--- Log for 01.08.104 Server: zelazny.freenode.net Channel: #rockbox --- Nick: logbot Version: Dancer V4.16p1 Started: 3 days and 21 hours ago 00.04.33 Quit webmind (Read error: 60 (Operation timed out)) 00.34.47 Join zeekoe [0] (~zeekoe@ip51cc69f6.adsl-surfen.hetnet.nl) 00.35.09 # anything happened to etchasketc.c yet? 00.36.47 # asdfadsf 00.36.51 # yes. 00.36.54 # actually. 00.36.55 # :) 00.37.01 # i coded quite a bit 00.37.02 # tell me tell me 00.37.07 # upload upload 00.37.08 # i did the moving without drawing 00.37.11 # cool 00.37.17 # i made a start screen.. 00.37.21 # hmm i sort of forget now 00.37.21 # oh no 00.37.26 # you can remove it. 00.37.28 # :P 00.37.34 # i changed the position of the start cursor 00.37.36 # upload upload 00.37.43 # i cleaned up the code a little 00.37.44 # ok ok 00.37.44 # ok, that's fine 00.37.45 # ok 00.37.50 *** Saving seen data "./dancer.seen" 00.38.43 # http://freewebs.com/midky/etchasketch.c 00.39.32 # i just thought for the startup screen people should know that f1 will clear their picture and f2 will save it really.. 00.39.44 # so they don't accidentally ruin their masterpiece 00.40.37 # yep, that's something i thought of too, but uh never did it 00.40.38 # nice 00.40.59 # enjoy, sir. 00.41.20 # the moving without drawing function doubles as an eraser, btw 00.41.50 # i want to talk to linus about a save bitmap feature, so you could eventually implement a menu where you could pick different sized brushes, etc. 00.42.12 # (that's completely up to you of course) 00.43.36 # ok 00.43.50 # what does a save bitmap function have to do with different brushes? 00.44.58 # you'd have to go to a menu to select a new brush 00.45.16 # and if you felt like it, other things such as a paint bucket or different shades via grayscale 00.45.22 # :P 00.45.26 # you could save a shot of the etch to a temporary char array 00.45.29 # go to menu 00.45.33 # :? it doesnt seem to compile well 00.45.33 # when you exit menu restore that bitmap 00.45.37 # ok 00.45.40 # possibly not for the sim 00.45.42 # let me check 00.45.54 # make[2]: Entering directory `/home/guest/apps/plugins' 00.45.54 # make[2]: *** No rule to make target `Copy', needed by `all'. Stop. 00.45.54 # make[2]: Leaving directory `/home/guest/apps/plugins' 00.45.54 DBUG Enqueued KICK zeekoe 00.45.54 # make[1]: *** [rocks] Error 2 00.45.54 # make[1]: Leaving directory `/home/guest/apps' 00.45.55 *** Alert Mode level 1 00.45.55 # make: *** [apps] Error 2 00.45.55 # works for me 00.45.59 # i'll configure again 00.46.02 # uh 00.46.06 # did you put in "make Copy"? 00.46.11 # oh 00.46.12 # weird. 00.46.15 # never mind... 00.46.22 # yes, "make clean" and then configure 00.47.13 # hello all 00.47.18 # hi 00.47.33 # yo. 00.47.44 Nick zeekoe is now known as zeekoe|toofbruzj (~zeekoe@ip51cc69f6.adsl-surfen.hetnet.nl) 00.47.44 DBUG Enqueued KICK zeekoe|toofbruzj 00.47.44 *** Alert Mode level 2 00.47.45 # sounds like lots of work going on :) 00.47.56 # working on even more animations for the clock 00.48.06 # that sounds interesting 00.48.08 # blug blug blug. i hate complex for loops 00.48.15 # flying text.. 00.48.23 # I'm working on a patch for id3 support in the directory view 00.48.30 # i was considering adding a progressbar to the credits roll 00.48.36 # wow, that sounds really nifty 00.48.47 # yeah, hopefully people will like it 00.48.55 # per-folder settings for the directory listings 00.49.13 # if it's implemented as a setting where you can choose id3 or filename view, it'd probably be accepted 00.49.20 # yeah, that's my plan 00.49.41 # plus the option to turn it off or change the setting for an individual folder 00.49.43 # that sounds even better (per-directory) 00.50.16 # does a progressbar for the credits roll sound overkill? ;) 00.50.20 # heh 00.50.29 # hey, if it is fun to implement, then go for it 00.50.42 # wow 00.50.44 # i love your logic 00.50.47 # :]] 00.50.49 # ;) 00.50.53 # jdeonarine: are you new here? or am i? 00.50.57 Nick zeekoe|toofbruzj is now known as zeekoe (~zeekoe@ip51cc69f6.adsl-surfen.hetnet.nl) 00.50.57 DBUG Enqueued KICK zeekoe 00.50.57 *** Alert Mode level 3 00.51.04 # I'm new, just showed up today 00.51.07 # ok 00.51.20 # me too 00.51.24 # I submitted my first patch yesterday, probably second will come before the end of the weekend 00.51.25 # about 2 weeks 00.51.31 # too sunburned to do anything else :/ 00.51.41 # sounds like lots of work going on :) 00.51.42 # :) 00.52.06 # yeah, I've used rockbox for a couple of months now, and always said 'yeah, I'll mess with that someday' 00.52.09 # make[2]: Entering directory `/home/guest/apps/plugins' 00.52.09 # make[2]: *** No rule to make target `Copy', needed by `all'. Stop. 00.52.09 # make[2]: Leaving directory `/home/guest/apps/plugins' 00.52.09 *** Alert Mode level 4 00.52.09 # make[1]: *** [rocks] Error 2 00.52.09 *** Alert Mode level 5 00.52.09 # make[1]: Leaving directory `/home/guest/apps' 00.52.10 *** Alert Mode level 6 00.52.10 # make: *** [apps] Error 2 00.52.12 # adsfsdad 00.52.17 # hmm 00.52.23 # paste error? 00.52.49 # you made a copy of a file in plugins 00.52.52 # and it is still ending in .c 00.52.58 # so change the extension of your copy 00.53.09 # probably it is "Copy of myfile.c" or something similar 00.53.14 # whoops 00.53.16 # :P 00.53.36 # ooooooooohhhhhh 00.53.48 # he told you 00.53.51 # jdeonarine: you r-00lz 00.53.55 # laf, thx 00.56.01 # midk: U 4R t3h B0mb 00.56.16 # :] 00.56.17 # it draws faster now 00.56.34 # i was working on an even faster drawing spped 00.56.35 # speed* 00.56.40 # cool :) 00.56.48 # have to talk to linus about that 00.57.02 # about the BUTTON_ANY ? 00.57.13 # oh, no.. 00.57.19 # it's to do with raw button reading 00.57.21 # ok, i saw you asking that 00.57.22 # ok 00.57.25 # that's cool 00.57.33 # it can be done on Ti-83+ too 00.57.35 # that way you can really just pick a speed 00.57.43 # so this isnt real raw? 00.57.57 # i hope it's not 00.58.02 # :) 00.58.06 # small bug btw: when you press play, the pixel-before-current pixel is removed too 00.58.25 # yeah.. that's the way the cookie crumbles i guess :) 00.58.51 # you can do faster drawing in another way, maybe 00.58.58 # ah, good, no i haven 00.59.06 # haven't uploaded the one with the raw button reading 00.59.11 # ok 00.59.12 # it was pretty buggy 00.59.16 # ok 00.59.36 # but if you define a key, e.g. F3 for fast-drawing 00.59.45 # then it can draw 2 pixels a time, for example 00.59.55 # no, just 1 pixel at a time, but faster 01.00.21 # that can be done too, but if that doesnt work 01.00.33 # yeah 01.01.40 # well 01.01.42 # bed time again 01.01.44 # nite 01.01.46 # see you tomorrow 01.01.48 # nite 01.01.53 # nite nite 01.01.56 # nite nite nite 01.01.58 # nite nite nite nite 01.01.58 # nitey 01.02.00 # sleep good 01.02.02 # sleep 01.02.02 # nite 01.02.03 # nitey nitey nite 01.02.04 # good night 01.02.05 # go to bed 01.02.06 # sleep well 01.02.08 # nite nite 01.02.09 # die 01.02.11 # :P 01.02.11 # :[ 01.02.12 *** Alert Mode OFF 01.02.19 # die for 8 hours 01.02.25 # nah. 01.02.35 # nite. 01.02.38 # :P 01.02.52 Quit zeekoe ("nitery nite") 01.24.48 Quit Nibbler (Read error: 104 (Connection reset by peer)) 01.39.20 Quit edx (Read error: 54 (Connection reset by peer)) 02.18.00 Join Guest [0] (~jirc@CIT-VPN2-8.vpn.brown.edu) 02.18.18 # Hello>? 02.19.06 Quit Guest (Client Quit) 02.27.39 # hmm, anyone want to be a guinea pig? 02.37.51 *** Saving seen data "./dancer.seen" 02.53.35 # http://sourceforge.net/tracker/index.php?func=detail&aid=1001358&group_id=44306&atid=439120 02.53.54 # id3 tags in the browser, with high customization 02.54.01 # yo., 02.56.23 # wow. 02.56.27 # sounds really awesome 03.07.28 Join Nibbler [0] (~nibbler@port-212-202-78-112.dynamic.qsc.de) 03.54.36 Quit Nibbler (Read error: 104 (Connection reset by peer)) 03.55.11 Quit scott666 ("i'll be back...eventually...") 04.03.01 Join edx [0] (edx@p548797D0.dip.t-dialin.net) 04.08.02 Quit edx () 04.37.53 *** Saving seen data "./dancer.seen" 05.35.04 Join Nibbler [0] (~nibbler@port-212-202-78-112.dynamic.qsc.de) 06.03.01 Quit AciD ("resistance is futile, you will be assimilated") 06.37.56 *** Saving seen data "./dancer.seen" 06.59.46 Quit Nibbler (Read error: 104 (Connection reset by peer)) 08.21.07 Join Nibbler [0] (~nibbler@port-212-202-78-112.dynamic.qsc.de) 08.37.58 *** Saving seen data "./dancer.seen" 09.16.16 Join edx [0] (edx@pD9EAA992.dip.t-dialin.net) 10.05.27 # word it up 10.05.40 # I'm the lyrical gangsta 10.05.43 # word it up 10.05.49 # excuse me mr. office 10.05.52 Ctcp Ignored 3 channel CTCP requests in 5 minutes and 3 seconds at the last flood 10.05.52 # * midk words it up for elinenbe 10.05.53 # word it up 10.06.05 # me livin like that. 10.06.16 # * midk jumps happily 10.06.23 # i didn't break the sim builds 10.38.01 *** No seen item changed, no save performed. 10.47.55 Quit Nibbler (Read error: 104 (Connection reset by peer)) 11.32.21 Join zeekoe [0] (~zeekoe@ip51cc69f6.adsl-surfen.hetnet.nl) 11.38.04 # jdeonarine: if you still are here, /me guinnea pigging 11.39.04 # hi zeeks. 11.40.53 # hi mikker 11.42.05 # done anything cool the past few hours? 11.42.14 # heh, check the clock update.. 11.42.19 # working on a matrix scroller too 11.42.50 # is the clock update in latest cvs? 11.43.04 # yeah. not in the daily build yet but in the bleeding edge 11.43.12 # i should have it then 11.44.04 # should my matrix scroller move the drippy text downward by one pixel at a time or one character at a time? 11.44.43 # cool, you mean The Matrix 11.44.56 # dunno 11.45.01 # try both :) 11.45.05 # i'd say pixel 11.45.06 # heh 11.45.14 # i think it's one character at a time, in the original 11.45.18 # i tried the character-per-drip, a little jumpy 11.45.18 # or isnt it 11.45.21 # ok 11.45.24 # in the original it was per-character 11.45.30 # maybe 2 pixels or so, as a compromise 11.45.30 # but in reloaded and revolutions it was per pixel 11.45.31 # iirc 11.45.35 # :P 11.45.43 # heh 11.45.52 # looks a lot better 1-pixel step imo 11.45.56 # zeekoe you got your recorder around? 11.45.58 # you could test it.. 11.46.04 # have it 11.46.12 # break it out hten 11.46.13 # just testing jdeonarine's thing 11.46.17 # then* 11.49.04 # where is it? 11.49.18 # uploading 11.49.18 # sec 11.49.30 # freewebs is down and geocities doesn't like the filename 11.49.40 # 1337... jdeonarine r0o1z 11.49.44 # :P 11.50.13 # http://uploadingmisc.tripod.com/matrix.rock 11.50.14 # too bad id3 display takes ages 11.50.23 # remember 11.50.28 # this only works on the target. 11.50.46 # and the grayscale is a little blotchy.. i'm workin on it. :] 11.50.55 # :-/ 11.50.59 # opera just opens it 11.51.13 # hm 11.51.15 # ie too 11.51.21 # wait 11.51.46 # * zeekoe likes opera quick download :) 11.51.50 # ooh :D 11.52.13 # btw, i opened my recorder yesterday :-D 11.52.19 # i switched from firebird to opera when i discovered it's auto session saving 11.52.20 # ooh.. did you kill it? 11.52.28 # no, didnt 11.52.29 # then i switched back to firefox when i discovered it's session saver plugin 11.52.33 # ze: firefox has a session saver extension 11.52.35 # HAHA 11.52.37 # one of the screws is a bit screwed 11.52.41 # er yeah extension rather 11.52.43 # zeekoe: two of mine are 11.52.50 # one is missing, the other is half-in and stuck there 11.52.53 # :P 11.53.24 # i wanted to take out the microphone, and perhaps wire it to the digital in/out 11.54.07 # but i didnt have that copper stuff (we call it litze) to desolder the things, only a tin-sucker (or whatever it's called) 11.54.41 # midk: do i need a special font? 11.54.44 # HAHA. you couldn't do the job because you don't have the copper stuff, only a tin sucker 11.54.48 # zeekoe: nope. 11.54.57 # the tin sucker sucks 11.55.00 # it's just 1s and 0s anyways atm 11.55.04 # :P 11.55.40 # well, starts to look fine 11.55.44 # and only 13 kb :P 11.56.00 # 6.7kb iirc. 11.56.25 # the .rock is 12.866 bytes 11.56.32 # 12 bytes? 11.56.35 # niice. 11.56.37 # :] 11.56.50 # okay, for you st*pid americans it's 12,866 11.56.57 # :) 11.57.13 # OH. YES! 11.57.23 # i think i just got a way to speed it up 11.57.29 # or 5065 inch-bytes, if you like 11.57.29 # the rock you have is going at top speed 11.57.39 # uh 11.57.40 # ok 11.57.53 # the reason it's so slow is because i use floats for the y positions, and i have tons of ints for the trails of each 11.58.01 # i just got a way to speed it up substantially. 11.58.07 # nice 11.58.32 # ok fine 11.58.39 # if you don't care then don't care 11.59.03 # :P 11.59.14 # what's new about the clock? 11.59.28 # read the front page's cvs commit section 11.59.33 # uh 11.59.35 # or the release notes at the top of the code 11.59.36 # of course 11.59.40 # :) 12.01.13 # should the numbers be given a random y-position at start in addition to the already random x-position? 12.01.33 # yes 12.01.34 # heh 12.01.36 # uh... what was x and y again ;) 12.01.45 # <-- x --> 12.01.48 # ^ 12.01.49 # | 12.01.50 # y 12.01.51 DBUG Enqueued KICK midk 12.01.51 # | 12.01.51 # :P 12.01.51 # v 12.01.54 # FUasdf. 12.01.56 # wtf. 12.01.57 # :p 12.01.59 # i screwed it up 12.01.59 # don't do that. 12.02.03 # YES YOU DID/ 12.02.07 # muahahhaa 12.02.09 Ctcp Ignored 1 channel CTCP requests in 0 seconds at the last flood 12.02.09 # * zeekoe evil 12.02.11 # <-- x --> 12.02.13 # ^ 12.02.15 # #hi 12.02.15 # | 12.02.16 # there's 2 ze's here 12.02.21 # - 12.02.22 # \ 12.02.26 # / 12.02.28 # ^ 12.02.28 # \ 12.02.31 # -y- 12.02.31 # v 12.02.47 # nah 12.02.49 # i'm not ze 12.02.53 # i'm zeekoe 12.02.57 # huge difference 12.02.58 # it's like ze and ze ekoe 12.03.21 # i've been zeekoe for uh... 12.03.23 # is there an ekoe in here or is it just ze 12.03.31 # 5 years or so 12.03.43 # well that makes it ironic then 12.03.47 # i remember ze's old nick 12.03.48 # the ekoe came first 12.03.58 # they *still* haven't updated the irc page with your new one 12.04.00 # ? 12.04.04 # thats ok 12.04.14 # all you did was "this tests" anyways 12.04.16 # ze: what was your old nick? 12.04.18 # i did a lot more stuff. 12.04.21 # i'm still on a q3ut2 clan page as psycodeadman for demolitions 12.04.24 # i should be more important 12.04.31 # i did more than "this tests" 12.04.35 # you lie 12.04.38 # i was in the credits before i even did that 12.04.39 # :p 12.04.44 # oh really. 12.04.47 # "this tests" 12.04.50 # GSJSJSJS 12.04.51 # er 12.04.54 # FAHAHAHA 12.04.56 # no really i was 12.05.03 # ok go on 12.05.03 # see what happened 12.05.06 # what else did you do 12.05.07 # was they released blinky light code 12.05.13 # and then they released some lcd code 12.05.20 # and then somebody did some fun stuff with that 12.05.22 # extended it 12.05.25 # dunno who 12.05.33 # it was like lame stuff with a mushroom cloud or something 12.05.37 # but it had new code that was cool 12.05.38 # heh 12.05.38 # haha 12.05.46 # and i took all those different bits of code 12.05.52 # and put them together and started doing more new stuff 12.06.02 # like an ebook reader deal and like games and stuff 12.06.10 # i guess some button reading code got in there somewhere too 12.06.12 # yeah right... 12.06.12 # that i also extended 12.06.17 # and then rockbox got seriously going 12.06.24 # and you gave up. 12.06.25 # and i gave my whole archive to the devs 12.06.35 # and they looked it over and thanked me for the contribution 12.06.44 # i'm not sure if they used anything from it or even learned anything from it 12.06.49 # but i got in the credits anyway 12.06.49 # heh 12.07.00 # you're just lucky you got here before i did 12.07.17 # and i've contributed lots of ideas and guidance at various points 12.07.23 # yeah. mmhmm... 12.07.31 # "i agree with zagor" 12.07.34 # "i agree with linus" 12.07.42 # ze: were you PsycoXul? 12.07.43 # yeah it's scary to think how stuff might've ended up without me 12.07.47 # zeekoe: yeah 12.07.52 # ok 12.07.57 # midk: there was a bit of that too yeah 12.08.01 # midk: but i'd generally say why 12.08.17 # and then it'd often be agreed by the rest after 12.08.17 # * midk rocks out 12.08.17 # :p 12.08.24 # yeah.. go ze.. mhm. 12.08.30 # and then i also stated my own opinions on stuff 12.08.37 # woowwwwwwww 12.08.40 # that were different from those that had been considered 12.08.41 # * midk looks at ze in awe 12.08.46 # and ended up being the way they went 12.08.47 # heh 12.09.02 # :) 12.09.08 # ze's funny. 12.09.24 # i remember! ze was the first person i met when i came here for the very first time. 12.09.49 # i was like "hi everyone. i have a question",, and ze was like "well ask the question instead of stating that you have one" 12.09.53 # and i was like "yes sir" 12.10.00 # heh 12.10.01 # :P 12.10.04 # yeah that always annoys me 12.10.14 # let's see what was My First Confrontation 12.10.15 # "i have a question" "good, hang on to it then" 12.10.16 # same.. now that i "get" irc 12.10.16 # :p 12.10.19 # HAHA. 12.10.23 # and also like 12.10.29 # "can i ask a question?" "well you just did, but no" 12.10.48 # "yes, you can ask one... now that you have, goodbye" 12.11.03 # fahaha. 12.11.09 # ze's such a prick. 12.11.10 # ;) 12.11.18 # i see this all the time in #mandrake for example 12.11.20 # no it's just lame 12.11.24 # and it's like not just irc 12.11.26 # it's anywhere 12.11.39 # if it's not right for you to ask a question 12.11.44 # well yeah. i'm saying i see it lots in #mandrake because thats a popular channel 12.11.44 # then asking "can i ask a question" 12.11.46 # isn't right 12.12.06 # so you might as well just ask your question and save the time and whatnot 12.12.06 # heh 12.12.15 # well 12.12.16 # #mandrake... 12.12.22 # is that do with the mandrake linux distribution? 12.12.28 # cause like 12.12.30 # yes 12.12.35 # i would expect to find lots of lameness there in that case 12.12.46 # lameness? 12.12.49 # yeah see so i'm not surprised 12.13.07 # mandrake's not just a newbie distro but a cluebie distro 12.13.19 # jay... june 27th i came here first 12.13.22 # so #mandrake is likely to be full of the new and clueless 12.13.24 # ze stfu 12.13.34 # and july 6 for the 2nd time 12.14.00 # i use mandrake too 12.14.01 # --> YankDownUnder (~stephen@wolax11-154.dialup.optusnet.com.au) has joined #mandrake 12.14.01 # downloaded some porn. 12.14.01 # lol 12.14.01 # pr0n? someone has pr0n? Ooooooo... 12.14.14 # heh 12.14.44 # mandrake was the only thing i got working on my computer 12.15.07 # tried peanut linux, rx linux, and one or two others 12.15.13 # zeekoe: the opposite for me until recently 12.15.19 # but X didnt work 12.15.24 # asdfasdfasdf HAHA. 12.15.36 # i hate those irssi and vim fanboys 12.15.38 # after days and days i went to mandrake, worked out of the box 12.15.41 # :P 12.15.42 # xchat and kwrite r0x0rl 12.15.49 # :P 12.15.56 # irssi can be quite nice 12.16.00 # NO. stfu. 12.16.05 # irssi can be quite nice 12.16.11 # seriously, why does everyone like it? 12.16.17 # ok.. so it's a text based irc client.. i get it 12.16.26 # what makes that better than any other? 12.16.40 # there is also a totally non-text-based irc client 12.16.44 # * zeekoe searching 12.16.48 # --> rdancer (~r--t@snat2.arachne.czfree.net) has joined #c 12.16.48 # i have a little question 12.16.55 # heh 12.16.56 # er 12.17.02 # --> lgd_ (~lgd_@host26-245.pool80180.interbusiness.it) has joined #C 12.17.02 # hi 12.17.02 # --> rdancer (~r--t@snat2.arachne.czfree.net) has joined #c 12.17.02 # i have a little question 12.17.03 # http://research.microsoft.com/vwg/projectsheets/comicchat.htm 12.17.04 # it's not just a "text based irc client" 12.17.08 # there's lots of text-based irc clients 12.17.08 # ze stfu 12.17.17 # it's just the best text-based irc client 12.17.31 # and as far as text-based vs gui 12.17.32 # WHY is it the best 12.17.40 # just face it, irc is text-based, a gui is pretty pointless 12.17.41 # heh 12.18.04 # most of irc operation involves typing, even in a gui client 12.18.14 # gui's only managed to break the flow by making your move your hand away from the keyboard 12.18.19 # wtf.. 12.18.33 # heh 12.18.45 # that's why i like shortcuts and stuff 12.18.46 # because it's fast, stable, clean, and highly configurable and scriptable 12.18.54 # and why i hate MS word formula editor 12.18.56 # fast? 12.18.59 # you idiotic nerd 12.19.29 # it handles multiple servers nicely too 12.19.38 # so does xchat 12.19.47 # i used to use epic, and while it has multiple server support, all the ircii-based clients are pretty lame at it 12.19.47 # only instead of remembering key combos you just press buttons 12.19.53 # irssi does it nicely 12.20.00 # um 12.20.03 # keys are buttons 12.20.04 # :p 12.20.09 # i mean with a mouse. 12.20.09 # and hey check it out 12.20.15 # you got 10 pointers to press them with 12.20.17 # instead of just 1 12.20.40 # you can do xchat by keyboard too 12.20.49 # ctrl+tab 12.20.59 # it just takes a while longer 12.21.04 # heh 12.21.08 # yeah see i do alt-n 12.21.12 # n being the window number 12.21.14 # and i hop around a lot 12.21.22 # yep, that's nice 12.21.28 # i usually do switching between windows 1 and 5 12.21.30 # and 1 and 3 12.21.33 # and 3 and 5 12.21.33 # ze: do you play any games? 12.21.35 # ze: muahahahhahaaaa 12.21.35 # and 1 and 6 12.21.36 # and whatall 12.21.39 # ze: muaahahahahhaa 12.21.43 # fahahaha. no. 12.21.45 # xchat does that too 12.21.47 # guess what xchat does at alt+n 12.21.49 # alt+n 12.21.50 # YEAH. 12.21.54 # and have multiple conversations at the same time 12.21.55 # thanks, ze 12.21.56 Join Nibbler [0] (~nibbler@port-212-202-78-112.dynamic.qsc.de) 12.21.58 # and it just switches instantly 12.22.03 # same with xchat 12.22.04 # heh 12.22.07 # well nifty 12.22.12 # ze are you a gamer? 12.22.18 # used to be 12.22.20 # not so much anymore 12.22.24 # at all? 12.22.24 # although doom3'll be out soon 12.22.41 # i just recently mentioned my listing on a q3ut2 clan page 12.22.44 # umptango.net 12.22.49 # quake 3 mm? 12.23.08 # quake3 urbanterror 12.23.13 # I HAVE THAT MOD. 12.23.16 # and that game. 12.23.22 # ze what about a game? 12.23.30 # i played q3 from the initial q3test up through like q3ut2.6 or so 12.23.33 # and then i pretty much quit 12.23.33 # heh 12.23.44 # what about a game of ctf. 12.23.47 # ok not the initial initial q3test 12.23.49 # a small one 12.23.57 # q3test got released for mac first, then linux, and then some weeks later for windows 12.24.05 # i started when it was first released for linux 12.24.06 # heh 12.24.15 # ctf 12.24.23 # i only have unreal tournament :-/ 12.24.26 # and man did i own people on that q3dm17 or whatever one the floating one was 12.24.26 # and it runs sucky 12.24.35 # on my 250ms modem ping 12.24.44 # FAHAHA... 12.24.44 # i got to the point where i was railing LPB's 12.24.49 # ze calm down 12.24.49 # i had some q3 zen shit going on then 12.24.50 # heh 12.24.51 # ctf? 12.24.51 # :p 12.24.55 # nah 12.24.56 # :p 12.24.58 # come on. 12.25.02 # small short game 12.25.08 # i got this nvidia+amd+via chipset thing going on 12.25.14 # it works fine 12.25.16 # come on. 12.25.19 # :] 12.25.26 # i get random hardware crashes when i use the 3D 12.25.27 # heh 12.25.28 # i'm just going to bug you until you say yes 12.25.30 # then use 2d 12.25.32 # let's go 12.25.33 # haha 12.25.39 # 4D 12.25.43 # no you nerd 12.25.52 # zeze. ze ze. ZE. 12.25.58 # ctf. short short game 12.26.01 # heh 12.26.16 # or until it crashes 12.26.22 # you can't play q3 in 2d 12.26.27 # then don't 12.26.28 # 3d it is 12.26.37 # then play duke nukem 2 12.26.41 # it was like the 1st major game to require hardware acceleration 12.26.47 # ze come on 12.26.52 # i don't want tech specs 12.26.52 # while previous ones would just make use of it 12.26.57 # i want a short game 12.26.57 # but also provided a software renderer 12.27.17 # but fps ctf sucks 12.27.22 # uhh 12.27.24 # whatever 12.27.25 # let's go 12.27.26 # especially with like 2 people 12.27.33 # we'll add bots 12.27.38 # you'll add bots* 12.27.39 # see i learned to play ctf in boyscouts 12.27.43 # WTF 12.27.45 # i don't care 12.27.49 # just start the game 12.27.53 # where we'd all get decked out in full camo khaki's 12.28.00 # and be out in forests and deserts and hills 12.28.07 # * midk stares at ze 12.28.13 # now thats Real ctf 12.28.18 # ok lets play fake ctf 12.28.20 # you launch 12.28.22 # you actually have to SEARCH for the flag 12.28.30 # STFU, seriously 12.28.39 # it's not just some conspicuous standard location 12.28.47 # i understand 12.28.52 # it just has to be placed somewhere where it's visible when you get near it 12.28.53 # heh 12.28.55 # but there are also not people with guns 12.29.03 # now let's GO. 12.29.14 # yeah but if you get caught on enemy territory they capture you and put you in jail 12.29.23 # who cares 12.29.25 # let's go 12.29.28 # until if/when a teammate rescues you 12.29.28 # heh 12.30.10 # :[ 12.30.17 # hehe 12.30.18 # ze... come on now 12.30.56 # midk: if you have another game, i can play 12.30.59 # i can shoot guns too 12.31.06 # zeekoe: i don't :( 12.31.11 # ZE! 12.31.17 # my mouse is kinda lame too 12.31.21 # i don't care 12.31.24 # let's go 12.31.24 # buy an optical 12.31.26 # it's like a good kind except they ruined it with the newer model 12.31.31 # they made it too small 12.31.36 # Z E E E E 12.31.41 # so it's hard to grip and operate smoothly 12.31.42 # let us play a game now 12.31.44 # ZE! 12.31.48 # the original logitech trackman marble 0wned 12.31.57 # * midk sighs in frustration 12.31.58 # but this damn thing my hand barely even fits on 12.32.00 # can we play now? 12.32.09 # and it like flips and slides and shit when i try to seriously game on it 12.32.13 # so it totally fucks up my aim 12.32.17 # heh 12.32.17 # you're a fucking .. ASDF. 12.32.20 # :[ 12.32.29 # you got a server? 12.32.49 # let's play. 12.33.06 # we've been arguing about it for 10 minute 12.33.12 # hey 12.33.15 # start one, and i'll connect to you 12.33.19 # heh 12.33.20 # statsbot - both midk and ze had an average of 20 chat lines per second for the last 20 minutes 12.33.25 # oh now you don't just want to play a game with me 12.33.34 # you want me to run a server eh? 12.33.41 # ok well 12.33.47 # ctf, join blue team, map: Q3TOURNEY6_CTF 12.33.52 # i just connect 12.34.06 # eh? 12.34.11 # er oh 12.34.14 # blue team. q3tourney6_ctf 12.34.24 # yes, you're the server 12.34.28 # hmm q3tourney6_ctf? heh 12.34.34 # yes 12.34.38 # gogo. 12.34.39 # wait what ver of q3 is current anyway? what do you have? 12.34.44 # 1.32b 12.34.53 # it doesn't matter 12.35.02 # oh i guess thats what i have 12.35.02 # heh 12.35.09 # ok go now 12.35.12 # but i forget how to run a server 12.35.31 # i used to have scripts that started it all up right but i lost them 12.35.33 # multiplayer, create, type: ctf, map: q3tourney6_ctf, next, start 12.35.40 # it's quite easy. 12.36.21 # heh 12.36.30 # mhhhhhh 12.36.31 # GO. 12.36.38 # multiplayer, create... you can take it from there 12.36.41 # well lemme see 12.36.47 # ok try 12.36.55 # i guess if it works, wait a minute and try connected to psyco.yi.org 12.37.06 # i connect to you ip 12.38.02 *** Saving seen data "./dancer.seen" 12.40.37 # hmm 12.40.41 # ze. 12.40.48 # i have no downloads going 12.40.54 # pause yours if you can 12.41.55 # dah. 12.41.58 # laggy. 13.12.54 # i couldn't move at all because of lag 13.13.18 # hmm 13.13.22 # try starting again 13.13.23 # i see no network usage 13.13.24 # heh 13.13.26 # maybe just had to restart.. 13.13.29 # or hmm a little 13.13.30 # really weird. 13.13.38 # try one more time? 13.13.58 # ok 13.14.02 # go go go 13.17.11 Quit midk ("Leaving") 13.19.19 Join midk [0] (~midk@c66-235-14-120.sea2.cablespeed.com) 13.20.50 Quit midk (Client Quit) 13.21.57 Join midk [0] (~midk@c66-235-14-120.sea2.cablespeed.com) 13.25.32 # ze? 13.25.33 # wtf it keeps kicking me 13.25.37 # i guess unpure client but i dunno why 13.25.47 # yeah.. try restarting the game and in a minute connecting 13.25.48 # ok? 13.25.50 # like it's being gay with my extra models or something 13.25.55 # happened to me a few times 13.26.07 # connect in a minute 13.26.33 # whats the ip again 13.27.55 # adsfa 13.27.59 # haha 13.28.06 # 66.235.14.120 13.28.11 # connect in 1m? 13.28.43 # ze. 13.28.58 # i'll turn off "pure server" too. 13.29.21 # it should work with pure server on though 13.29.30 # should i turn it off just in case? 13.29.31 # or no? 13.29.34 # nah 13.29.37 # ok 13.29.39 # i'll just mv my extra stuff off 13.29.39 # launching game 13.29.44 # connect in 1 minute 13.33.02 # ... 13.33.22 # ? 13.33.24 # it's not connecting 13.33.31 # your server is not responding 13.34.29 # try again 13.34.31 # in one minute 13.34.34 # i reconfigured router 13.36.42 # :\ 13.36.53 # well... me try connecting to you one more time, then we give up? 13.37.19 # heh 13.37.24 # well what'd you do with your router? put it back 13.37.35 # i did. 13.37.38 # it was working, it was just the q3 server and/or client not dealing with my extra maps/models like it's supposed to 13.37.50 # now it's not working at all 13.37.50 # me connect to you 13.37.54 # heh 13.37.54 # ok 13.38.00 # last try probaly 13.38.02 # k 13.41.49 # ze? 13.58.25 # midk, it's 5 am 13.58.25 Quit Nibbler (Read error: 104 (Connection reset by peer)) 13.58.28 # you should sleep 13.58.47 # and it's 2 pm here 13.58.50 # i should eat 13.59.10 Join AciD [0] (~gni@longchamp44-1-82-67-133-87.fbx.proxad.net) 14.00.00 Quit AciD (Read error: 54 (Connection reset by peer)) 14.00.24 Join AciD [0] (~gni@longchamp44-1-82-67-133-87.fbx.proxad.net) 14.09.50 # gg 14.09.51 # hehe 14.09.57 # definitely gg :) 14.10.02 # i guess it's like riding a bicicle 14.10.09 # we should play again sometime... that was fun. 14.10.09 # i mean i'm so outta practice and yet... :p 14.10.14 # haha yeah 14.10.42 # LALALA. it's late. 14.10.45 # night 14.10.46 # heh 14.10.48 Nick midk is now known as midk|asleep (~midk@c66-235-14-120.sea2.cablespeed.com) 14.10.50 # nite nite ze 14.10.50 # or day as the case may be 14.10.53 # and zeekoe 14.10.55 # yeah. 14.10.58 # * midk|asleep looks outside 14.11.02 # ok its light out 14.11.07 # that means i am up way fucking late 14.11.10 # aka, get to bed midk 14.11.37 # so nite ze, zeekoe, and.. jdeonarine. 14.11.39 # and logbot. 14.12.08 # * midk|asleep is away: sleep 14.28.05 Quit zeekoe (Read error: 110 (Connection timed out)) 14.33.05 Join Guest [0] (jirc@216-25.201-68.swfla.rr.com) 14.33.38 # how to install on JBMM20 14.34.11 Quit Guest (Client Quit) 14.36.59 Quit AciD (Success) 14.37.49 Join AciD [0] (~gni@longchamp44-1-82-67-133-87.fbx.proxad.net) 14.38.03 *** Saving seen data "./dancer.seen" 15.20.33 Join zeekoe [0] (~zeekoe@ip51cc69f6.adsl-surfen.hetnet.nl) 15.42.40 Join Nibbler [0] (~nibbler@port-212-202-78-112.dynamic.qsc.de) 16.09.01 Quit AciD (Read error: 104 (Connection reset by peer)) 16.23.17 # help! 16.23.24 # any c progging nerds around here? 16.25.13 # hmm 16.25.14 # bad 16.27.21 Join AciD [0] (~gni@longchamp44-1-82-67-133-87.fbx.proxad.net) 16.38.05 *** Saving seen data "./dancer.seen" 17.02.41 Quit Nibbler (Read error: 104 (Connection reset by peer)) 18.31.45 Join Nibbler [0] (~nibbler@port-212-202-78-112.dynamic.qsc.de) 18.38.06 *** Saving seen data "./dancer.seen" 19.08.14 # * jdeonarine has returned 19.08.18 # * jdeonarine is a c proggging nerd 19.08.45 # don't know if zeek is still here, that was 2.5hrs ago 19.20.39 Join sabbath [0] (bernf@200.149.142.33) 19.20.52 # hello 19.21.09 Join scott666 [0] (~scott666@c-24-245-58-48.mn.client2.attbi.com) 19.21.25 # hi 19.21.32 # :) 19.21.33 Join dstar5 [0] (Lee@ACC028E6.ipt.aol.com) 19.21.33 # here 19.21.49 # jdeonarine! help me! c progging nerd wnated! 19.22.13 # what's the problem? 19.22.20 # can't guarantee, but I can try 19.22.22 # i made a bitmap viewer 19.22.24 # well, i tried 19.22.25 # http://home.student.utwente.nl/r.teune/etch/ 19.22.32 # but it doesnt work 19.22.53 # and in the bitmap saving code, there's some real weird stuff with | and & and shifting 19.23.00 # and i dont know that stuff 19.23.06 # but i have to reverse it 19.24.11 # so & is bitwise and 19.24.26 # if you had two binary numbers, say 001 and 101 19.24.32 # the bitwise and would be 001 19.24.41 # | is bitwise or 19.24.46 # same numbers, the result would be 101 19.25.01 # shifting moves the bits around 19.25.08 # fuck you 19.25.14 # 101 >> 2 would be 001 (the 01 shifts off the end of the register) 19.25.16 # ? 19.25.20 # you are sucks 19.25.22 # fuck who? 19.25.26 Part sabbath 19.25.34 # heh 19.25.37 # ok, just didnt know the symbols 19.25.38 # apparently we are sucks 19.25.56 # and we fuck 19.26.02 # yeah, logical AND vs bitwise AND is a bit tricky at first 19.26.44 # they're probably converting from some format stored in the bmp to some format displayable on the lcd 19.27.19 # i think so 19.27.25 # but the other way around 19.27.35 # right, yeah, reverse that 19.27.51 # uh... what's the difference logical and <-> bitwise and? 19.28.05 # so logical and (&&) merely tests if the two are non-zero 19.28.34 # bitwise and takes each bit of the two and ands them together, and produces a result 19.28.56 # bitwise and of 101 & 010 would be 000 19.29.21 # but logical and of 101 && 010 is 'true' since they are both non-zero 19.29.23 # okay, logical and is a bit like (bool)x = (bool)y ? 19.29.33 # something like that, yes 19.29.44 # with double == of course :) 19.29.47 # right 19.30.03 # jdeonarine: new with rockbox? 19.30.20 # eh, long time user, just recently started hacking it 19.30.32 # cool :) 19.30.34 # posted 2 patches this weekend, hoping to keep working at it 19.30.44 # ahh i shoul see them 19.30.56 # my 9-5 is firmware development, but for a totally different type of product :) 19.31.09 # yeah, they're on sourceforge 19.31.51 # jdeonarine: what do you develop? 19.31.55 # heh we should get a bot in the channle that posts info when there are cvs changes 19.32.09 # can't really talk about it, sorry :( 19.32.14 # whooh 19.32.20 # archos av400? :P 19.32.25 # heh, no I don't work for archos 19.32.31 # good :) 19.32.36 # browse directories using id3 tags 19.32.39 # me like :) 19.32.48 # my music is hard to keep organized 19.32.51 # * dstar5 patches 19.32.52 # it's slow... 19.32.59 # I didn't think it was that bad 19.33.02 # on my unit 19.33.05 # (/me is antfucker, like we say in holland) 19.33.17 # then again, I don't typically have more than 30 or so files in a folder 19.33.34 # uh... i tried it only in one folder 19.33.49 # and when I do, I just add a dummy .display file to keep it from doing the tags 19.34.18 # what does 'antfucker' mean? 19.34.27 # uh 19.34.31 # seems like you'd have to be fairly small to do that :/ 19.34.40 # i think english call it splitting hairs or so 19.34.43 # ah 19.34.43 # :P 19.35.10 # interesting that we have so many developers from around the world on this project 19.35.59 # i'm no developer 19.36.04 # just a script kiddie 19.36.16 # copying other peoples code, asking around on #rockbox 19.36.17 # heh :) 19.36.21 # and say it's mine :P 19.36.29 # curiosity is good to have 19.37.51 # bitmaps are weird 19.37.53 # I wonder how the iPod does its mp3 database... do you have to refresh it every time you change the music on it? 19.38.03 # never used one before for more than a few minutes 19.38.10 # does it use a fat-like system? 19.38.17 # I believe so 19.38.29 # I think you can use it as a mass storage device 19.38.38 # yeah, that's true 19.38.47 # so it should use a fat-like system.. 19.38.56 # it hink the thing stores files wierd 19.39.01 # in crytic folders 19.39.12 # s/crytic/cryptic 19.39.47 # I seem to remember that it stores all the music in a standard filesystem, but that the root directory contains one hidden folder that contains all the rest 19.39.50 # cryptic folders == folders with weird names? 19.39.51 # some simple copy protection 19.40.19 # Apple HFS you think? 19.41.03 # is the filesystem handled in the usb chip too btw? 19.41.22 # s/handled/being handled of 19.41.36 # no, I think it is FAT 19.41.40 # actauly.. the way you had it before was right 19.41.44 # because windows understands it natively 19.42.16 # so if you had a dir on your ipod called "Great Music" with a file "Favorite.mp3" 19.42.30 # dstar5: whatever... english grammar is weird 19.42.36 # :) 19.42.41 # on the ipod, it is stored as Z:\.hidden\Great Music\Favorite.mp3 19.42.55 # not sure about the name of .hidden, but whatever 19.43.10 # well zeek, you speak much better english than I speak any other language :) 19.43.22 # :P 19.43.34 # you're american? ;-) 19.43.37 # yep 19.44.27 # if the ipod uses a hidden dir, do you need a special transfer program to transfer music? 19.44.32 # no 19.44.42 # you just need to be able to see the hidden directory 19.44.50 # like 'show all files' in windows or something similar 19.44.53 # hmm 19.44.55 # ls -al 19.44.57 # okay... 19.45.10 # at least, that is the way it was explained to me by someone who owns one 19.45.16 # but why is it hidden then? 19.45.29 # well, as a simple 'anti-mp3' copy scheme 19.45.47 # but how do people get their music on it 19.45.50 # so that you 'think' you need to go through itunes and get the proper authorization 19.45.54 # if they dont know about the dir 19.45.57 # itunes 19.45.58 # ok 19.46.01 # :) 19.46.24 # but if you know what's up, you can take files on or off the unit 19.46.48 # so much for copy protection 19.47.10 # i wonder what format the av400 uses to record video 19.47.20 # it was supposed to be protected too 19.54.08 # this thing is hard: 19.54.09 # buf2[y*112/8+x] |= ((buf[y/8*112+x*8+i] >> shift) & 0x01) << (7-i); 19.54.53 # can see what it's doing 19.54.55 # ? 19.55.49 # y = 0..63, shift = y & 7 = (int)y/8 = 0..7 19.56.17 # no clue... tough to say 19.56.17 # x = 0..112/8 19.56.21 # okay 19.56.25 Quit dstar5 (Read error: 104 (Connection reset by peer)) 19.56.42 # WHO WROTE THE USB SCREENSHOT CODE...???!! 19.59.28 Join dstar5 [0] (Lee@ACC23811.ipt.aol.com) 19.59.34 # now i know what commenting code is good for... 19.59.41 # god AOL is a pain in the ass 19.59.48 # :P 19.59.52 # dialup again? 19.59.57 # i wish my dada wasnt such a dumbass and would listen to me about it... 20.00.37 # does aol still use some weird custom browsing system? 20.00.42 # jdeonarine: i do not really understand how your patch is working yet 20.00.57 # so it only changes what the file name is? 20.01.31 # did you go to menu->general settings->display yet? 20.02.15 # ?why 20.02.21 # what is there to see? 20.02.27 # there you can turn on the id3 browsing 20.02.35 # dunno if it's needed though 20.02.43 # it is in file view 20.02.48 # uh 20.02.49 # sorry 20.02.51 # :P 20.03.05 # and you made a .display? 20.04.00 # yes 20.04.04 # ok i got it now 20.04.08 # kinda usefull 20.04.31 # i think what would be usefull is a index file, kinda like the ipod 20.04.53 # and have a option to do that, or just browse the files 20.05.24 # what does an index file do? 20.05.58 # just stores a list of all the files, and maybe have some info to show on it while browsing 20.06.25 # lie maybe you could have mutipul index files, and have the organized differnt at times 20.07.24 # like an id3 database? 20.07.35 # yes sortof 20.08.04 # i should search the ma9il ist and see if anyone has mentioned that 20.09.12 # i bet with the database, you could also dearsh very fast 20.09.44 # dearsh? 20.10.29 # search 20.10.34 # ok :) 20.10.38 # sorry about my erranous typing :) 20.10.46 # http://rockbox.haxx.se/mail/archive/rockbox-archive-2002-06/0186.shtml 20.10.51 # i can understand most :) 20.11.29 # Daniel likes the idea of it... 20.11.41 # guess no one has found the time to do it 20.11.52 # just read... wait.. 20.12.05 # https://sourceforge.net/tracker/?func=detail&atid=439120&aid=1001358&group_id=44306 20.12.12 # :) 20.12.34 # Obviously, a mp3 id3 20.12.34 # database would be more useful, but frankly, I can't 20.12.34 # imagine that we would get very good performance based 20.12.34 DBUG Enqueued KICK zeekoe 20.12.34 # on the limited hardware in the Archos. That and this 20.12.34 # seemed doable in a weekend :) 20.13.33 # my only thing is.. how would the database be read? 20.13.51 # and stored on ram? 20.13.57 # rb->read(f,buffer,sizeof(buffer)) 20.14.08 # rb->memcopy(buffer,ram,sizeof(buffer)) 20.14.17 Ctcp Ignored 1 channel CTCP requests in 0 seconds at the last flood 20.14.17 # * zeekoe hides 20.14.20 # well yes but those datbases will be HUGE 20.14.27 # hm 20.14.31 # you got a point 20.14.39 # you will only be able to load so much at a time 20.15.22 # i think a nice indexing plugin wouldn't be hard to write... 20.15.47 # just put a option in the menus somewhere to "Update Databse" 20.16.06 # yes 20.16.47 # all the functions you need to pull id3 info out of the mp3s is writin 20.18.20 # jdeonarine: wite us code to read database files :) 20.18.34 # zeekoe: you implemented the ID3 browsing? 20.18.49 # zeekoe: I just added a comment to the sourceforge patch tracker 20.19.04 # It looks like you were talking about just that here! 20.19.06 # elinenbe: that jdeonarine 20.19.31 # ah.... 20.19.38 # jdeonarine: you here? nice work... 20.20.04 # jdeonarine seems to have left 20.20.09 # jdeonarine: I like your patch. 20.20.13 # yeah, I see that! 20.21.11 # hello 20.21.24 # was showering, but I think I came up with a way to do the caching 20.21.32 # I'll see if I can add that today 20.21.36 # jdeonarine: elinenbe wants to say y0u 0wn2 20.21.40 # heh 20.21.48 # I am l33t 20.21.52 # jdeonarine: cacheing for what? 20.22.03 # so that I don't have to re-read the id3 tags every time 20.22.07 # nice 20.22.16 # it won't be perfect, but I think I can probably make it work 20.22.18 # showering is good, sometimes 20.22.30 # yeah, I probably should eat at some point too :) 20.22.36 # jdeonarine: make database browsing! 20.22.49 # speaking of eating 20.22.54 # it's 20:22 here 20.22.57 # * zeekoe need food 20.23.07 # database browsing would be very hard :) 20.23.13 Nick zeekoe is now known as zeekoe|food (~zeekoe@ip51cc69f6.adsl-surfen.hetnet.nl) 20.23.13 DBUG Enqueued KICK zeekoe|food 20.23.14 # jdeonarine: http://rockbox.haxx.se/mail/archive/rockbox-archive-2002-06/0186.shtml 20.23.19 # jdeonarine: but it would be most awesome! 20.23.20 # but me want it :) 20.23.28 # given that I can only add 18kb of code, and I've got only 2mb of memory and 10mhz processor 20.23.37 # just organise your mp3s... 20.23.38 # jdeonarine: why only 18k of code? 20.23.46 # 11.0537 MHz 20.23.47 # or so 20.23.57 # zeekoe|food: see how thye have it 20.24.11 # where you can browse by albums/artists/genre etc 20.24.13 # dstar5: who has what? 20.24.16 # that would be better 20.24.21 # http://rockbox.haxx.se/mail/archive/rockbox-archive-2002-06/0186.shtml 20.24.28 # read the quoted text 20.24.33 # the current build size is 182k, and I think 200 is the max for the load-from-hdd builds 20.24.58 # and the more ram we eat, the less mp3 cache you can have 20.25.00 # jdeonarine: unfortunatly :( 20.25.15 # jdeonarine: a bootloader will solve that problem... that should not be too much of an issue. 20.25.27 # yeah, but someone has to approve these patches 20.25.38 # and I'd rather make them easy to approve than require a bootloader or something 20.25.46 # jdeonarine: there are always plugins as well. 20.25.47 # my poor achos has no flash :( 20.26.06 # yeah, plugins, but I didn't really see that the plugins can interface back to the tree browser 20.26.12 # seems like the plugins are loaded seperately 20.26.24 # and I would think you'd want to integrate with the existing tree browser 20.26.39 # jdeonarine: If you make something that is worthy, it will be implemented. 20.26.46 # and plugins can only be 16 kb, iirc (?) 20.26.47 # what you've done already looks great! 20.26.52 # thank you :) 20.26.53 # i know there is some code that can be moved to plugins... 20.26.59 # like the playlist viewer 20.27.05 # I hope the maintainers agree 20.29.19 # I'll make them agree :) 20.29.25 # i wonder whats going on to take up some much time while the archos flashed firmware boots 20.30.09 # wait(HZ*12) 20.30.25 # maybe 20.30.54 # hmm... 12 seconds isnt it? 20.31.00 # i think some code in the debug menu can be removed 20.31.03 # like running time 20.31.08 # that is usekess... 20.31.31 # that's about 11E6 * 12 = 133 million clocksycles 20.31.46 # 132 20.32.02 # actually.. that is a good idea.. make that a build time option to include the debug menu.. 20.32.15 # after all.. that will remove a bit of unneeded code 20.33.25 # thanks all for your support! 20.33.51 # and did anyone know that ON+F1 went to id3 info? 20.34.07 # i did 20.34.09 # that could be removed or moved, since no one knows about it 20.34.18 # just found it out by accident 20.34.34 # there was another key combo that mutes... 20.34.38 Quit AciD (Read error: 104 (Connection reset by peer)) 20.34.42 # yep 20.34.47 # on+f2 or so 20.34.53 # thta cold be removed since no one knows about it, and plus you caqn just pause 20.34.54 # who needs muting anyway 20.35.05 # yeah, I never understood the purpose of muting 20.35.17 # why do I want the song to continue when I can't hear it? 20.35.25 # maybe if you are watching a video? 20.35.30 # i should make a patch with just a bunch of random fixes like that 20.35.45 # jdeonarine: wouldnot work in video 20.35.53 # that is a oplugin, and does not apply there 20.38.07 *** Saving seen data "./dancer.seen" 20.39.36 Join AciD [0] (~acid@longchamp44-1-82-67-133-87.fbx.proxad.net) 20.42.06 # me go by for a bit 20.42.09 # see you 20.42.12 Quit dstar5 ("Leaving") 20.45.50 # uh 20.45.52 # bye :) 20.46.01 Nick zeekoe|food is now known as zeekoe (~zeekoe@ip51cc69f6.adsl-surfen.hetnet.nl) 20.46.01 DBUG Enqueued KICK zeekoe 20.55.06 Nick midk|asleep is now known as midk (~midk@c66-235-14-120.sea2.cablespeed.com) 20.58.38 # midk: you should sleep some more 20.58.52 # egh... shh. 20.59.00 # i used my clock tonight 20.59.05 # clockbox? 20.59.15 # yep 20.59.26 # used it for what? 20.59.49 # a clock 21.00.10 # why tonight? 21.00.37 # or are you just saying "hey, look, at least somebody thinks my clock is useful!" 21.01.00 # ok stfu.... 21.01.05 # my brother took my alarm clock. 21.01.11 # ok 21.01.20 # does the clock have an alarm function? 21.02.45 # not really. 21.03.09 # ok 21.03.15 # so how did you wake up? 21.03.42 # i woke up whenever 21.03.48 # but i checked my clock to see the time 21.04.00 # ok, nice 21.04.02 Quit zeekoe ("quit...") 21.04.19 # .. 21.05.05 Join zeekoe [0] (~zeekoe@ip51cc69f6.adsl-surfen.hetnet.nl) 21.05.10 # oops. 21.05.15 # any opinions on the update? 21.05.48 # which update? 21.05.50 # the clock? 21.05.53 # oh 21.05.58 # i have to see the progress bar 21.06.01 # forget to look 21.06.22 # puh 21.06.50 # the credits roll is more nifty 21.08.21 # brb 21.08.24 Quit zeekoe (Client Quit) 21.09.06 Join zeekoe [0] (~zeekoe@ip51cc69f6.adsl-surfen.hetnet.nl) 21.11.01 # 7h3 (?3d|75 ?011 100<5 n|(3 21.11.48 # ==the credits roll looks nice 21.12.08 # never seen the credits before 21.12.14 # they're quite well hidden 21.12.30 # ... 21.12.34 # you press ON. 21.12.38 # lol 21.12.44 # uh 21.12.44 # ok 21.12.48 # you mean 21.12.49 # i thought it was on+play 21.13.04 # ..no. 21.13.13 # but the credits take a loooong time 21.13.30 # if you want to really read the names, go ahead. 21.13.31 # :] 21.13.47 # brb 21.13.48 Quit midk ("Leaving") 21.15.07 Join midk [0] (~midk@c66-235-14-120.sea2.cablespeed.com) 21.15.35 # r0cK80X 0wn4G3 21.16.09 # |2 () ( |< |3 () >< P \/\/ |\| /\ (- [- 21.16.11 # 1 PHouNd 4 L3375p33k 7r4N5l47or, 15N7 17 N1c3? 21.16.30 # muh 21.16.41 # and a leetifier for xchat 21.16.50 # but that one 5uX0rz 21.17.06 # ?0( http://www.jayssite.com/stuff/l33t/l33t_translator.html 21.17.23 # what do you think about the arrows at the mode selector? 21.17.30 # uh 21.17.34 # they look like arrows 21.17.40 # never mind 21.18.17 # i like the binary clock 21.18.38 # dstar5 wrote a fuzzy mode... but i don't think i'm going to put it in 21.18.45 # fuzzy mode? 21.19.07 # as in... Five past six 21.19.10 # ok 21.19.14 # quarter after seven 21.19.17 # that's cool 21.19.21 Join Smooth [0] (909510b8@ACBF8BF2.ipt.aol.com) 21.19.21 # ten til nine 21.19.26 # Hi 21.19.29 # hi 21.19.33 # Whatever happened to othello plugin? 21.19.41 # it died in my hands 21.19.44 # it was removed 21.19.46 # why 21.19.54 # it was authored by bluechip 21.19.56 # s/hands/arms 21.19.58 # apparently zagor didn't like that 21.20.10 # is that so bad? 21.20.18 # i didn't decide, zeekoe 21.20.22 # it was really stupid imo 21.20.24 # yeaa 21.20.33 # m********n has been quiet in sourceforge 21.20.48 # where's that tracktheripper? 21.20.51 Quit Hadaka (Remote closed the connection) 21.21.08 # be quiet mikeholden 21.21.23 # mikeh0lden 21.21.41 # no, mik3holden 21.21.47 # or m1keholden 21.21.48 # m1keholden 21.21.51 # :P 21.21.56 # m|<3h01d3n 21.22.14 # or nedlohekim 21.22.22 # ppmmffpmpmppmfpppfpmfmpmmppppp 21.22.24 # Smooth, why do you have a mikeholden obsession? 21.22.37 # he is a bully 21.22.37 # don't you understand? 21.22.42 # he _is_ mikeholden 21.22.53 # he just doesnt know yet 21.22.59 # j00 R T3h g4Y 21.23.01 # i knew it. 21.23.31 # never, ever trust anyone who's neame begins with mi 21.23.38 # muahaha 21.23.55 # they are now selling ipod minis in Argos 21.24.08 # ? 21.24.15 # archos is selling ipod minis? 21.25.03 # If the ipod mini uses a CFII Microdrive I wonder if its possible to substitute it for a 4Gb Type II CompactFlash card 21.25.51 # yes, but they cost thousands 21.25.56 # so? 21.26.14 # the new ipod minis are going to use 6 GB 1" hard disks, perhaps without CF interface 21.26.24 # so the old ones have CF interface 21.26.37 # ok 21.29.43 # whatever 21.30.23 # hm 21.30.30 # what's all this stuff in the logs: 21.30.31 # 00.52.09 # make[1]: Leaving directory `/home/guest/apps' 21.30.31 # 00.52.10 *** Alert Mode level 6 21.30.46 # 00.50.57 Nick zeekoe|toofbruzj is now known as zeekoe (~zeekoe@ip51cc69f6.adsl-surfen.hetnet.nl) 21.30.46 # 00.50.57 DBUG Enqueued KICK zeekoe 21.32.24 # Smooth: you dont want ipod mini 21.32.27 # they suck 21.32.31 # they dont have rockbox 21.32.40 Quit Smooth (Read error: 104 (Connection reset by peer)) 21.32.45 # muahha 21.35.16 # gotta go 21.35.36 # morning/noon/nite 21.37.32 Quit zeekoe ("quit...") 21.54.56 # bbl 21.55.04 Quit midk ("Leaving") 22.08.49 Join Naked [0] (naked@naked.iki.fi) 22.08.56 Nick Naked is now known as Hadaka (naked@naked.iki.fi) 22.12.04 Join scott666_ [0] (~scott666@c-24-245-58-48.mn.client2.attbi.com) 22.12.04 Quit scott666 (Read error: 104 (Connection reset by peer)) 22.23.46 Join amiconn [0] (~jens@pD9E7EAE2.dip.t-dialin.net) 22.38.09 *** Saving seen data "./dancer.seen" 22.40.51 Join dstar5 [0] (~Lee@IC62.library.oregonstate.edu) 22.41.38 Join [IDC]Dragon [0] (~idc-drago@pD95129B9.dip.t-dialin.net) 22.42.50 # hi Jörg 22.43.05 # <[IDC]Dragon> good evening Jens 22.43.38 # <[IDC]Dragon> friday I was looking for you, but don't remember why... 22.44.15 # I got it Saturday morning - didn't logout before falling asleep... 22.44.42 # <[IDC]Dragon> on the keyboard? 22.45.16 # Of course not... 22.46.02 # <[IDC]Dragon> one thought: you keep telling people how to make videos with the yuv intermediate step, this is so retro 22.46.09 # I'm currently trying to const-police as much as possible. I found a variable I'm wondering about 22.46.24 # <[IDC]Dragon> the DirectShow tool is much better 22.46.33 # <[IDC]Dragon> const, OK 22.46.48 # amiconn, i was thinking... couldn't the debug menu be taken out, and made just a compile time option? it should save a bit of memory 22.46.51 # <[IDC]Dragon> are you working on the font? 22.47.11 # Yes, the command line tool chain is retro, but I didn't even install the DirectShow thingy 22.47.23 # <[IDC]Dragon> dstar5: some of it is outdated, some could be a plugin 22.47.47 # then take out the outdated stuff :) 22.48.00 # [IDC]Dragon: No, not yet. Currently I'm walking all source files that contribute to the .data section if the data is really variable 22.48.24 # <[IDC]Dragon> how much did you find? 22.48.56 # hello all :) 22.49.17 # I'm not yet through, but found 86 bytes in 3 files yet. 22.49.37 # <[IDC]Dragon> big runtime improvement ;-) 22.50.10 # <[IDC]Dragon> soory, I know, I'm a perfectionist myself 22.50.12 # Yes, but if I do stuff, I want to do it all the way through 22.50.25 # <[IDC]Dragon> (at least sometimes) 22.50.34 # heh 22.50.39 # i think lots of us are 22.51.00 # including me 22.51.57 # AH, found it (that variable). Can be const'ed as well 22.53.00 # <[IDC]Dragon> is there a way to get a more detailled mapfile? 22.54.12 # In what way? Iiuc the mapfile can only contain public symbols, because it's generated by the linker. Unfortunately "static" produces hidden symbols... 22.56.06 # Just a quicky... Has the pitch control been removed? 22.56.12 # Grr, warning: initialization discards qualifiers from pointer target type 22.56.36 # dwihno, why would it be removed? 22.56.59 # on+play used to trigger the pitch control 22.57.39 # umm it was always just holding on iirc 22.57.46 # ah, it was. 22.57.48 # me so senile 22.58.06 # is the pitch triggered immediately or does it still require a track change? 22.58.21 # immediatly 22.58.34 # (that behaviour appeared after some changes as well) 22.58.56 # last time i played with it atleast 22.59.13 # heh it has come to my attention now that the pitch setting is not saved 23.00.41 # true 23.00.49 # time for a fresh cvs checkout 23.00.59 # hm 23.01.03 # cvs fails 23.01.15 # might be my connection 23.01.52 # did you do cvs update? 23.02.33 # I get connection timed out 23.04.41 # [IDC]Dragon: Do you remember where the STR() macro is defined? I'm currently fiddling with the opt_items structure... 23.04.52 # <[IDC]Dragon> in talk.h ? 23.05.38 # <[IDC]Dragon> the options are const already... 23.05.45 # Ok, thanks. 23.06.04 # One of the option values actually isn't const... 23.06.28 # <[IDC]Dragon> one of the structs, you mean? 23.06.31 # No 23.07.30 # In settings.c, there is a char rec_base_directory[], initialized with "/recordings" 23.07.56 # <[IDC]Dragon> that kind, aha 23.08.07 # If I change this to const (in settings.h as well), I get my beloved warning (see above). 23.09.00 # To make this go away, I have to change the declaration of struct opt_items. The first member has to be a const char* 23.09.26 # <[IDC]Dragon> ok 23.09.34 # As these are often initailized via the STR() macro, I wonder if this may break something 23.10.35 # Aside of that, I even have to look into lcd_puts(), if I can declare its char* argument constant 23.12.17 # <[IDC]Dragon> I'm sure you can 23.12.28 # <[IDC]Dragon> it won't modify the string 23.12.44 # Unfortunately I can't... it munges the string on the sim 23.13.08 # Ah no, it doesn't 23.13.17 # <[IDC]Dragon> I hate these snowball effects 23.13.53 # Once I'm through with const policeing, it should be much easier to declare things const... 23.14.13 # <[IDC]Dragon> yes, I'm looking forward to that 23.14.26 # <[IDC]Dragon> something else: i still have no working gcc 3.3.1 23.14.47 # <[IDC]Dragon> gives me a strange asm error 23.15.45 # Hmm. Do you use Eric Lassauge's package, or did you try to compile yourself? 23.16.07 # <[IDC]Dragon> I used the binary 23.16.31 # Btw: modifying lcd_puts() in turn requires modifying lcd_puts_style(), in turn requires modifying lcd_getstringsize() ... 23.16.55 # <[IDC]Dragon> this is the snowball I was talking about 23.17.24 # (gcc) Hmm, strange, that's what I use, and it works perfectly (unlike my failed attempts to compile gcc 3.3.x on cygwin) 23.17.57 # <[IDC]Dragon> in mine, the asm complains about a -big option 23.18.25 # <[IDC]Dragon> I guess this is endianess, but I can't find such in our makefiles 23.19.21 # humm 23.19.22 # tar: gcc-3.4.1/gcc/ada/lib-xref.adb: Cannot change ownership to uid 515, gid 515: Operation not permitted 23.19.27 # (while untaring gcc) 23.19.34 # any ideas? 23.19.45 # i tried the bzip.. gives the the same errors 23.19.47 # maybe your sh-binutils don't match your sh-gcc? 23.19.58 # (directed to [IDC]Dragon) 23.20.16 # <[IDC]Dragon> do the binutils come with it? 23.20.31 # <[IDC]Dragon> I'm not familiar with the concept 23.20.43 # It's a separate package, available from Eric's mirror as well 23.21.13 # <[IDC]Dragon> ah 23.21.36 # The binutils contain (among other things I don't know about yet) the assembler and linker. So if you use a newer gcc with an older asm, it may well be that it doesn't work 23.21.46 # heh, those errors go away when i untar elsewhere 23.22.01 Ctcp Ignored 2 channel CTCP requests in 22 minutes and 48 seconds at the last flood 23.22.01 # * [IDC]Dragon is downloading 23.22.07 # Grrrrrrrrrrr, now it complains in plugin.c 23.23.25 # <[IDC]Dragon> will the old compiler work with newer binutils? 23.24.18 # I believe that the versions are likely linked 23.24.48 # It should (although the gcc & binutils packages from eric's mirrors use a different prefix than those containing gcc 3.0.4, so you can simply select between them by changing the PATH) 23.27.18 # Yeah, now it compiles without warning... I guess I should do a test now... 23.30.40 # i forget how fast linux is at compiling :) 23.33.13 # what was it you were noe supposed to do with rm? rm -rf /usr ? 23.33.17 # <[IDC]Dragon> I still get strange errors 23.33.29 # <[IDC]Dragon> I give up for today 23.33.33 # <[IDC]Dragon> goodnight 23.33.52 # Nite.. 23.33.59 # Btw, it seems to work 23.44.31 # Found another table that wasn't const - rec_timner_seconds[] 23.48.52 Join Smooth [0] (909510b8@ACBDD3DA.ipt.aol.com) 23.48.58 Quit Smooth (Client Quit) 23.51.18 # bye 23.51.21 Quit dstar5 ("Leaving") 23.51.22 Quit [IDC]Dragon (Read error: 110 (Connection timed out)) 23.55.11 Join dstar5 [0] (~lee@IC62.library.oregonstate.edu) 23.57.45 Quit dstar5 (Read error: 104 (Connection reset by peer))