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#rockbox log for 2024-09-19

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12:07:35_bilgusnot sure whos doing what but I updated g#5934 to do voicing, I think I discover this every time I do P2ID ID2P P2STR... but if you want to use P2ID it doesn't work after you do P2STR instead you need to check the raw pointer coming in
12:07:39rb-bluebotGerrit review #5934 at https://gerrit.rockbox.org/r/c/rockbox/+/5934 : Database Voicing by William Wilgus
12:10:13_bilgusthe other issue this is going to cause is crashes if you leave that pointer un-translated somewhere meaning identifying its a lang_id and doing something with it or using P2STR anywhere it is consumed
12:11:57_bilgusguess since we don't have STR2P thats implicit
12:13:39_bilguslikely str( or P2STR won't work in tagtree retrieve_entries() I think it needs to be ID2P
12:16:24_bilgusok yeah that fixed <All Tracks> and <Random>, <Untagged> is still getting spelled
12:23:13_bilgusok pushed an update it now voices ^ all those
12:25:16_bilgusI'll revisit tonight to get the titles working, speachy I think we can use ft_play_dirname() https://gerrit.rockbox.org/r/c/rockbox/+/5934/2/apps/tree.c#224 to play a talk clip for these items we just need to figure out what directory we want to place them in
12:25:35_bilgusand prepend..
12:45:27_bilgusAlso something more concerning, when I first enabled voice the sim crashed tracked it down to playlist_init getting OOM but no checking of the handle, once I checked the handle I was able to boot but crashed when it tried to load indices to the bad handle
12:47:41_bilgusthis is not due to these patches it happens at head as well, workaround was to lower everything in limits but is probably a sign of issues to come maybe voice is using too much ram for lang_ids or something else is fragmenting the available ram
12:50:05_bilguswe should probably be checking those core data handles at the very least better might be to lower the ram needed so it atleast works or change the order of loading to ensure we get the ram we want
12:50:58_bilgusI'll try bisecting later and see if I can pin down a specific commit but it might just beus bursting at the seams
12:59:22speachyyeah, I was intending to play games with ft_play_dirname() or something like that
12:59:53speachyno bandwidth last night, tonight is going to be eaten up by a grocery run and a 9pm->??? work call.
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13:00:56speachy(and right now I'm trying to debug a flash model armed only with a binary that might not even be working properly...)
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21:10:07_bilgusok titles now work I really didn't like having to intercept tagtree_get_title but to do otherwise means infecting the menu, list, statusbar, probably more with awareness of P2STR and this seems better
21:12:15_bilgusvoicing appears to work everywhere I'm not sure what you want with the lang strings so I just left what OLSROFR had feel free to take it from here either of you .. or let me know if you want / need / desire something else out of it
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22:08:45TorCUpgraded RB on my Clip Zip recently after FS corruption made the player unable to fully read RB from the card, and have run into a change that is annoying me.
22:10:44TorCUsed to be I could press down/submenu as a dead key to light the screen and long press to get the playlist. Now that has the (for me) undesirable effect of showing current playlist. Is there a way to get the old behavior back short of figuring out how to compile my own build?
22:11:35TorCI checked the manual, and it looks like a hotkey of show playlist would do, but I don't see a disable click down to show playlist.
22:13:11TorC*this is all from the WPS. No complaints about anything else I've seen, and it looks like there are some interesting new features I haven't gotten around to looking at.
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