--- Log for 25.07.105 Server: tolkien.freenode.net Channel: #rockbox --- Nick: logbot_ Version: Dancer V4.16 Started: 2 days and 14 hours ago 00.00.08 # preglow: I don't think Rockbox looks bad. 00.00.19 # i think it looks minimal and rough 00.00.22 # just like foobar 00.00.23 # Definitly room for improvement, but ... 00.01.14 # Somehow the lack of shiny graphics bothers me less on an embedded device. 00.02.01 # Although I think most winamp skin designs (and the new graphical wps files people are producing) look pretty horrid. 00.02.03 # seldom bothers me at all, just requires a couple of hours of getting used to it, after that i dont even notice the looks anymore 00.02.10 # oh yes, they do 00.03.01 # Don't know why no-one's managed to produce a minimalistically stylish WPS yet. 00.03.19 # I guess no Rockbox users are decent graphic designers. 00.03.23 # (I know I'm not.) 00.03.34 # personnally i don't care about the graphics 00.03.41 # as long as it does what it is supposed to do 00.03.42 # ;) 00.03.50 # I was going to work on a new image WPS but I can't be bothered 00.04.01 # I like mine too much as it is so simple 00.04.22 # p 00.04.36 # http://www.users.on.net/~edan/edan/1.jpg is all it is 00.05.27 # I agree with you. I don't think any of the image wps I've seen look particularly designed 00.05.36 # Coldtoast, which mp3 player do u use ? 00.05.42 # iRiver ? 00.05.45 # h140 00.05.47 # yeah 00.05.49 # LOVE it 00.06.07 # :) 00.06.44 # it's so great too that a player can end up far better than the designers intended a year on from when it was released 00.07.53 # i am very impressed by one thing: the grayscale lib on archoses 00.08.03 # it's incredible to display grayscale on a B&W LCD 00.08.06 # I think I may add replaygain support when I get around to re-encoding all my stuff in wavpack. 00.08.12 # in fact, the thing is to think doing it 00.08.15 # preglow got 16 shades of grey out of the 2 bit h140 tho :) 00.08.17 # because everybody knows the principle 00.08.21 # (If I ever do.) 00.08.54 # coldtoast, no, amiconn did that 00.09.00 # but i gotta go, later all 00.09.00 # oh. was it? 00.09.01 # ok 00.09.02 Join Jborn [0] (~Jborn@dsl017-022-247.chi1.dsl.speakeasy.net) 00.09.05 Quit preglow ("CGI:IRC") 00.09.12 # props to amiconn 00.09.23 # I'm currently working on the greyscale lib 00.09.29 # (archos first) 00.09.29 Join leftright [0] (~5087f7f0@labb.contactor.se) 00.09.43 # yera i know :) 00.09.52 # Transforming it to the new, unified gfx api, and adding sort-of double buffering 00.09.59 # What are props anyway? 00.10.09 # I replaygained all 37gigs two days ago, left foobar overnight with the task :) 00.10.19 # amiconn: it is funny because rockbox is becoming a full featured small OS 00.10.22 # I just have the first test version. Good thing: it doesn't crash. 00.10.28 # now we have a gfx layer, ... 00.10.32 # Bad thing: graphics are all messed up 00.11.15 # Double buffering will hopefully allow big fun on the archos.... 00.11.19 # props=thanks 00.11.42 # amiconn: on the archos the problem is that we don't have a VSYNC 00.12.02 # There is no vsync on the h1x0 either 00.12.07 # yea 00.12.19 # so i suppose there is also the ickish "noise" moving band 00.12.37 # The noise band is way less visible for at least 3 reasons 00.13.11 # (1) I'm not flicking between black & white, but between 2 adjacent native LCD shades 00.13.42 # (2) The data transfer is much faster (parallel hookup), so the interference with the transfer gets smaller 00.13.58 # (3) The LCD is sloooowww. This is actually helpful here 00.14.10 # interesting... 00.14.14 # hey. won't temperature differences affect all that amiconn? 00.14.39 # Yes, you can get steady display on the archos too - in winter, outside :) 00.14.48 # yea 00.14.49 # I thought temperature affected the speed the LCD updates somewhat 00.14.51 # * uski agree 00.15.01 # colder = slower = better here 00.15.07 # heh. yet another reason I love Winter 00.15.20 # gotta try the grayscale plugin in the fridge 00.15.23 # (seriously) 00.16.00 # * amiconn wonders what happens in the new grayscale lib... 00.16.24 # My graphics look like japanese writing - sortof 00.21.26 Part leftright 00.25.54 Quit JoeBorn (Read error: 110 (Connection timed out)) 00.26.42 # maybe a problem with your page flipping 00.26.47 # your "double buffering" 00.29.22 # Way simpler problem - I didn't use the correct variable in *one* single place 00.32.47 # Now it works ... drawing operations are *way* faster than before :) 00.34.45 Join ]RowaN[ [0] (a2b0y@82-43-212-52.cable.ubr10.newm.blueyonder.co.uk) 00.35.00 Join austriancoder [0] (~5078751e@labb.contactor.se) 00.35.03 # hi all 00.35.21 # <]RowaN[> guys im trying to centre a line of text in the wps, but when i add %ac before or after it, the line is just blank instead of displaying any text 00.36.11 # <]RowaN[> e.g. %actest just shows a blank line 00.36.17 # try this 00.36.24 # %ac%t0test 00.36.25 # does anybody know a guitar-chord-finding tool for linux? 00.36.44 # no idea if that'll make any diff 00.37.19 # or how about test%ac? 00.37.36 # <]RowaN[> no change 00.37.41 # ok 00.37.44 # <]RowaN[> like i say, before OR after, still blank 00.38.23 # <]RowaN[> %ac%s works, displays the songtitle, centred.. but normal text (i.e. not pulled from a musicfile tags) just disappears 00.38.59 # I got the same thing, if that's any consolation. heh 00.39.10 # <]RowaN[> yeah, im not going mad then 00.39.23 # I'd forgotten about it 00.45.21 Join memmem [0] (~user@p54A23F66.dip0.t-ipconnect.de) 00.48.06 # <]RowaN[> rockbox just crashed on me: I03 AddrErr @ 31022f00 (dunno if thats useful to anyone) 00.48.11 # <]RowaN[> i was listening to a flac file at the time 00.48.54 Join TCK [0] (TCK@81-86-96-91.dsl.pipex.com) 00.56.37 # <]RowaN[> always happens at same point in the track 00.57.19 # upload the trak anywhere, put a note with link into wiki and hope it get fixed 00.58.25 # <]RowaN[> hmm i dont have any webspace 00.58.29 # <]RowaN[> its a 34mb flac 00.59.25 # <]RowaN[> Whats Up 2004 - DJ Miko, level 8 flac compression 01.00.06 # ]RowaN[, take an extract of the track 01.00.12 # and see if it still crashs with the extract 01.00.21 # is yes you may end up with a 0,3mbytes file ;) 01.00.29 # <]RowaN[> k 01.00.29 # just with the problematic point 01.00.48 # i think that i'll be able to host the file for you then 01.00.59 # (i have a _small_ webspace) 01.01.39 Join webguest94 [0] (~d5035dd2@labb.contactor.se) 01.06.05 # <]RowaN[> nah i dont have cooledit anymore 01.06.45 # <]RowaN[> bah 01.06.45 # <]RowaN[> even 01.07.21 # austriancoder? how's fm support going? 01.07.58 # t0mas: i have posted a i2c patch in patchtracker.. all other suff is away.. hd head crash 01.08.12 # shit 01.08.23 # I've read the i2c thing... was more general than just rockbox right? 01.15.45 # <]RowaN[> i made the wav a bit smaller (using winamp wav out) .. 13mb .. and when i turn it into flac it plays fine without crashing rockbox 01.16.53 # ]RowaN[: i can make you tomorrow a ftp-account to upload the whole broken file 01.17.09 # <]RowaN[> ok cool, i'll be here 2moro 01.17.40 # fine 01.37.48 Quit webguest94 ("CGI:IRC (EOF)") 01.38.59 Quit Moos (" Like VS.net's GUI? Then try HydraIRC -> http://www.hydrairc.com <-") 01.41.00 Quit hicks (Remote closed the connection) 01.43.00 Quit ]RowaN[ () 01.47.10 Quit austriancoder ("CGI:IRC") 01.48.20 Join austriancoder [0] (~5078751e@labb.contactor.se) 01.56.18 *** Saving seen data "./dancer.seen" 01.57.52 Quit uski (Read error: 113 (No route to host)) 02.08.15 # I find this extremely entertaining: http://forum.inmatrix.com/index.php?showtopic=2256&st=0 02.12.29 Nick CBM-away is now known as CheeseBurgerMan (~BurgerBoy@208.170.225.85) 02.15.57 Quit memmem ("ERC Version 5.0.3 $Revision: 1.726.2.17 $ (IRC client for Emacs)") 02.17.16 Quit austriancoder ("CGI:IRC (EOF)") 02.33.52 Join DarkkOne [0] (~chatzilla@66.68.93.2) 02.37.20 # Does anyone here know if the replaygain defaults to track-gain if there's no album gain tags present on the files? 02.40.05 # no idea 02.42.14 # Alright 02.42.17 # Hrmph 02.42.47 # I have like, 1500 MP3s from OCremix that really wouldn't benefit from albumgain, and then about 350 oggs from my own CDs that would. =/ 02.43.46 # Ah well 03.05.49 Nick CheeseBurgerMan is now known as CBM-away (~BurgerBoy@208.170.225.85) 03.43.38 Nick CBM-away is now known as CheeseBurgerMan (~BurgerBoy@208.170.225.85) 03.56.19 *** Saving seen data "./dancer.seen" 04.05.58 Join QT [0] (as@area51.users.madwifi) 04.15.37 Quit Febs_away ("Chatzilla 0.9.68.5 [Firefox 1.0.5/20050711]") 04.17.31 Quit QT_ (Read error: 110 (Connection timed out)) 04.40.48 Quit DarkkOne ("Chatzilla 0.9.68a [Firefox 1.0.3/20050414]") 04.47.24 Quit edx (Read error: 110 (Connection timed out)) 05.24.14 Join amiconn_ [0] (~jens@p54BD6F92.dip.t-dialin.net) 05.35.45 Join Malnilion [0] (~Malnilion@dpc6682033157.direcpc.com) 05.40.43 # just out of curiosity, if you guys were gonna buy an iRiver h120 where would you get it from? 05.40.52 Quit BBub (Read error: 110 (Connection timed out)) 05.42.24 # Malnilion: Wherever was the cheapest. 05.42.42 Quit amiconn (Read error: 110 (Connection timed out)) 05.42.42 Nick amiconn_ is now known as amiconn (~jens@p54BD6F92.dip.t-dialin.net) 05.42.44 # problem is I can't seem to find it anywhere 05.42.46 # Which is probably Ebay. 05.42.49 # If anywhere. 05.44.08 # i think i saw them on sale at www.mp3-store.de 05.44.13 # or were those h140s? 05.45.31 # all I know is that for such an apparently awesome player I can't seem to find it anywhere 05.52.28 # there's a reason for that 05.56.21 *** Saving seen data "./dancer.seen" 05.56.27 # I have a h140 I'll swap for a 60GB ipod photo 05.56.30 # heh 05.56.50 # plus cash, of course 05.57.16 # I'd prolly only want $50US tho 06.04.30 Quit cYmen_ (Read error: 110 (Connection timed out)) 06.17.25 # why would you do that? 06.17.43 Join edx [0] (edx@p54A8DE50.dip.t-dialin.net) 06.17.46 # oh right 06.17.57 # you have an ipod and you'd swap it for an h140 06.18.00 # * HCl needs to wake up 06.19.52 # no 06.20.11 # I mean I'd swap my h140 for a 60GB ipod colour + $50 06.20.14 # you were right the first time 06.20.19 # it was a joke 06.20.50 # cos ppl without a h140 would think "WTF?!?! That's a rotten deal for me, an ipod owner!" 06.21.07 # to which I'd reply "Heh. You don't own a h140 tho" 06.21.44 # so they have the wrong idea about who's betting the better end of the deal :) 06.23.16 # Just before I die, I'm creating myself a kickass playlistand putting my player on REPEAT so when they bury me, I have something decent to listen to for 24-29hrs 06.23.47 # have these onlookers staring at disbelief as I do it, saying "That's CRAZY! I had no IDEA those things had OTF playlists!!" 06.23.59 # erm, in disbelief 06.25.57 # ? 06.26.06 # why would you trade an h140 for an ipod color? 06.26.14 # it was a joke 06.26.17 # ah 06.26.17 # doesn't matter. heh 06.26.19 # o.o 06.26.22 # I wouldn't 06.26.27 # me neither, heh. 06.26.34 # ipod doesn't even have radio 06.26.52 # I chose ipod photo 60GB cos they're the most expensive ipods 06.27.08 # and ppl seem to think nothing is worth as much as an ipod photo 06.27.16 # ah :p 06.27.33 # it'd be cool to check out ipodlinux tho. And if Rockbox DOES ever get ported, that'll be awesome 06.27.40 # mmm. 06.28.20 # I'm actually thinking of getting my h140 chromed 06.28.36 # have to find out if it's possible with the magnesium alloy it's made of tho 06.29.42 # when I was at the gym the other day, a guy I know had his girlfriend's ipod mini 06.29.48 # I'd never really held one 06.29.54 # had an iskin 06.30.07 # but it occurred to me that they're really not that small 06.30.22 # they're not THAT much smaller than my h140 06.30.25 # yea, the chrome thing was done on misticriver, i think.. 06.30.33 # they can't be, cause of the harddisk 06.30.33 # and they're also not much lighter AT ALL 06.30.53 # harddisks barely come smaller than 1.8" 06.30.58 # yeah 06.31.02 # you can get 4gb cf harddisk 06.31.07 # but those are hell expensive 06.31.07 # heh 06.31.11 # dunno how much I trust them to be honest 06.31.21 # hm? 06.31.25 # I had a 2.2GB Microdrive that was dead the day after I bough tit 06.31.40 # o.o 06.31.41 # wow. 06.31.46 # Microstar 06.31.53 # bought it off of ebay 06.31.58 # second hand? 06.31.59 # or new? 06.32.04 # new 06.32.10 # no warranty? 06.32.19 # sent it back and they happily gave me a full refund 06.32.22 # good 06.32.25 # I'm in Australia, they're in the US 06.32.29 # so yeah. was good 06.32.49 # I was using it in my camera. Worked nicely (SWALLOWED the battery) 06.33.10 # second day, I turn my camera on and the drive continually cycles power 06.33.37 # sat there going vvvvvvvvVVVVVUUUPPP!... vvvvvvvvVVVVVUUUPPP!... vvvvvvvvVVVVVUUUPPP!... 06.35.23 # left my machine on all night replaygaining all my music 06.35.53 # i haven't kept up with rockbox.. been pretty busy... 06.36.06 # ah. busy is good tho 06.36.12 # meh. 06.36.27 # its mostly annoying people taking my time. 06.36.28 # busy is good if it's good-busy 06.36.39 # mixed with playing-games busy 06.37.11 # ah. well that sux. I keep getting calls to help ppl fix their computers over the damn phone and I have this rotten flu. can hardly talk. it's tiring having to talk 06.37.53 # received a phonecall from my boss too asking me to work tonight but I couldn't 06.38.05 # ever heard of Kostya Tzyu? 06.38.11 # the boxer? 06.38.28 # nope.. 06.38.31 # ok 06.38.41 # i don't really care for celebreties 06.38.51 # he was world champ in his division. not at the moment tho I don't think 06.38.58 # since they're just plain people and i don't see what the big fuss is about 06.38.59 # they absolutely LOVE the guy here in Australia 06.39.01 # aha 06.39.19 # what about him? 06.39.33 # we have him in at work tonight 06.39.38 # aha 06.39.42 # what kind of work do you do? 06.39.48 # $65 a ticket to see him 06.39.51 # Security 06.39.56 # ah.. 06.40.25 # Ikind athink "What does HE need security for? I'm sure he can sort any trouble out himself" 06.40.27 # heh 06.40.37 # erm, "I kinda think" 06.40.54 # gheh 06.40.56 # guns? 06.41.25 # even tho I'm probably 50Kg heavier than him, I KNOW he'd murder me in a fight :) 06.41.28 # maybe I guess 06.42.23 # gheh. 06.45.32 # this firmware I paid for for my router 06.45.47 # it resets the router on about 99% of all changes you make 06.46.20 # heh 06.46.27 # went and asked why and they said they got SO many ppl saying their settings weren't "sticking" that they thought "To hell with it! Reset on changes" 06.47.02 # even adding a service to the blocked services list needs a reset 06.54.47 # hmmm. think I should use port forwarding or port triggering? 06.55.20 # port triggering seems kinda flaky 06.59.25 Quit Coldtoast (Read error: 54 (Connection reset by peer)) 07.03.49 Join Coldtoast [0] (~edan@ppp111-3.lns1.hba1.internode.on.net) 07.20.47 Quit CheeseBurgerMan ("I want to know God's thoughts... the rest are details. -Albert Einstein") 07.36.48 Part courtc ("Leaving") 07.56.25 *** Saving seen data "./dancer.seen" 08.27.56 # hey. nice updae to the peak meters it seems 08.28.19 # if it was a bit faster to updae, it'd be realtime 08.31.24 # does the peak meter use a lot of cpu? 08.31.33 # i mean, is it noticeable? 08.32.36 # when playing MP3s, it runs at 48MHz more than 120 here 08.32.47 # with peak meters on 08.34.47 # it's cool tho. you can now see the peak meters' relation to the sound :) just a bit of leg 08.35.00 # lag 08.35.01 # haha 08.39.48 # well i think they're kind of pointless anyway, during playback... 08.40.07 # for recording, ok, but what use are they while playing music? 08.40.23 # CoCoLUS: its nice to see stuff going on 08.40.34 # CoCoLUS: same as any music visualization 08.40.35 # hm 08.41.06 # motion is fun to watch, especially when it coincides with your music 08.48.30 Join CheeseBurgerMan [0] (~BurgerBoy@tc2-225-085.altelco.net) 09.00.20 Nick CheeseBurgerMan is now known as CBM-away (~BurgerBoy@tc2-225-085.altelco.net) 09.00.50 Join DreamTactix291 [0] (~dreamtact@adsl-146-144-44.bna.bellsouth.net) 09.11.20 Join Lear [0] (~chatzilla@h143n1c1o285.bredband.skanova.com) 09.41.27 Join ashridah [0] (ashridah@220-253-123-210.VIC.netspace.net.au) 09.54.22 Join Coldt0ast [0] (~edan@ppp111-3.lns1.hba1.internode.on.net) 09.54.22 Quit Coldtoast (Read error: 104 (Connection reset by peer)) 09.54.29 Nick Coldt0ast is now known as Coldtoast (~edan@ppp111-3.lns1.hba1.internode.on.net) 09.56.27 *** Saving seen data "./dancer.seen" 09.59.33 Quit Jborn (Read error: 110 (Connection timed out)) 09.59.50 Quit DreamTactix291 (Read error: 110 (Connection timed out)) 10.14.39 Quit Lear ("Chatzilla 0.9.68.5 [Firefox 1.0.6/20050720]") 10.24.51 Join leftright [0] (~5087d821@labb.contactor.se) 10.26.49 # outstanding, I really like the raplaygain implementation, I eagerly await it for mp3 10.27.42 # err 10.27.46 # it's there fo rMP3 10.28.10 # isn't that what the first Replaygain was? 10.28.13 # for MP3? 10.28.55 # or was it just initial support for replaygain? 10.29.12 # hmm. maybe it was 10.35.15 # hey leftright 10.35.22 # do you have a few oggs there? 10.40.55 # no I dont have any ogg files, my entire 37gig collection is in mp3 :) 10.41.50 # ok 10.42.06 # I looked at the build descriptions and its for wavpack and ogg so far 10.42.27 # but I guess its just a matter of time, its ok no hurry 10.46.32 # definitely 11.05.37 Join Coldt0ast [0] (~edan@ppp111-3.lns1.hba1.internode.on.net) 11.05.38 Quit Coldtoast (Read error: 104 (Connection reset by peer)) 11.05.38 Nick Coldt0ast is now known as Coldtoast (~edan@ppp111-3.lns1.hba1.internode.on.net) 11.07.04 Part leftright 11.08.06 Join bluebrother [0] (~c28@nat-ph3-wh.rz.uni-karlsruhe.de) 11.11.20 Quit bluebrother (Client Quit) 11.12.04 Join DreamTactix291 [0] (~dreamtact@adsl-146-144-44.bna.bellsouth.net) 11.12.18 Join DarkkOne [0] (~chatzilla@cpe-66-68-93-2.austin.res.rr.com) 11.12.42 Join bluebrother^ [0] (~c28@nat-ph3-wh.rz.uni-karlsruhe.de) 11.13.18 # Does anyone in here know what the "prevent clipping" menu option that was added with replaygain actually does? 11.30.29 # * HCl needs to check out a recent build.. 11.30.49 # Some of the new stuff is pretty nice 11.35.55 # mmm 11.36.01 # i need to work on the runtime database a bit 11.36.12 # but my gf and games have been eating all my time 11.40.46 # I knew how that was until a short time ago. 11.40.50 # clearly you'll have to give up the gf then. thegames are far more important ;) 11.42.08 # Out of curiousity, anyone know if there's something in the way of FLAC tags that's complicated, or just a matter of nobody doing the gruntwork? 11.42.28 # 'cuz if it's the latter, I may see if it's something I could handle. 11.43.46 # I suspect it's a matter of no-one doing the gruntwork. 11.44.27 # I figured that was likely since they're just supposed to be vorbiscomments, and those work with ogg/vorbis files already. 11.44.43 # http://flac.sourceforge.net/documentation.html#format 11.44.47 # doesn't seem to complicated 11.44.57 # +o 11.47.00 # vorbiscomments, indeed 11.49.07 Quit DreamTactix291 (Read error: 110 (Connection timed out)) 11.51.28 # but my gf and games have been eating all my time <-- known problem 11.51.36 # but I don't play that much games 11.51.53 # Maybe someone should work on a patch for that then, t0mas 11.51.57 # I'm prettu much over games myself 11.52.10 # BRB, I seem to require a reboot. 11.52.21 # I had an x800 that died and can't be bothered buying a replacement 11.52.21 # DarkkOne: can't be done :) 11.52.24 # using my old ti4200 11.52.33 Quit DarkkOne (Read error: 104 (Connection reset by peer)) 11.52.36 # * t0mas has a radeon 9600XT 11.52.44 # but it's useless here 11.52.47 # the x800 sure was fast tho 11.53.08 # not much games... haven't even compiled openGL support for my X server 11.53.20 # heh 11.53.55 # you know, I had SO many ppl telling he I'd never get 3d acceleration working under Linux with my x800 11.54.18 # nevar. NEVAR! AHAHAHAHAHAHH! 11.54.19 # I'd go into chans, ask if anybody had installed one and get nothing but "haha! goo dluck!" 11.54.21 # :) 11.54.43 # but in reality, it was frigging easy 11.54.54 # yeah, we have a healthy amount of skeptisism when it comes to ati's support :) 11.55.04 # he 11.55.19 # with glxgears, I was getting around 350fps 11.55.37 # then got the drivers for the x800 installed and it ewnt up to 7000fps 11.55.38 # mostly because largish chunks of ati's lineup aren't supported, unlike nvidia, who support all boards based on their reference design (aka, all but a few) 11.55.47 # * ashridah nods 11.55.48 # yeah 11.55.48 Join DarkkOne [0] (~chatzilla@cpe-66-68-93-2.austin.res.rr.com) 11.56.09 # I think I only get something like 2000fps with this ti4200 11.56.17 # but I'm not a gamer 11.56.20 # the main problem ati's drivers have been facing are non-3d related features, and stability in various games. 11.56.28 # so for what I need the card for, the ti4200 is fast enough 11.56.30 *** Saving seen data "./dancer.seen" 11.56.52 # i get about 4800fps with this GF4ti4800. 11.56.59 # I'm definitely going nVidia tho when I do upgrade 11.57.05 # not that glxgears is a good benchmark 11.57.16 # I should try again. I can;t remember how many I got to be honest 11.57.42 # yeah. I know. But I was using ti as a quick way to see if hardware 3d acceleration was enabled 11.57.43 # Wasn't the Ti series of 4's the ones that could be outperformed by some of the higher end 3-series? 11.57.58 # 14024 frames in 5.0 seconds = 2804.800 FPS 11.58.07 # the ti4x00 was a GREAT card 11.58.22 # DarkkOne: not to my knowledge, but that'd be unsurprising, if you got a low end ti, and a high end gf3 11.58.24 # Were the MXs the bad ones then? 11.58.32 Join uski [0] (uski@62.147.8.119) 11.58.41 # the MX's were the ones with majorly cut down memory bandwidth 11.58.42 # don't think any of the 3 series outperformed even the lowest end 4 series 11.58.44 # I just know one of the 4-series had a slightly faster core than the 3-series, but didn't have as advanced of shader features. 11.58.48 # yeah. the MX were SHOCKING 11.59.00 # Like, completely lacking pixel shaders. 11.59.02 # as was the first FX series 11.59.07 # and iirc, didn't support the full range of shaders, yeah 11.59.13 # yeah. the GF4MS wasn't even a GF4 11.59.22 # That's right, then I had a Ti. 11.59.23 # (well, full at the time. it's not like ANY gf4 supports shaders 2.0 ) 11.59.23 # err. GF4MX 11.59.29 # It was a while ago, I was trying to remember 'cuz I know a friend had one, and I had the other. 11.59.33 # the ti were the good ones, yeah 11.59.55 # the new t800 or whatever it is is supposed to be stupidly fast 12.00.01 # Yeah 12.00.01 # erm... 7800 12.00.02 # the ti's were also good value for money, given that the next set up were pretty crappy, AND expensive. 12.00.21 # took the 6xxx range for it to stop sucking 12.00.28 # yep 12.00.45 # It was weird the first time I owned a videocard with a faster core, and more memory than a computer I'd previously owned. But that was like, a 4mb videocard. 12.00.50 # yeah, the 7xxx nvidia range are nice. and about $1000 bucks here 12.01.09 # you must be in Canada 12.01.12 # or Australia 12.01.21 # .au 12.01.22 # I have a 5700 that's not doing too badly. Well, for what I paid for it, at least, since it was about $200 back when it was "new" 12.01.26 # sif canada :) 12.01.29 # I'm in Tas 12.01.39 # Tas? 12.01.42 # I had a gym teacher from there once. 12.01.45 # one of my friends has a 5950 12.01.50 # DarkkOne: tasmania 12.01.52 # he loves it 12.02.01 # I've heard the 5950 is nice. 12.02.13 # nice looking bit of hardware too 12.02.20 # I'm waiting for somebody to invent something really new again. 12.02.45 # I mean, programmable shader languages and all that are all well and good, but things need to change big again, like when GPUs first appeared. 12.02.50 # DarkkOne: need someone to invent a piece of decently accelerated sound hardware 12.03.02 # ASIO 12.03.09 # I have a Delta44 here 12.03.12 # nice ASIO 12.03.48 # hey ashridah: you'd know who Kostya Tzu is then? 12.03.52 # whack 128MB of ram on it, and a decent programmable chip, so you can feed it vector data, ala opengl, and let it do the mixing, doppler, reverb, etc. 12.04.02 # For gaming, I'd like to see hardware-assisted raytracing finally finish. That, and I'd like to see someone make a physics-in-a-box type chip/board. 12.04.14 # Coldtoast: the boxer? barely. couldn't care less about boring junk like that 12.04.23 # yep. the boxer 12.04.37 # DarkkOne: there IS a dedicated physics card 12.04.44 # DarkkOne: supposedly those are on the way too, already, but it's hard to justify the cost (they said that about 3d hardware tho) 12.04.55 # we have him in at work tonight ashridah. heh. got asked to work but I'm too sick 12.05.07 # at work? 12.05.14 # yeah. I work at a nightclub 12.05.22 # ah 12.05.26 # $65 to go see him tho 12.05.28 # Coldtoast, what do you do in the club ? 12.05.31 # Well, odds are you wouldn't need to continually enhance the phsyics chip like you do graphics. 12.05.42 # security uski 12.05.45 # ok :) 12.05.47 # I mean, it's not like you're going to want physics correct down to the quantum level in a game. 12.05.54 # DarkkOne: well, if you're smart, you'd make it a proper programmable GPU, so you can upload new microcode to it 12.06.02 # and upgrade the physics engine 12.06.11 # DarkkOne: http://www.ageia.com/ 12.06.29 # hell, something like that you'd probably be able to start doing real damagable scenes 12.06.33 # instead of scripted stuff 12.06.56 # just pile in some geometry stuff into it, have it start rebuilding bsp trees on the fly, and creating new portals :) 12.07.15 # * ashridah can really dream sometimes :) 12.07.34 # The biggest problem about real damageable geometry is that eventually you hit game-world limits. 12.07.42 Join hicks [0] (~hicks@zeus.mups.co.uk) 12.07.49 # the big problem with anything like that, is that the pci bus already has a bunch of traffic, due to the video and sound hardware 12.08.05 # there's only so much you can try to pile onto the pci bus before it becomes more economical to just do it in the cpu and memory 12.08.11 # True 12.08.48 # that's possibly one of the barriers to decent audio processing hardware for games 12.09.06 # I think one day gaming's going to pretty much move off of PCs to consoles. 12.09.15 # there's just not enough pci bandwidth to transfer each individual sound. you'd need to make sure you only had to do that once, and avoid mass changes of the sound tables 12.09.24 # DarkkOne: they've been saying that for years. 12.09.32 # i'm still waiting for it to come true 12.09.37 # I didn't say *when* I think it'll happen 12.09.40 # the fact is, some games are just easier to play on a pc. 12.09.59 # but in a sense, it's already more popular on consoles 12.10.02 # which is unsurprising 12.10.07 # Yeah, but the next generation of consoles are all slated to let you plug in a monitor, and have USB ports. 12.10.16 # see unreal3 will be released on the PS3? 12.10.42 # The big problem for games moving to consoles is that designers still feel they have to treat console players differently, and that they *should* try to differentiate by not allowing keyboard/mouse controls and whatnot. 12.10.44 # the next gen of consoles are also going to be near impossible to program for at the hobbiest level (and realistically, already are) 12.10.52 # so pcs are still the hobby domain. 12.11.09 # I think that's the big problem 12.11.23 # and that's where a lot of the new fresh programmers will come from 12.11.32 # They need to make consoles designed to allow unsigned (or hobbiest-signed) code. 12.11.33 # so you'll still want a decent mod community 12.11.39 # and thus, you still want pc games. 12.11.47 # DarkkOne: it's not just that 12.12.01 # it's the design of the hardware that will ultimately make it difficult for a hobbiest 12.12.15 # How so? 12.12.19 # there's just such a huge fundamental shift, and the develolpment gear is so expensive, it just won't be possible for people to get into it 12.12.25 # anybody have a <1GHz notebook they're selling? heh 12.12.33 # new consoles being highly thread-based, after all. 12.12.41 # Development gear, hadn't thought of that aspect. 12.12.53 # and threaded gaming is hard for fulltime programmers, let alone anyone else. 12.13.23 # True 12.13.29 # but yeah. ms and sony won't even talk to you if you ask for a devkit for the xbox2 or ps3, unless you're an established publisher 12.13.46 # i was reading a bunch of stuff about that recently. don't think i've got the link anymore, hang on 12.14.17 # The thing is, from the regular community, where most of the money comes from. The Walmart-buyers, they're gonna be saying "Why should I even think about playing games on my computer, when they can't even come *close* to looking like that?" Too much shiny in this new world. 12.15.13 # I mean, when it first came out, the XBox was maybe on par with what PCs could do. And to an extent, is to the lower end models. 12.16.25 # But like, at my local Gamestop, I'd say maybe 1 in 20 customers, if not less, buy PC games these days. 12.16.29 # http://www.gamedev.net/community/forums/topic.asp?topic_id=333516 that's the thread i was reading 12.16.44 # DarkkOne: come close to looking like what? 12.16.47 # DarkkOne: it won't take long for the pc to yet again skip ahead of the consoles 12.16.56 # and infact, they'll do that practically as soon as the consoles come out 12.17.55 # rendering resolution, anti-aliasing, texture resolution, geometry... all rather consistently superior capabilities on pc's vs consoles 12.18.08 # if a console ever comes out that can beat a pc, its like ashridah said.. not for long 12.18.27 # and then its a couple years more still before another console comes out 12.18.30 # With the next gen Ze, it's pretty much just going to be Rendering Resolution and maybe Texture Resolution, at least for a little while. 12.18.37 # besides, pcs are priced such that it'll be always cheaper to cram more memory into them 12.18.42 # And the next console comes out in less than 5 months 12.18.56 # yeah 5 months from now 12.19.12 # and of course, there's still a hystericalyl huge number of PAL and NTSC tvs out there that console games are still under the best resolution on 12.19.12 # the ps2 and xbox are pretty old by now 12.19.33 # * DarkkOne shrugs. 12.19.39 # and the concept of buying a hdtv here in .au (over in the us it's a bigger advantage) is minimal at best, since PAL doesnt' suck as much as NTSC does 12.19.40 # I'm not saying the next gen of consoles is going to do it. 12.20.01 Join ]RowaN[ [0] (a2b0y@62.128.222.176) 12.20.02 # heh there's very little difference between pal and ntsc really 12.20.07 # I'm saying that with consoles they have the freedom to do alot more with the hardware. 12.20.18 # Since you aren't limited to the standard setup internal to a PC. 12.20.36 # DarkkOne: there's no question that they can optimise harder for the console 12.20.40 # well... they can push the hardware exactly to its limits 12.20.51 # with the confidence that everyone'll get the same experience from it 12.20.59 # but you can't scale the hardware's capabilities up. once you hit that roof, you're constrained until the next version of the hardware comes out 12.21.20 # but yeah once they're at those limits, thats it 12.21.34 # and if those limits compromise your vision, too bad 12.21.46 # you can't even add options for anyone with a faster system to get the full experience 12.22.15 # and infact, i'd say the biggest advance console gaming has had in the last 15 years is hdtv, and not the console hardware itself 12.22.18 # you can't even make it so it can be better on newer hardware... because there's no newer hardware until the next console 12.22.33 Quit Coldtoast (Read error: 104 (Connection reset by peer)) 12.22.48 # I'm not saying consoles are ideal, but I think there's a going to be a point where they run games better than PCs will, and eventually the PCs won't catch up by the time the next gen hits shelves. 12.23.07 # i don't see how that can happen 12.23.08 # The XBox *barely* surpassed PCs when it came out. If that. 12.23.08 # The XBox 360 certainly will. 12.23.26 # DarkkOne: i doubt that. athlon 64's are already cheap enough that they're scaling past consoles, particularly the dual-core stuff. 12.23.29 Join Coldtoast [0] (~edan@ppp111-3.lns1.hba1.internode.on.net) 12.23.31 # between the marketting life of consoles, plus the hard limits of silicon development that they're both subject to 12.23.31 # What about the XBox 720, or whatever? 12.24.06 # * ashridah is willing to bet we'll be having this discussion then too ;) 12.24.17 # its the standard business practice not to release a new console untill they've sucked every last bit of profit they can from the old one 12.24.18 Quit DarkkOne ("Chatzilla 0.9.68a [Firefox 1.0.3/20050414]") 12.24.34 # pc hardware can just keep pushing though 12.24.37 # hmm 12.24.38 # heh 12.24.47 # I really like the xbox 12.24.54 # the original 12.25.10 # I hear you can also buy games for it! 12.25.19 # i'm not an xbox fan. although i will admit i bought an xbox controller, and hacked a usb jack onto it to play n64 emulator roms on it >:) 12.25.34 # heh 12.25.36 # heh. I don't think I've played an xbox game at all this year 12.25.46 # i've never played on an xbox 12.26.01 # I DO play SNES games, Neo Geo, CPS tho 12.26.04 # and watch movies 12.26.21 # the xbox has better gfx than the PS2 too 12.26.33 # despite what some ppl might have you believe 12.26.46 # yeah i've got this game psychonauts 12.26.46 # that's borne from it's PC roots tho 12.26.59 # cos the xbox really IS just a PC 12.27.04 # neat game, though the meat circus stuff at the end is just tedius, haven't bothered to go through it heh 12.27.22 # but i've read the xbox version has higher res textures and such than the ps2 one 12.27.26 # P3 733, nVidia 3d accelerated gfx, IDE, etc 12.27.41 # ethernet, USB. it's all tehre 12.27.59 # <]RowaN[> hmm wheres austriancoder 12.28.10 # you can upgrde an xbox to 1.4GHx and upgrade the RAM to 128MB too 12.28.16 # GHz 12.28.31 # but it's not cheap and not something you can do yourself 12.28.35 # i thought it already was 128MB 12.28.41 # nah. 64MB 12.28.53 # wow 12.29.01 # thats a sad amount of ram 12.29.15 # but still, it works 12.29.46 # only half the mem sockets are populated tho 12.29.52 # so you can double that 12.30.04 # requires a lot of soldering, however; 4x168pins 12.30.45 # and games won't run any faster. Emulators will take advantage of it tho 12.31.04 # like, games don't take advantage of the extra 64MB when it's installed 12.31.19 # well yeah that kindof an upgrade doesn't do much good on a console except for 3rd party stuff 12.31.35 # because the games are always made to use exactly what hardware is there and no more 12.31.43 # the xbox beats the crap out of every single other console released at the moment tho 12.31.52 # becuase of it's capabilities when modded 12.31.58 # nothing touches it 12.33.19 Part MikeNoe33 12.33.43 Join MikeNoe33 [0] (~MikeN@200.du.saccapital.com) 12.33.54 # http://www.3dluvr.com/edan/tmp/XBox/ 12.33.58 # there's my xbox :) 12.35.12 # had the jewel custom made by an AWESOME guy in Europe, added a LAN led as well as an IDE activity led 12.36.13 # I'd have really liked to have done a DVD window mod too but can't be bothered any more 12.36.23 # oh. also integrated the DVD receiver 12.36.50 # added a power button to one of the controllers as well 12.37.02 Join Moos [0] (DrMoos@m40.net81-66-158.noos.fr) 12.37.16 # Hi all 12.43.30 # hi 12.43.50 Quit Malnilion (Read error: 131 (Connection reset by peer)) 12.43.50 Join Malnilion [0] (~Malnilion@dpc6682033157.direcpc.com) 13.09.11 Join austriancoder [0] (~c1aa6611@labb.contactor.se) 13.09.20 # hi 13.09.28 Join rooom_wrk [0] (~Roman@adsl-bn150-156-158-212.bluetone.cz) 13.09.36 # hi2all 13.12.15 # hi 13.12.48 # amiconn: Have you any direct connection to Joerg? Can you pls reremember him to update the WIKI? I have already everything prepared and only SW and little sw HowTo is missing to me :-((( 13.13.59 Join DreamTactix291 [0] (~dreamtact@adsl-146-144-44.bna.bellsouth.net) 13.28.47 Quit einhirn ("Miranda IM! Smaller, Faster, Easier. http://miranda-im.org") 13.28.56 Join einhirn [0] (Miranda@carlsberg.heim2.tu-clausthal.de) 13.31.26 Quit austriancoder ("CGI:IRC (EOF)") 13.43.52 Nick bluebrother^ is now known as bluebrother (~c28@nat-ph3-wh.rz.uni-karlsruhe.de) 13.44.38 Join Mirfle [0] (~chatzilla@ADSL219059.BRK.biu.ac.il) 13.45.50 Quit DreamTactix291 (Read error: 110 (Connection timed out)) 13.46.16 Nick bluebrother is now known as bluebrother^ (~c28@nat-ph3-wh.rz.uni-karlsruhe.de) 13.54.46 Join Lear [0] (~chatzilla@h143n1c1o285.bredband.skanova.com) 13.56.33 *** Saving seen data "./dancer.seen" 14.09.11 # looks like replaygain support eats battery quite a lot 14.09.45 # not when I test it here. 14.10.03 # just trying with some experimental support for mp3, and I can't see any significant difference... 14.11.00 Join RotAtoR [0] (~e@153.106.54.47) 14.11.45 # well... i didn't do a scientific test :) 14.11.59 # but when i'm at work, i usually get the battery from full to about 75-80% capacity 14.12.08 # today i got it down to about 63% :P 14.12.32 # (with a 2200 mAh battery) 14.13.00 # now, that was unscientific. :) I at looked at the boost rate, and it looked pretty much the same. 14.13.53 # maybe something else has changed too... 14.14.04 # looks like the PCM buffer watermark is too high when crossfade isn't used 14.14.26 # it's always at about 70% full, minimum 14.14.55 # boost rates were maybe 40-45% for 150-170 kbps vorbis files 14.15.04 # which looks slightly high to me 14.15.48 Join FredyD [0] (~chatzilla@apollon.inrialpes.fr) 14.17.47 # Hm.. 40-45% does sound a little high; I think I get about 30 from such files (though with a larger pcm buffer). 14.18.26 # and pcm watermark isn't that high (thought it could be slightly lower); the main reason is that the pcm buffer is much smaller nowdays (less than half). 14.18.59 # yes, i noticed... 14.19.13 Quit uski (Read error: 104 (Connection reset by peer)) 14.19.31 # but it still seems little high if it's never emptier than 70% full :) 14.19.56 # or maybe 60% 14.20.15 Quit FredyD ("Chatzilla 0.9.68.5 [Fedora 1.0.4-0.fdr.1.2/20050514]") 14.20.43 # well, boost ratio definitely hovers around 40%... i'll try without replaygain 14.21.14 Join FredyD [0] (~chatzilla@apollon.inrialpes.fr) 14.21.38 # no, it's not at all lower without replaygain, so there's something else to blame then 14.21.44 # iirc, the watermark is 190 kB, and the total size is 340 kB (with no crossfade). 14.22.42 # you could switch back to an older build with larger pcm buffers and see if it makes a difference. If so, perhaps I should adjust the pcm buffer sizes a little... 14.22.47 # yes, total size is 340 kB 14.23.07 # in fact i think i had a version with smaller PCM buffer before, and it didn't have such a high boost ratios... 14.23.12 # maybe from thursday or so 14.23.33 # i'll retest it 14.26.36 # yes, i have a build i compiled last friday, it has already 340 kB PCM buffer, and the boost ratios hover around 29-30% with same files 14.28.21 # strange, so that was after the last crossfade changes, but before replaygain code? 14.28.25 # Lear, yes 14.28.51 # because of the replaygain stuff, vorbis decoding is done somewhat different, maybe that could explain something... 14.29.05 # unless there were changes in crossfade code after approximately friday noon (GMT) 14.29.48 # maybe... 14.29.54 # not any large ones at least, I think... 14.31.09 # only major change since friday night is replaygain... 14.31.47 # hmm, i'll try with some other oggs too 14.32.06 # these i quickly tested (and to which i mostly listened today at work) were pretty old, even from pre-1.0 vorbis era 14.32.15 # if it matters 14.32.51 # I get ~50% now as well, and I'm pretty sure it was more like 30% before... 14.33.09 # oh 14.33.30 # and i think the biggest changes in vorbis files happened between libvorbis 1.0 beta4 and rc2 14.33.34 # these are rc3 14.33.41 # * Lear disables the peak meter, just in case.... 14.34.30 # is the peak meter code being used if it's not in the WPS? 14.35.59 # I don't know, that's why I'm testing to make sure. :) 14.36.17 # heh :) 14.36.45 # plus David Bryant changed this peak meter code this morning 14.37.00 # i think the whole peak meter is pretty useless, i don't actively stare at the player screen while playing anyway 14.38.08 # what'd be REALLY cool is is you could control a mask with the peak level rather than having peak meters 14.38.36 # so you cold make your own peak meter gfx and use a peak-controlled mask to display it :) 14.39.16 # or maybe just have the peak level control how much of an image is displayed. hh 14.41.53 # ok, switched to a build from thursday... 14.48.14 # hm... more like 43-45% there... 14.49.35 Quit rooom_wrk ("UkonĨuji") 14.56.28 # hi 14.56.47 # any devs around? 14.57.52 # I have a compiler warning with my hebrew patch which I would like to clean 14.58.17 Join cYmen [0] (~cymen@129.13.73.33) 14.58.20 # what's the warning? 15.00.01 # passing arg 1 of `hebrew_l2v' discards qualifiers from pointer target type 15.00.31 Join Musicmad [0] (~Musicmad@cpe.atm2-0-1031198.0x50a4ad0e.bynxx13.customer.tele.dk) 15.00.50 # the code: 15.00.51 # if (bidi_support_enabled) 15.00.53 # str = hebrew_l2v(str, 1); 15.00.54 # in lcd-h100.c 15.00.56 # line 996 15.01.35 # e.g., const char* to char* without a cast. 15.02.14 # I'm not very fluent in pointers yet, can you elaborate? 15.02.39 # Hm.. Seems I've found one thing; the clipping code in dsp.c was not as efficient as that in Tremor. Easy to improve a bit, though not quite back to the "old" speed. 15.03.35 # A const char* is a pointer to a memory buffer you can't modify (the const says constant), so if you try to assign that to a char* (without const) you could modify that memory. The compiler warns about that. 15.04.47 # so how do I fix it? 15.06.30 # Hm... You want to modify the string to puts? Naughty. :) Much better to make puts write chars backwards, if you ask me. 15.07.15 # That "str" should stay as const; much code depends on that, I'd say... 15.08.48 # I didn't write the original patch, but only updated to work after 2 years af gathering dust. 15.09.10 # I'm not sure I know how to do that... 15.11.28 Join webguest94 [0] (~41760b02@labb.contactor.se) 15.12.31 Quit webguest94 (Client Quit) 15.13.45 # Lear: can you help me try to change the code to do what you said instead? 15.14.41 Join DreamTactix291 [0] (~dreamtact@adsl-146-144-44.bna.bellsouth.net) 15.15.31 Part Musicmad 15.16.30 # Well, basically, you start at the right edge instead of the left edge, and decrease x rather than increase. 15.18.35 # For each character written to the screen... 15.20.04 # this should be done in the puts function? 15.20.38 # I'll be... That optimization benefits MP3 as well (no surprise there), so 128 kbps MP3:s are pretty much realtime at 48 MHz now. :) 15.21.04 # Hmm... 15.21.20 # I think the idea of the current method is to leave the (complicated) hebrew algorithm in a separate file 15.21.34 # No, lcd_putsxyofs, as that is where the actual glyph rendering takes place. 15.21.37 # cause it's not as simple as you put it 15.22.03 # More than just right to left rendering, you mean? 15.22.34 # you need to identify if there is hebrew in the string, and then write ONLY those letters backwards 15.22.34 # Still, changing a const string shouldn't be done just like that... 15.23.59 # maybe it could be changed before the point where rockbox first assigns it 15.24.31 # I'm just guessing, having no real knowledge as to how this REALLY works 15.25.05 # That does makes things more difficult, yes. But you could then split up the rendering, without having to change the string... 15.26.07 # Like a translation layer (somewhere close to lcd_putsxyofs), that renders parts of the string rtl, other parts ltr. 15.27.52 # the thing is, the current algorithm is kinda compicated (for me at least) and I woudn't know how to make these changes... 15.28.42 # *complicated 15.35.32 # * t0mas np: Various Artists - Barman Mag Ik..... (0:13) [http://amarok.kde.org/] 15.35.37 # lol 15.35.48 # Perhaps you should leave it as it is for now then. But it might make it harder to get the patch accepted later on... :) 15.35.54 # "Barman mag ik overgeven." translation: "Barkeeper can I vomit now?" 15.36.15 # crwl: speedup committed. 15.36.26 # nice 15.37.17 # thumbs up 15.39.02 # Lear, great :) i'll check it out 15.45.09 # Even a 200kbps MP3 is close to realtime without boosting. 8) 15.45.39 # Now why didn't I think of this thing before, is what I ask myself... 15.47.04 # now do the same with vorbis ;) 15.49.02 # That probably requires way more work, and I don't really know how (the mdct is the slowest part, afaik)... 15.49.54 # heh, boost ratio indeed seems to be about 2% with 192 kbps MP3's :) 15.56.34 *** Saving seen data "./dancer.seen" 15.58.06 # sweet. 15.58.16 # what was the optimization exactly? 15.58.44 # Use iram for a few critical variables... 15.59.11 # I had already done so for most stuff in dsp.c, but not the clipping for some reason. 15.59.25 # sweet. 15.59.46 # there appear to be a lot of new people coding for rockbox lately, i haven't been around o.o 15.59.50 # either that or people changed nicks, heh. 16.00.30 Quit ashridah (Read error: 110 (Connection timed out)) 16.00.34 # there's much to be done for the iriver port too, that helps... 16.01.10 # yup 16.01.18 # i have no idea about the current state of my runtime database 16.01.22 # or replaygain for that matter 16.01.33 # i had a field in the runtime database for manual volume adjustment on a per-song basis 16.01.37 # no idea if thats still needed 16.02.31 Quit Lear ("Chatzilla 0.9.68.5 [Firefox 1.0.6/20050720]") 16.06.34 # <]RowaN[> has anyone got some space where i could upload a flac which crashes rockbox? (its 35mb) 16.07.01 # question: if i don't use vorbisgain, will the decoding still be slower? :) 16.14.58 Join BBub [0] (belzebub16@dsl-084-059-236-199.arcor-ip.net) 16.15.12 # the new peak meter is really accurate 16.15.14 # nice job 16.16.49 # so, does it use much cpu? 16.25.00 # doesnt seem so 16.29.50 # ]RowaN[: sure 16.29.58 # ]RowaN[: toss it in ftp://titania.student.utwente.nl/incoming/ 16.35.01 # <]RowaN[> k 16.35.46 # <]RowaN[> should be complete in about 20mins time 16.46.37 # Mirfle: Changing a string declared const is evil. A patch doing this can't be accepted; here are 2 arbitrary reasons why: 16.46.48 Quit Moos (Read error: 110 (Connection timed out)) 16.47.12 # (1) A number of optimisations done by the compiler rely on data declared const staying const 16.49.28 # (2) (even more important) On archos it is possible to run rockbox directly from ROM, and I have strong hopes that one day this will possible on the iriver too. For rombox builds, constant data is read directly from ROM, so changing it won't work at all. 16.51.02 # Imho the only feasible option to support hebrew, arabic etc. is to first implement unicode support, then extend upon that 16.52.14 # And yes, the rtl/ltr rendering switch has to be done in lcd_putsxyofs(), or a translation layer close to that function 16.53.02 # There already is an unicode support patch, but unfortunately it is rather incomplete. 16.54.38 # <]RowaN[> HCl: its there now 16.56.51 Join rooomish [0] (~Roman@195.47.96.56.adsl.nextra.cz) 17.05.04 Quit ]RowaN[ () 17.07.02 # IS there a linux dvd audio ripper? 17.07.06 # I know there's like 3 trllion on windows... 17.10.01 # i thought there was only one on windows 17.10.12 # only one worth using :] 17.12.16 # amiconn: Have you any direct connection to Joerg? Can you pls remind him to update the WIKI? I have already everything prepared and only SW and little sw HowTo is missing to me :-((( 17.12.51 # I only have the same methods of contact; email and irc when he's around 17.15.59 Quit RotAtoR () 17.16.15 # whats the one worth using? 17.16.17 # and is there one on linux? :) 17.17.14 Join RotAtoR [0] (~e@153.106.54.47) 17.17.50 # considering the one worth using on windows uses WinDVD to help pipe the data i'd so probably not 17.22.10 # hi, just got access to a pc from the "mil service" :) 17.22.22 # it's not so bad being here 17.22.49 # DreamTactix291: but what -is- the one worth using on windwos? 17.22.50 # windows 17.29.15 Join TCK- [0] (TCK@81-86-100-71.dsl.pipex.com) 17.32.34 Nick CBM-away is now known as CheeseBurgerMan (~BurgerBoy@tc2-225-085.altelco.net) 17.36.00 # Apparently no one will tell me :/ 17.36.18 # * CheeseBurgerMan doesn't know... 17.36.42 # * CheeseBurgerMan looks at DT annd crashd. 17.37.39 # * CheeseBurgerMan looks at them more sternly. 17.37.40 # :P 17.39.28 # your stern look apparently isnt frightening them into submission. 17.39.33 # Yeah. 17.39.36 # Apparently. 17.39.43 # * CheeseBurgerMan turns on his eyes of death. 17.39.56 # * CheeseBurgerMan turns them off. 17.40.01 # Don't want to kill them. 17.40.50 # Thats awfully big of you. 17.40.51 # * CheeseBurgerMan sends a mindprobe. 17.40.57 # afk a sec.. gotta reboot. 17.41.01 # Well, if I kill them, they can't say. 17.41.01 # OK 17.45.24 # DreamTactix291: but what -is- the one worth using on windwos? <-- the ones that were hosted on rarewares until roberto had to take them down 17.45.34 # i don't own any DVD-A discs so to be honest i never played with them 17.47.29 # It must've been the eyes of death that persuaded him to say... :P 17.47.38 Quit TCK (Read error: 110 (Connection timed out)) 17.47.56 # no, just the fact i noticed the channel 17.48.12 # Oh. 17.48.18 Quit silencer_ (Read error: 110 (Connection timed out)) 17.48.22 # * CheeseBurgerMan likes his explanation better. 17.49.39 # * DreamTactix291 is happy about the replaygain support so me ignores CBM 17.49.51 # sorry bud 17.49.55 # lol 17.51.16 # * DreamTactix291 imagines his H140 with an 80 gig drive and an aftermarket battery playing all wavpack :P 17.51.42 # * CheeseBurgerMan imagines DT imagining that and not watching where he's driving. 17.51.58 # * CheeseBurgerMan can almost hear the crunch... 17.54.56 # well i've actually got an operating position to work my H140 while i drive 17.56.36 *** Saving seen data "./dancer.seen" 17.57.11 # * CheeseBurgerMan sighs as DT picks apart all his arguments/comments. :| 17.57.13 # :P 17.59.31 # that's what i do best 17.59.57 # :o 18.00.09 # You need a new area of expertise. 18.00.19 # audio compression maybe? 18.00.21 # * HCl flashes his player with a recent build and goes to get dinner 18.00.25 # Yeah, that sounds good. 18.00.31 # Go learn about that. 18.00.33 # :P 18.00.45 # lol 18.15.18 Nick CheeseBurgerMan is now known as CBM-away (~BurgerBoy@tc2-225-085.altelco.net) 18.17.16 Join silencer [0] (~silencer@zen.via.ecp.fr) 18.20.59 Join tvelocity [0] (~tony@chan530-a177.otenet.gr) 18.27.46 # ok.. back 18.27.50 # went and grabbed lunch 18.28.14 # hrm 18.28.18 # I need to figure out how to rip them then 18.28.21 # I know I can do it with mplayer 18.28.27 # but that rips one big audio file... 18.28.58 Quit FredyD ("Chatzilla 0.9.68.5 [Fedora 1.0.4-0.fdr.1.2/20050514]") 18.30.29 # sigh... I segfault when mounting my cdrom 18.47.12 Join Lear [0] (~chatzilla@81.227.96.143) 18.52.28 Join austriancoder [0] (~5078751e@labb.contactor.se) 18.52.42 # hi all 18.56.23 Join TCK [0] (TCK@81-86-208-125.dsl.pipex.com) 18.59.33 # howdy austriancoder 19.01.33 Join asdsd____ [0] (~asdsd@h-67-100-29-95.miatflad.dynamic.covad.net) 19.01.40 Part asdsd____ 19.03.00 Quit austriancoder ("CGI:IRC (EOF)") 19.04.55 Quit TCK- (Read error: 60 (Operation timed out)) 19.05.17 Quit DreamTactix291 (Read error: 110 (Connection timed out)) 19.10.19 # hm 19.10.23 # the rockbox tick counter... 19.10.33 # does it just wrap around when it's overflowing? 19.10.42 # last build i tried worked fine 19.10.48 # aside from my runtime database seeming broken 19.14.48 Quit Nibbler ("life is like a rental car, you fuck it up, and give it back.") 19.15.22 # and am I right that a 32 bits counter at 100 hz lasts for 497 days? 19.15.44 # (so that rockbox never reaches the overflow value?) 19.23.34 Quit tvelocity ("Leaving") 19.28.17 Join bagawk [0] (~lee@bagawk.user) 19.30.35 # Remember the 49.7 days crash bug? :) 19.31.26 # ? 19.33.11 # t0mas: Almost. current_tick is a (signed) long, so it will "already" overflow after 248d 13h 13min 56.47 s 19.33.32 Quit einhirn (Read error: 104 (Connection reset by peer)) 19.33.58 # heh who has a box on that long? 19.37.46 Quit Mirfle ("Chatzilla 0.9.68a [Firefox 1.0.4/20050511]") 19.47.41 Join Mongey [0] (~5347044c@labb.contactor.se) 19.47.51 # hi 19.48.18 # Mongey, kello 19.50.33 # do you think rockbox will start on the iriver h300 first 19.50.49 Nick CBM-away is now known as CheeseBurgerMan (~BurgerBoy@tc2-225-085.altelco.net) 19.50.57 Join tvelocity [0] (~tony@chan530-a177.otenet.gr) 19.50.59 # "first"? 19.51.09 # as in before what? 19.51.33 # after the h100 19.52.01 # Mongey, they are not doing them in "order" 19.52.08 Nick CheeseBurgerMan is now known as CBM-away (~BurgerBoy@tc2-225-085.altelco.net) 19.52.33 # Mongey, h300 support will only happen if one of the developers get one and start writting code 19.52.42 # bagawk: (long on-time) I can imagine one application that leads to very long on-time - surveillance recording 19.53.04 # This would work like a charm with triggered recording on the archos recorder 19.53.18 # If I get around to implementing a "sleep mode" that will also cause long on times of sorts. 19.53.27 # ...because every trigger event will start a new file, and the file has a handy time-stamped name... 19.54.07 # linus has a h320 19.54.24 # Cassandra: Sleep mode for wake-up alarm won't have problems with counter overflow 19.55.06 # I already talked to Linus about some ideas. For a wake-up alarm, we could shut down pretty much everything (HD power, LCD, audio codec) 19.55.17 # That's what I was planning. 19.55.19 # ...and put the CPU to 11 MHz (pll bypass) 19.55.40 # amiconn, why not off? 19.55.43 # We could even switch off the DRAM if we run the wake-up loop in IRAM 19.55.53 # Also, maybe leaving the LCD on with some sort of clock running but no backlight (only if power requirement is negliable.) 19.56.00 # bagawk: How would the box wake up then??? 19.56.24 # good point not rtc and such 19.56.27 # Part of the idea is to implement RTC for units without hardware RTC> 19.56.34 # ...and reduce the timer tick to 1 Hz instead of the 100 Hz in active mode 19.56.37 # For this the unit has to stay "on" 19.56.39 # ->way less interrupts 19.56.41 *** Saving seen data "./dancer.seen" 19.57.21 Quit Mongey ("CGI:IRC (EOF)") 19.57.29 # *nods to amicon* Yes. Definitely. Since all we need to is update our infernal clock. ;) 19.57.42 # If I read the datasheet correctly, it may even be possible to clock the CPU with less than 11 MHz 19.58.19 # However, that requires to use the PLL while 11 MHz shuts down the PLL (bypass) 19.58.28 Join solex_ [0] (~jrschulz@d098105.adsl.hansenet.de) 19.59.00 # Someone would need to measure whether the power saving from clocking the CPU lower exceeds the power required by the PLL or not 19.59.30 # I once calculated the minimum possible CPU clock, iirc it was something around 4 MHz 20.01.14 Quit solex (Read error: 60 (Operation timed out)) 20.04.35 Join Stryke` [0] (~Chairman8@cpe-24-168-110-99.si.res.rr.com) 20.09.59 Join xen` [0] (nop@stg25-1-82-238-117-1.fbx.proxad.net) 20.11.08 Quit bagawk ("Leaving") 20.19.38 Quit CBM-away (""I want to know God's thoughts... the rest are details." --Albert Einstein") 20.25.47 Join ghode|afk [0] (~dude@host-212-158-232-147.bulldogdsl.com) 20.31.10 Join DreamTactix291 [0] (~dreamtact@adsl-146-144-44.bna.bellsouth.net) 20.34.15 Quit tvelocity (Read error: 113 (No route to host)) 20.46.44 Join ]RowaN[ [0] (a2b0y@82-43-212-52.cable.ubr10.newm.blueyonder.co.uk) 20.47.25 Quit t0mas ("reboot") 20.48.23 Join webguest07 [0] (~c31ce021@labb.contactor.se) 20.53.28 Join tvelocity [0] (~tony@chan530-a036.otenet.gr) 21.04.51 Join TCK- [0] (TCK@81-86-208-174.dsl.pipex.com) 21.13.23 Quit TCK (Read error: 60 (Operation timed out)) 21.13.24 Quit Coldtoast (Read error: 104 (Connection reset by peer)) 21.16.38 Join Mirfle [0] (~chatzilla@ADSL219059.BRK.biu.ac.il) 21.19.02 # amiconn: Iread the log, and uderstand the problems in the current approach. I don't understand what unicode support can help other than making it easier to get fonts. 21.19.09 # wait, is that the point? :) 21.20.58 # The thing is that unicode provides markers that can be embedded in a string and tell the rendering function when to switch direction 21.21.41 # How would you handle this without unicode rendering, meaning, how do you tell the renderer what is latin text and what is hebrew, arabic etc text? 21.23.12 # Another important point is the font support itself. Unicode will hopefully put an end to the problems caused by the heapload of existing codepages 21.23.25 # in the current algorithm it checks if the char is >=193 && <=250 21.24.19 # Hmm. How does the renderer know whether this is hebrew etc.? It could be extended latin-1 (european) or cyrillic, or...... 21.25.20 # there is an option in the LCD menu called "bidi hebrew/arabic"... 21.25.49 Join leftright [0] (~5087d821@labb.contactor.se) 21.25.53 # only if it is set will it change the string 21.26.57 # Hmm, that might work if you have hebrew/arabic text *only*. I still consider this a hack, though it might be accepted as an intermediate solution provided the const string problem is solved 21.27.24 # I still think unicode (most probably utf-8 internally) is the right way to go. 21.31.08 # does replaygain (rockbox's) read the files in a playlist according to the "track" or "Album" setting ? 21.31.41 # ie, it will always apply those settings to whatever tracks or albums are added to the playlist 21.33.46 # so if more tracks are continuously added to the playlist it will always apply either Track or Album gain ? 21.35.30 # maybe I have the cat by the tail :) 21.39.31 # w00t! 21.39.53 # Last function of the old grayscale lib converted :) 21.41.16 # hehe http://www.walmart.com/catalog/product.gsp?product_id=3756867 21.41.18 # cute 21.43.24 # Seems they don't fully know what they're talking about: An OLED display with a backlight?? Hehe 21.44.47 Quit Mirfle ("Chatzilla 0.9.68a [Firefox 1.0.4/20050511]") 21.55.21 # leftright: see menus for track/album setting; selection is based on that only (and what is available in the file, of course). 21.55.21 # Hm... Did some hacking; went way too easy to build. It just can't work anywhere how it should. :) 21.55.22 # Nope, didn't work at all. :) 21.56.04 Quit webguest07 ("CGI:IRC") 21.56.45 *** Saving seen data "./dancer.seen" 21.57.17 Join amiconn_ [0] (~jens@p54BD6F92.dip.t-dialin.net) 22.04.02 Quit RotAtoR () 22.11.43 Quit amiconn (Read error: 110 (Connection timed out)) 22.11.43 Nick amiconn_ is now known as amiconn (~jens@p54BD6F92.dip.t-dialin.net) 22.14.34 Join west-acre [0] (air@82-35-84-182.cable.ubr03.dals.blueyonder.co.uk) 22.14.53 # hey people. 22.15.06 # where can i get .rom files from? 22.16.07 Join Chamois [0] (~3e234217@labb.contactor.se) 22.17.28 # hey people. 22.17.29 Quit Chamois (Client Quit) 22.17.29 # where can i get .rom files from? 22.17.47 Join webguest37 [0] (~3e234217@labb.contactor.se) 22.18.28 Quit webguest37 (Client Quit) 22.18.45 Join Chamois [0] (~3e234217@labb.contactor.se) 22.28.59 # west-acre: for what? 22.29.17 # iriver h1xx on rockbox 22.29.42 # BBub 22.33.29 Quit Chamois ("CGI:IRC") 22.36.39 Join Coldtoast [0] (~edan@ppp111-3.lns1.hba1.internode.on.net) 22.39.01 Join Aison [0] (~hans@zux166-181.adsl.green.ch) 22.39.42 # BBub 22.39.42 # ? 22.42.07 # there is no need for rom-files 22.42.35 # http://www.rockbox.org/twiki/bin/view/Main/IriverBoot#Step_1_Download_and_extract_a_re 22.42.47 # i believe he is talking about RockBoy 22.42.55 # maybe 22.43.46 # i've already installed it you newB. 22.43.54 # just not sure where to get roms 22.44.21 # west-acre: then try to talk so one can understand what you mean 22.47.47 # ok :) 22.55.19 # Hm... How do I twiddle the H140 led? Set/clear 0x40 at 0x05FFFFC3? 22.56.07 # not sure. what is it sposed to do? 22.56.26 Nick west-acre is now known as [-AIR-] (air@82-35-84-182.cable.ubr03.dals.blueyonder.co.uk) 22.57.24 Join Chamois [0] (~Florian@i01v-62-35-66-23.d4.club-internet.fr) 23.01.00 # Doesn't seem software controllable... 23.01.51 Quit [-AIR-] ("—I-n-v-i-s-i-o-n— 2.0 Build 3515") 23.02.15 # its not. 23.02.25 # the red one is hardwired to harddisk, afaik 23.02.31 # and green hardwired to charging 23.03.26 # oh well, makes debugging harder, I guess... :/ 23.04.44 # is there a write up about the 'prevent clipping' setting 23.07.04 Part leftright 23.07.52 # nope, unless you count documentation at www.replaygain.org or other players with the same settings. :) 23.10.08 # Does the Rockbox replaygain stuff support replaygain in ID3v2 tags? 23.13.01 # Not yet, though I'm working on it, based on the tags Foobar2000 writes. Don't know if that is the right way though... 23.14.48 Join leftright [0] (~5087d821@labb.contactor.se) 23.16.49 # hmm, v2 tags is preferable ?, for it leaves the muisc alone and is reverseable ? 23.17.38 Join DarkkOne [0] (~chatzilla@cpe-66-68-93-2.austin.res.rr.com) 23.17.44 # Changing ID3 tags shouldn't affect the music either, surely. 23.18.08 # And I'm not sure but I think foobar only writes replaygain to the ID3 info. 23.19.00 # Yeah, foobar doesn't change the samples like mp3gain, it just adds the tags. It's just replaygain as it's supposed to be, I'm fairly sure. 23.19.09 # it if configurable 23.19.14 # it is 23.19.30 # What do you mean? 23.19.49 # you can set it to write to v2 or ape tags 23.21.58 # Yes, foobar2000 only writes tags. And at least 0.9 can write replaygain to id3v2 tags. 23.22.17 # .8 as well 23.23.30 # Ah, good to know that. And same format I hope (TXXX in vorbisgain style, so to speak). 23.24.54 # hmm. I was under the impression MP3Gain doesn't touch the samples 23.25.49 # At least by default it does. The good thing with that is that it works with any player... 23.26.23 # Afaiu this won't affect quality either, as it does not reencode 23.27.05 # It just sets some global volume field in each frame, and from what I understand, this limits the operation to a granularity of 1.5 dB steps 23.27.06 # Hrm. How do you get foobar to put the replaygaings in ID3v2 tags Leftright? 23.27.29 # the latest version of mp3gain can write to apev2 tags 23.29.05 Join asdsd____ [0] (~asdsd@h-67-100-29-95.miatflad.dynamic.covad.net) 23.29.21 Part asdsd____ 23.29.29 # Foobar can be set to only write id3v2 for MP3. Even 0.8, though I don't remember if you need a separate plugin for that. 23.30.40 # Presumably Rockbox ignores the ReplayGain info if you do though, right? 23.30.59 # I'm not sure I really want a *third* set of tag info in my MP3 files. 23.31.09 # I think you do need a plugin lear. Or I just can't find an option. 23.31.23 # Darkone: go to database under preferences and untick 'lock tag update config' 23.31.40 # lock=block 23.31.42 # I think it's under "Tag Writing" in 0.9 23.32.10 Join Strath [0] (mike@dgvlwinas01pool0-a244.wi.tds.net) 23.32.51 # Cassandra: I'm not sure I follow you... Currently Rockbox doesn't look for replaygain info for MP3, but the code I have do look in id3v2 for it. So it would only be one set of tags (if you skip v1). 23.33.15 # Ah, right. 23.33.30 # I thought it did look in APE tags for MP3. 23.33.59 # Foobars RG pre-amp is neat 23.34.44 # leftright, that is unclicked. 23.34.56 # How do I tell "autoplaylist" to just look for everything in my media folders? 23.34.57 # Not without "official" MP3 APE tag support at least. 23.34.58 # But it writes the replaygain info to APEv2 tags 23.35.01 Join ashridah [0] (ashridah@220-253-123-135.VIC.netspace.net.au) 23.35.25 # darkkone: not necessarily... (Foobar that is) 23.35.39 # My foobar's doing so. 23.36.13 # I think foobar writes ID3v1 and APE by default. 23.36.18 # Yeah 23.36.19 # Seems like a wacky default to me. 23.36.22 # That's what mine seems to be doing. 23.36.39 # but you can tell foobar to only write id3v2 if you want 23.36.43 # You can change it in the "tag writing" settings. 23.37.03 Quit rooomish (Read error: 104 (Connection reset by peer)) 23.37.26 # No, I lie. The default seems to be "just ID3v1" 23.37.36 # So you must've told it to write to APE tags. 23.38.10 # Hrm 23.38.11 # components>id3v2 tags tick always write to ISO-8869 23.39.45 # hrm. Do I need to strip the APE tags before I run the replaygain scan? 23.40.09 # Hmmm. I don't think I'll bother replaygaining my MP3s until the Rockbox support for it is finalised. 23.40.12 Quit TCK- (Read error: 60 (Operation timed out)) 23.40.40 # Wait and see which tags they officially support anyway? 23.41.40 # *nods* I suspect RB is likely to go for Replaygain in ID3, since that's what's best supported for MP3 tagging. 23.42.06 # hm... regarding coldfire assembler... if I do a "cmp d1, d2" and I want to branch back if d1 is bigger, which cc code should I use? 23.42.43 # Ah well, none of my MP3s need replaygain anyway 23.42.59 # My only Mp3s are conversions of my audible books. 23.44.50 # foobar gives prefernce to rg'd ape tags if they exist, and wont display v2 info 23.45.43 # Well, dbPoweramp is saying they're only APEv2 and ID3v1 tagged still 23.45.48 # * DarkkOne shrugs 23.46.00 # I dunno. I don't know much about all this. 23.48.24 Quit DarkkOne ("Chatzilla 0.9.68a [Firefox 1.0.3/20050414]") 23.52.47 # go to prefernces> Input> Standard Inputs, to specify the tags you want foobar to write to 23.53.52 # ensure that 'always write to ISO-8859 is also ticked under components> id3v2tags 23.54.38 # that's not a good idea, is it, if your text contains non-latin chars? 23.55.33 # Lear: is replaygain also going to be included for flac and other formats? 23.55.56 # don't ask me about flac; I don't use it. :) 23.56.13 # ok ;) 23.56.18 # But it is quite easy to add... 23.56.23 # I wish I had a program that wrote m3u playlists with relative paths. 23.56.40 # * Lear wrote a Python script for that a long time ago... 23.56.44 # Since my music is in s:\Music on my PC and in the root on the iRiver. 23.56.47 *** Saving seen data "./dancer.seen" 23.57.17 # Well, my script only strips the volume label... 23.57.23 # Cassandra: try mp3tag on windows 23.57.27 # very nice 23.57.32 Quit tvelocity ("Leaving") 23.57.42 # http://www.mp3tag.de/ 23.58.33 # are there any pc gf card gurus in here? 23.58.47 # Seems like it doesn't support unicode tags though...