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00:58:53 | rb-bluebot | Build Server message: New build round started. Revision b07d7d6af0, 345 builds, 9 clients. |
00:58:53 | rb-bluebot | skin_token.c, playback.c, add get_temp_mp3entry() by William Wilgus |
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01:02:37 | _bilgus | I'm pretty happy with how that turned out ^ UNBUFFERED_ID3 was available to take the place of a new temp allocation audio_scratch_memory |
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01:16:34 | rb-bluebot | Build Server message: Revision b07d7d6af0 result: All green |
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01:29:05 | rb-bluebot | Build Server message: New build round started. Revision 1643e0e287, 345 builds, 9 clients. |
01:29:05 | rb-bluebot | [Bugfix] metadata.c copy_mp3entry() dest and orig may overlap by William Wilgus |
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01:49:03 | rb-bluebot | lua make memcheck script eat all available ram (incld audiobuf) by William Wilgus |
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03:37:34 | chris_s | _bilgus: re f6b13c0fd0, looks like SKIN_TOKEN_RTC_PRESENT needs to be moved, so it appears after SKIN_TOKENS_RTC_BEGIN, or can be handled differently (since it doesn't require get_time to be called) so it doesn't always return NULL: https://git.rockbox.org/cgit/rockbox.git/tree/apps/gui/skin_engine/skin_tokens.c?id=f6b13c0fd0#n1758 |
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06:44:59 | rb-bluebot | Build Server message: New build round started. Revision fa8b095f29, 345 builds, 9 clients. |
06:44:59 | rb-bluebot | sdl: fix: concurrent drawing on Windows by Christian Soffke |
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06:58:45 | rb-bluebot | Build Server message: Revision fa8b095f29 result: All green |
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07:41:23 | _bilgus | oh its passing back an invalid time and then it doesn't think it has an RTC anymore |
07:41:51 | _bilgus | I'll try to get something in by end of week end |
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08:45:42 | _bilgus_ | its just that it never hits RTC_PRESENT because its less than SKIN_TOKENS_RTC_BEGIN got ya, i'll put the patch up i'll push it later |
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09:05:09 | rb-bluebot | Build Server message: New build round started. Revision 0c4b78c011, 345 builds, 9 clients. |
09:05:10 | rb-bluebot | [Bugfix] RTC_TOKEN_PRESENT is less than SKIN_TOKENS_RTC_BEGIN by William Wilgus |
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09:42:18 | _bilgus_ | chris_s the tab feature on sim is the expected behavior hiding the player frame by zooming the display to fill the window? |
09:47:13 | _bilgus_ | https://imgur.com/a/UWlCK1c |
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10:56:48 | chris_s | _bilgus_: pretty much... the window width is supposed to remain unchanged, with only the height adjusted automatically. At first I wanted the LCD size to remain unchanged, but then figured it may actually be useful to have it zoom in for the smaller displays. If that seems annoying (still unsure myself), I'll take a look at having it maintain the |
10:56:49 | chris_s | LCD size. Maybe that's a little nicer |
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11:02:31 | speachy | fwiw I think the latter makes more sense. |
11:02:41 | speachy | from a user-expectation perspective |
11:03:01 | chris_s | you're probably right |
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11:16:18 | bilgusph | I like the zoom part maybe not the buttons disappearing maybe a tool tip with keys is possible |
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11:19:44 | bilgusph | Mouse over the title in that mode "tab - zoom out" |
11:20:21 | bilgusph | Only reason is if screen is off it looks like a crashed window |
11:23:03 | speachy | hmm, if frameless we might want to disable the screen turning off. |
11:23:24 | speachy | or replace the blank with someting different |
11:28:22 | bilgusph | We SORTA do by default have screen always on for a similar reason or maybe due to the fast switch between charge and discharge i suspect but a splash might be nice |
11:31:36 | bilgusph | I wonder if a window with a list of buttons would be possible it seems like modal windows are funky on this Ubuntu or maybe its sdl2 |
11:33:20 | bilgusph | Id also like to look at linking mouse scroll to up and down buttons |
11:34:17 | bilgusph | Maybe with CTRL modifier to switch to vol up and down |
11:35:46 | speachy | we already use mouse scroll for devices with scrollwheels/strips |
11:36:18 | speachy | the intent is to be a UI sim, not necessarily convenient-for-desktop-use. |
11:36:35 | speachy | if you want the latter then the SDLApp is probably the smarter choice. |
11:36:45 | speachy | and that can be customized "sanely" |
11:37:14 | speachy | but I agree that having some sort of tooltip with hotkeys would be quite helpful |
11:37:32 | speachy | (since some/most of the sim images don't have legends on them) |
11:37:50 | speachy | but now that I think about it having an overlay of the hotzones would be really nice. |
11:37:59 | speachy | eg press ctrl and you see the hotspots for button clicks |
11:38:14 | speachy | since it's not really discoverable |
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12:03:07 | bilgusph | YEAH that would be good enough i always have to look at the sources |
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12:03:28 | speachy | or even simpler, just changing the cursor |
12:03:40 | speachy | but that would require tracking the cursor position on the fly |
12:05:06 | bilgusph | Just draw outlines around the hit areas on the frame maybe |
12:05:26 | bilgusph | Press CTRL and dashed outlines? |
12:08:32 | speachy | our hotspots are circular (center+radius) so imo it's better to just overlay a partially transparent blob? |
12:08:59 | bilgusph | OH i thought they were RECT based |
12:09:27 | speachy | and they're also defined globally (extern struct button_map bm[];) |
12:10:16 | speachy | the structure also includes the button name in string form |
12:11:06 | speachy | So we could even include text on the overlay. Hmm, I wonder how hard it would be to implement a mousover tooltip. |
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12:30:12 | _bilgus_ | oh the window sampling makes a big difference in clairty |
12:52:54 | _bilgus_ | we can get the mouse move event and just draw the tip on the screen thru the rb render |
12:53:27 | _bilgus_ | not all that familar with sdl and the tooltip stuff across arch. |
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12:57:44 | speachy | this is easier with SDL2 due do how it does display list renderning |
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13:52:08 | emash | Hello everyone! |
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18:06:26 | winsim-buildbot | New Windows simulator build round started. Revision 0c4b78c011, [Bugfix] RTC_TOKEN_PRESENT is less than SKIN_TOKENS_RTC_BEGIN by William Wilgus |
18:06:59 | MarcAndersen | This is still only windows. I'm working on mac. |
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