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#rockbox log for 2024-12-26

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00:21:19 Join PheralSparky [0] (~S|h|a|w|n@user/shawn/x-4432647)
00:58:53rb-bluebotBuild Server message: New build round started. Revision b07d7d6af0, 345 builds, 9 clients.
00:58:53rb-bluebotskin_token.c, playback.c, add get_temp_mp3entry() by William Wilgus
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01:02:37_bilgusI'm pretty happy with how that turned out ^ UNBUFFERED_ID3 was available to take the place of a new temp allocation audio_scratch_memory
01:16:32rb-bluebotBuild Server message: Build round completed after 1060 seconds.
01:16:34rb-bluebotBuild Server message: Revision b07d7d6af0 result: All green
01:23:21 Quit amiconn (Quit: http://quassel-irc.org - Chat comfortably. Anywhere.)
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01:24:20 Join amiconn [0] (jens@p549f0828.dip0.t-ipconnect.de)
01:24:21 Join pixelma [0] (~marianne@p549f0828.dip0.t-ipconnect.de)
01:29:05rb-bluebotBuild Server message: New build round started. Revision 1643e0e287, 345 builds, 9 clients.
01:29:05rb-bluebot[Bugfix] metadata.c copy_mp3entry() dest and orig may overlap by William Wilgus
01:45:14rb-bluebotBuild Server message: Build round completed after 970 seconds.
01:45:16rb-bluebotBuild Server message: Revision 1643e0e287 result: All green
01:49:03rb-bluebotBuild Server message: New build round started. Revision 0a88b818e9, 345 builds, 9 clients.
01:49:03rb-bluebotlua make memcheck script eat all available ram (incld audiobuf) by William Wilgus
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02:03:31rb-bluebotBuild Server message: Build round completed after 869 seconds.
02:03:33rb-bluebotBuild Server message: Revision 0a88b818e9 result: All green
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03:37:17 Join sebagala [0] (~Burak@185.25.123.34)
03:37:34chris_s_bilgus: re f6b13c0fd0, looks like SKIN_TOKEN_RTC_PRESENT needs to be moved, so it appears after SKIN_TOKENS_RTC_BEGIN, or can be handled differently (since it doesn't require get_time to be called)   so it doesn't always return NULL: https://git.rockbox.org/cgit/rockbox.git/tree/apps/gui/skin_engine/skin_tokens.c?id=f6b13c0fd0#n1758
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06:44:59rb-bluebotBuild Server message: New build round started. Revision fa8b095f29, 345 builds, 9 clients.
06:44:59rb-bluebotsdl: fix: concurrent drawing on Windows by Christian Soffke
06:58:43rb-bluebotBuild Server message: Build round completed after 825 seconds.
06:58:45rb-bluebotBuild Server message: Revision fa8b095f29 result: All green
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07:13:51 Join Burak_ [0] (~Burak@185.25.123.34)
07:16:50 Quit sebagala (Ping timeout: 248 seconds)
07:41:23_bilgusoh its passing back an invalid time and then it doesn't think it has an RTC anymore
07:41:51_bilgusI'll try to get something in by end of week end
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08:43:53 Join _bilgus_ [0] (~bilgus@107.123.54.1)
08:45:42_bilgus_its just that it never hits RTC_PRESENT because its less than SKIN_TOKENS_RTC_BEGIN got ya, i'll put the patch up i'll push it later
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09:05:09rb-bluebotBuild Server message: New build round started. Revision 0c4b78c011, 345 builds, 9 clients.
09:05:10rb-bluebot[Bugfix] RTC_TOKEN_PRESENT is less than SKIN_TOKENS_RTC_BEGIN by William Wilgus
09:24:44rb-bluebotBuild Server message: Build round completed after 1176 seconds.
09:24:45rb-bluebotBuild Server message: Revision 0c4b78c011 result: All green
09:42:18_bilgus_chris_s the tab feature on sim is the expected behavior hiding the player frame by zooming the display to fill the window?
09:47:13_bilgus_https://imgur.com/a/UWlCK1c
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10:48:26 Join chris_s [0] (~chris_s@2a09:bac3:2a67:1b4b::2b8:3b)
10:56:48chris_s_bilgus_: pretty much... the window width is supposed to remain unchanged, with only the height adjusted automatically. At first I wanted the LCD size to remain unchanged, but then figured it may actually be useful to have it zoom in for the smaller displays. If that seems annoying (still unsure myself), I'll take a look at having it maintain the
10:56:49chris_sLCD size. Maybe that's a little nicer
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11:02:31speachyfwiw I think the latter makes more sense.
11:02:41speachyfrom a user-expectation perspective
11:03:01chris_syou're probably right
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11:15:03 Join bilgusph [0] (~bilgusph@107.123.53.6)
11:16:18bilgusphI like the zoom part maybe not the buttons disappearing maybe a tool tip with keys is possible
11:16:42 Join q3k [0] (q3k@boston-packets.hackerspace.pl)
11:19:44bilgusphMouse over the title in that mode "tab - zoom out"
11:20:21bilgusphOnly reason is if screen is off it looks like a crashed window
11:23:03speachyhmm, if frameless we might want to disable the screen turning off.
11:23:24speachyor replace the blank with someting different
11:28:22bilgusphWe SORTA do by default have screen always on for a similar reason or maybe due to the fast switch between charge and discharge i suspect but a splash might be nice
11:31:36bilgusphI wonder if a window with a list of buttons would be possible it seems like modal windows are funky on this Ubuntu or maybe its sdl2
11:33:20bilgusphId also like to look at linking mouse scroll to up and down buttons
11:34:17bilgusphMaybe with CTRL modifier to switch to vol up and down
11:35:46speachywe already use mouse scroll for devices with scrollwheels/strips
11:36:18speachythe intent is to be a UI sim, not necessarily convenient-for-desktop-use.
11:36:35speachyif you want the latter then the SDLApp is probably the smarter choice.
11:36:45speachyand that can be customized "sanely"
11:37:14speachybut I agree that having some sort of tooltip with hotkeys would be quite helpful
11:37:32speachy(since some/most of the sim images don't have legends on them)
11:37:50speachybut now that I think about it having an overlay of the hotzones would be really nice.
11:37:59speachyeg press ctrl and you see the hotspots for button clicks
11:38:14speachysince it's not really discoverable
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12:03:07bilgusphYEAH that would be good enough i always have to look at the sources
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12:03:28speachyor even simpler, just changing the cursor
12:03:40speachybut that would require tracking the cursor position on the fly
12:05:06bilgusphJust draw outlines around the hit areas on the frame maybe
12:05:26bilgusphPress CTRL and dashed outlines?
12:08:32speachyour hotspots are circular (center+radius) so imo it's better to just overlay a partially transparent blob?
12:08:59bilgusphOH i thought they were RECT based
12:09:27speachyand they're also defined globally (extern struct button_map bm[];)
12:10:16speachythe structure also includes the button name in string form
12:11:06speachySo we could even include text on the overlay. Hmm, I wonder how hard it would be to implement a mousover tooltip.
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12:18:49 Join _bilgus_ [0] (~bilgus@107.123.54.1)
12:30:12_bilgus_oh the window sampling makes a big difference in clairty
12:52:54_bilgus_we can get the mouse move event and just draw the tip on the screen thru the rb render
12:53:27_bilgus_not all that familar with sdl and the tooltip stuff across arch.
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12:57:44speachythis is easier with SDL2 due do how it does display list renderning
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13:46:39 Quit winsim-buildbot (Ping timeout: 244 seconds)
13:52:08emashHello everyone!
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18:06:26winsim-buildbotNew Windows simulator build round started. Revision 0c4b78c011, [Bugfix] RTC_TOKEN_PRESENT is less than SKIN_TOKENS_RTC_BEGIN by William Wilgus
18:06:59MarcAndersenThis is still only windows. I'm working on mac.
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19:31:25winsim-buildbotBuild round completed after 5098 seconds.
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