use svn? |
18:12:04 | speachy | in the long ago times. I want to say we switched in the 2012 timeframe. |
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20:29:47 | _bilgus_ | https://www.rockbox.org/wiki/RockboxExtras has references to rashers page too |
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