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11:02:18 | rb-bluebot | Build Server message: New build round started. Revision 5d6e498178, 345 builds, 9 clients. |
11:02:18 | rb-bluebot | manual: Document storage/capacity limits and "SSD Mods" by Solomon Peachy |
11:09:17 | speachy | When this round finishes, I'd appreciate some feedback on those manual changes. While I'm likely the most knowledgeable one here about the specifics, that doesn't mean there might not be a better way to convey this information. |
11:12:06 | speachy | ie (ATA) https://build.rockbox.org/data/rockbox-ipodvideomanual.pdf (SD) https://build.rockbox.org/data/rockbox-erosqnativemanual.pdf |
11:13:10 | speachy | (the changes will also be picked up in tonight's nightly manual run) |
11:14:26 | rb-bluebot | Build Server message: Build round completed after 729 seconds. |
11:14:27 | rb-bluebot | Build Server message: Revision 5d6e498178 result: All green |
11:15:04 | speachy | ...section 2.1.1 and 2.1.2 |
11:15:35 | speachy | (2.1.2 will only be there for ATA devices) |
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12:09:23 | _bilgus | exceeding than 2TiB? |
12:12:23 | _bilgus | adapters is the reliable and most power hungry solution should be the least reliable? |
12:13:48 | _bilgus | everything else looks good |
12:26:38 | _bilgus | can anyone with windows confirm if the built-in formatter does fat32 on large SD cards yet? maybe a mention of windows limitations in formatting them? |
12:36:14 | speachy | the joy of reading/re-reading/re-writing it so many times my btain can no longer see the words as written. |
12:37:30 | speachy | AFAIK the windows formatter as currently released still refuses to format > 32GB in FAT32, but supposedly the _next_ release will do better |
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13:01:56 | rb-bluebot | Build Server message: New build round started. Revision babc1e57e1, 345 builds, 10 clients. |
13:01:56 | rb-bluebot | manual: Add a blurb about Windows format tool limitations by Solomon Peachy |
13:02:23 | speachy | that also includes corrections for the goofs you found, and some general massaging. |
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13:12:00 | rb-bluebot | Build Server message: Revision babc1e57e1 result: 6 errors 0 warnings |
13:16:33 | rb-bluebot | Build Server message: New build round started. Revision 1be795c9b1, 345 builds, 10 clients. |
13:16:33 | rb-bluebot | fix red thanks to tex4htm being a doody-head by Solomon Peachy |
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13:27:09 | rb-bluebot | Build Server message: Revision 1be795c9b1 result: All green |
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14:51:52 | rb-bluebot | metadata: aac: Fix any file is treated as valid aac by Roman Artiukhin |
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15:18:15 | rb-bluebot | SDL: Don't apply settings when starting DMA playback by Christian Soffke |
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15:42:48 | bilgusph | Speachy manual looks good in format haven't looked at the generated manual yet, re database voicing i knew you were going to ask about the untranslated string |
15:45:07 | bilgusph | Thing is the LANG ids will only be generated for the headers as it stands now so in that case not such an issue you'd just name the talkclip by language if we want to get the untranslated string back we have it we just have to look it up like the english_to_id function deos |
15:45:10 | bilgusph | Does |
15:46:28 | bilgusph | As far as the individual track talk clips ill have to look into that likely those should be in the folder with the track anyway |
15:47:42 | bilgusph | But as it stands the header voicing alone is going to potentially be what 20 or so talk clips? |
15:48:51 | bilgusph | Well its not really looking it up persay just grabbing the core English LANG string |
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16:09:21 | speachy | there are three scenarios in play. |
16:09:58 | speachy | 1) header field unchanged from "stock" therefore has a valid LANG_ID. |
16:10:09 | speachy | 2) header field changed from "stock" so no matching LANG_ID |
16:10:18 | speachy | 3) field is a database-supplied string. |
16:10:45 | speachy | So to voice a random entry, we should first check to see if there's a valid LANG_ID. If so, voice it, and we're done. |
16:11:28 | speachy | If not, we can in theory terat (2) and (3) the same, but it's probably simpler to separate them. |
16:12:30 | speachy | if (2) or (3), then "look up a talk clip" −− ideally we'd have some way to disambiguate if it's a "header" or "entry", and if the latter, what kind of entry (track name, artist, etc etc) |
16:12:56 | speachy | and then look up that clip under /somepath/entrytype/entry.talk |
16:16:16 | speachy | the way your code was written, we'd try to look up a talk clip using P2STR, which would either give us teh dest string (for 1) or the raw string (for 2/3). |
16:16:45 | speachy | if we find the clip, we'd voice that. _then_ we'd check to see if LANG_ID was valid and if so, call talk_clip(lang_id) on it. |
16:17:03 | speachy | if that makes sense? |
16:17:48 | speachy | IMO we should swap that, check to see if LANG_ID is valid, if so, talk_id() it. if not, then we do the clip lookup on the raw string. |
16:17:54 | speachy | instead of doing both |
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16:19:29 | speachy | meanwhile. naturally, instead of the stuff on my actual todo list, I'm working on adapding chris_s's MacOS Sim SDL2 patches, with the intent of moving to SDL2 for everything. |
16:20:06 | speachy | I don't see the point in supporting SDL1 and SDL2 in the same codebase. |
16:20:36 | speachy | (given that for a typical UISim build today the user will be using SDL2 anyway, via the sdl12compat library/shim) |
16:24:57 | speachy | running into all sorts of unrelated compilatin issues, presumably due to the SDL2 headers pulling in different stuff.. |
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18:35:42 | rb-bluebot | Build Server message: New build round started. Revision 6ed8b9091c, 345 builds, 9 clients. |
18:35:42 | rb-bluebot | Misc: Compiling under SDL2 uncovered a few issues unrelated to SDL itself by Solomon Peachy |
18:52:11 | rb-bluebot | Build Server message: Build round completed after 989 seconds. |
18:52:12 | rb-bluebot | Build Server message: Revision 6ed8b9091c result: All green |
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19:09:24 | rb-bluebot | Build Server message: New build round started. Revision 395311f7a1, 345 builds, 9 clients. |
19:09:24 | rb-bluebot | simulator: Make sure we define the right stuff for sigaltstack() by Solomon Peachy |
19:10:10 | speachy | ok, now g#5937 seems to work with everything I've thrown at it so far. Still need to get a win32 sim build going and prove that's good. |
19:10:13 | rb-bluebot | Gerrit review #5937 at https://gerrit.rockbox.org/r/c/rockbox/+/5937 : SDL: Migrate to SDL2 by Solomon Peachy |
19:10:54 | speachy | chris_s: Hopefully it's not going to be too much work to re-do the MacOS Sim stuff on top of this. |
19:11:09 | speachy | but feedback, testing, etc is welcome. and necessary... |
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