--- Log for 02.06.114 Server: leguin.freenode.net Channel: #rockbox --- Nick: logbot Version: Dancer V4.16 Started: 20 days and 20 hours ago 00.06.49 Quit kugel (Ping timeout: 260 seconds) 00.13.31 *** Saving seen data "./dancer.seen" 00.26.45 Quit preglow (*.net *.split) 00.37.06 Join preglow [0] (~thomj@2001:840:4243:3::100) 00.39.20 Quit bertrik (Remote host closed the connection) 00.45.52 Quit bluebrother (Disconnected by services) 00.45.58 Join bluebrother [0] (~dom@rockbox/developer/bluebrother) 00.47.21 Quit fs-bluebot (Ping timeout: 245 seconds) 00.50.17 Join fs-bluebot [0] (~fs-bluebo@g226070215.adsl.alicedsl.de) 00.55.16 Quit jhMikeS (Ping timeout: 240 seconds) 01.08.00 Quit ender` (Quit: Knowledge is power. Power corrupts.) 01.12.03 Quit Gallomimia_ (Quit: Gallomimia_) 01.33.57 Quit mc2739 (Ping timeout: 255 seconds) 01.35.41 Join mc2739 [0] (~mc2739@rockbox/developer/mc2739) 01.38.06 Quit shdwr (Remote host closed the connection) 01.38.16 Quit Misanthropos (Ping timeout: 240 seconds) 01.43.13 Quit RiD (Quit: A good plan today is better than a perfect plan tomorrow.) 02.08.36 Quit ter2 (Ping timeout: 240 seconds) 02.13.33 *** Saving seen data "./dancer.seen" 02.38.03 Join ter2 [0] (~tertu@143.44.70.199) 03.00.00 Quit AlexP (Remote host closed the connection) 03.36.27 Quit the-kyle (Remote host closed the connection) 03.36.43 Join the-kyle [0] (~kyle@kyle.tk) 04.01.48 Join ygrek [0] (~user@108.59.6.97) 04.02.21 Join Gallomimia_ [0] (~gallomimi@d99-199-8-22.bchsia.telus.net) 04.13.35 *** Saving seen data "./dancer.seen" 04.38.28 Quit amiconn (Disconnected by services) 04.38.28 Join amiconn_ [0] (quassel@rockbox/developer/amiconn) 04.38.31 Nick amiconn_ is now known as amiconn (quassel@rockbox/developer/amiconn) 04.38.57 Quit pixelma (Ping timeout: 240 seconds) 04.39.22 Quit Gallomimia_ (Quit: Gallomimia_) 04.39.25 Join pixelma [0] (quassel@rockbox/staff/pixelma) 04.39.32 Quit Provel (Ping timeout: 252 seconds) 04.40.02 Join Provel [0] (~Provel@75-132-32-77.dhcp.stls.mo.charter.com) 04.41.59 Quit [Saint] (Remote host closed the connection) 04.43.06 Join [Saint] [0] (~saint@rockbox/staff/saint) 04.56.08 Quit kuldeepdhaka (Quit: Leaving) 05.00.00 # <[Saint]> In lack of a native UI - is it wise to persue a "native look", or, should I be going for a more distinc and personal feel? 05.00.34 # <[Saint]> *distinct 05.02.14 # <[Saint]> I think I'll try and drum up submissions for naming on the forum, I don't think "touch_theme-r127" is particulatly catchy. ;) 05.12.58 Join steffengy [0] (~quassel@p57B49675.dip0.t-ipconnect.de) 05.15.50 Quit steffengy1 (Ping timeout: 252 seconds) 05.23.04 # [Saint]: how about cabbie-touch? :p 05.29.04 Quit TheSeven (Ping timeout: 264 seconds) 05.29.48 Join TheSeven [0] (~quassel@rockbox/developer/TheSeven) 05.51.18 Quit ter2 (Ping timeout: 252 seconds) 06.13.37 *** Saving seen data "./dancer.seen" 06.19.11 Nick [Saint] is now known as sinner (~saint@rockbox/staff/saint) 06.23.34 Nick sinner is now known as [Saint] (~saint@rockbox/staff/saint) 06.52.55 Join eahm [0] (~irc@ip72-201-51-181.ph.ph.cox.net) 06.58.44 Quit eahm (Remote host closed the connection) 07.51.22 Join mortalis [0] (~kvirc@213.33.220.118) 07.53.20 Join fragilematter [0] (~fragilema@unaffiliated/fragilematter) 08.04.34 Join pamaury [0] (~quassel@rockbox/developer/pamaury) 08.13.41 *** Saving seen data "./dancer.seen" 08.14.52 Join ploco [0] (dce9b7f9@gateway/web/freenode/ip.220.233.183.249) 08.17.08 # [Saint]: I've pust the Android autofit patch to gerrit. 08.17.16 # http://gerrit.rockbox.org/r/#/c/838/ 08.18.34 # <[Saint]> Yay? 08.18.37 # may help you to test 480 800 theme on any Android device in full screen 08.19.32 # <[Saint]> testing on device - no thanks. :-/ 08.19.50 # <[Saint]> I can easily create a SDL app of any arbitrary dimension. 08.21.15 # well, present to you as an alternative to simulator. with real touch feeling XD 08.22.13 # <[Saint]> the SDL app/simulator simulate touch in every way I need them to. 08.22.34 # <[Saint]> And even with wireless adb/adb push, it just takes far too long to test on device. 08.22.44 Quit ygrek (Ping timeout: 252 seconds) 08.22.53 # <[Saint]> I'm sure this will have some other practical implementation, but for me at least, on device testing isn't it. 08.23.06 Join ender` [0] (krneki@foo.eternallybored.org) 08.25.35 # plug the usb cable in, copy files over, test the theme. only three step but require a long time? 08.26.29 # <[Saint]> commit code to local repo (handled automatically); start executable; done. 08.26.32 # <[Saint]> So, yes. :) 08.26.54 # <[Saint]> Considering the above takes a few seconds, its pretty hard to compete. 08.31.28 # <[Saint]> Don't be discouraged, its good work. I was simply stating that for testing purposes it is entirely uninteresting to me and would actually lengthen the process. 08.32.56 # ploco: how good/bad is the scaling? 08.33.06 # nono, i am just thinking, what make the output of SDL and Android different when using %VB 08.33.44 # and what lcd width/height do you use in the config? 08.34.47 # <[Saint]> It seems to me that it would almost certainly provide an unpredictable output when compared to custom crafted, per-resolution, themes, no? Greatly limiting the appeal? 08.34.52 # it's using hardware scaling, a 480x800 build looks pretty ok on 1080x1920 device 08.36.39 # <[Saint]> The one thing I really want from the theme engine, and would find genuinely useful, right now, is getting rid of album art scaling rules being skin specific. 08.36.51 # <[Saint]> I would *love* %Cl to be viewport specific. 08.37.25 # <[Saint]> Nothing crazy, I don't need infinite amounts of possible AA sizes, even 2 would be great. 08.37.39 # oh right, bug me tonight about that 08.37.45 # hopefully I'll be able to sit down 08.37.50 # that sounds like a fun task :p 08.38.20 # ploco: I want to add native lists to android but I'm pretty much stuck/cbf doing the java side... any chance we can colaborate? 08.40.59 # JdGordon: I'm C programmer and not good in Android/Java as well. pick it up because no others in team want to touch it.(sad but true) 08.41.15 # ah nuts! :p 08.41.38 # * [Saint] keeps getting lost in rockbox.cn 08.41.52 # <[Saint]> And Google Translate hates the shit out of the forums. 08.42.01 # <[Saint]> (and provides hilarious results) 08.42.19 # <[Saint]> "The horse uses its master to Rockbox fourteen days" 08.42.31 # <[Saint]> Ooooooohhhhhhhh, right. Thanks Google. 08.42.42 # that should be obvious! 08.43.56 Join jhMikeS [0] (~jethead71@c-68-43-2-35.hsd1.mi.comcast.net) 08.43.56 Quit jhMikeS (Changing host) 08.43.56 Join jhMikeS [0] (~jethead71@rockbox/developer/jhMikeS) 08.56.38 Nick SuperBrainAK is now known as DormantBrain (~andy@74.112.200.73) 09.03.21 Quit pamaury (Ping timeout: 240 seconds) 09.07.31 Quit ploco (Quit: Page closed) 09.19.22 Join Zagor [242] (~bjst@rockbox/developer/Zagor) 09.21.47 Join kugel [0] (~kugel@rockbox/developer/kugel) 09.23.44 Quit Strife89 (Ping timeout: 240 seconds) 09.39.49 Join kugel_ [0] (~kugel@212.42.239.93) 09.39.49 Quit kugel_ (Changing host) 09.39.49 Join kugel_ [0] (~kugel@rockbox/developer/kugel) 09.44.58 Join wodz [0] (~wodz@iwl138.internetdsl.tpnet.pl) 09.49.12 # we should do the release before devcon IMO 09.50.57 Join pamaury [0] (~quassel@rockbox/developer/pamaury) 09.51.36 Join ygrek [0] (~user@108.59.6.97) 10.13.42 *** Saving seen data "./dancer.seen" 10.22.24 # wodz: do you think so ? won't it be a bit short ? 10.23.34 # short of what? We advice to use current build anyway. Stable is over a year old 10.28.49 Join ygrek_ [0] (~user@108.59.6.97) 10.31.39 # wodz: short in time for testing 10.31.57 Quit ygrek (Ping timeout: 240 seconds) 10.32.00 # but anyway you're right there weren't many commits recently anyway so we wouldn't heard about breakage 10.32.07 # *would have 10.33.25 # well, the only place where testing has some chance to happen is DevCon BUT this will take precious time for hacking new stuff 10.35.00 # wodz: if you do a release, probably best to revert 01cbb79 in the rel branch - I'm not sure what the status of skins is atm 10.35.11 # there was complaints but not sure if they are still valid 10.35.53 # JdGordon: other complaints than mine? 10.36.07 # complaints other than mine* 10.37.05 # I'm not sure.. you 10.37.13 # 'res are all fixed yeah? 10.37.42 # as far as I can tell 10.38.16 # I didn't follow up on the two skins from other authors that broke 10.40.26 # I can test a few skins later today 10.40.36 # only on my Classic though, I've sold my Fuze+ 10.42.38 # [Saint]: just looking now.. I don't think multiple AA will be too difficult. the real problem is (again) that images are drawn at the end of viewports instead of when the tag is displayed which could cause wierdness 10.43.19 # <[Saint]> So, it woul dneed idents, and cause a breaking issue, one assumes? 10.43.38 # <[Saint]> *need idents 10.45.11 # there's still the bug where AA doesn't load right after switching to a different theme, requiring a reboot 10.45.39 # <[Saint]> I tried following that, but I have NFI how it happens. 10.45.52 # <[Saint]> The fullscreen redraw should assure it "Just Works". 10.45.56 # [Saint]: na, should be fine... I'll do it like images so it shold work 10.45.59 # but annoying 10.46.29 # <[Saint]> Its also interesting to note that it only happens with *some* themes. 10.46.36 # <[Saint]> Its not a given. 10.46.45 # what does? 10.46.58 # <[Saint]> The AA failure described ~60s ago 10.50.20 # and changing certain themes to certain other themes makes the sim crash 10.50.45 # like switching from "redux" to "Ash" in the iPod Video sim 10.51.06 # gdb it 10.51.32 # <[Saint]> I haven't been able to catch that, but, yeah, step it through a debugger if you can. 10.51.47 # actully, switching from redux to anything (cabbiev2 or failsafe) 10.52.35 # how? 10.55.29 # install gdb, then just run "$ gdb ./rockboxui" and wait for it to crash 10.55.43 # then "bt" and tell us what that dumps 10.56.10 # I need to type "run" or something 10.56.19 # yeah run 10.56.36 # "Program received signal SIGUSR1, User defined signal 1." 10.56.42 # and it stays on the bootup screen 10.57.34 Join ygrek [0] (~user@108.59.6.97) 10.58.21 # I'm sure I need to type some additional command, but I don't know what 10.58.27 # in the gdb console 10.59.02 # there is some magic involved. You either need simulator with sdl-threads build or there is a way to tell gdb to ignore this signal (but I never can't remember what it was) 11.00.00 # "continue" seems to work 11.00.16 Quit ygrek_ (Ping timeout: 240 seconds) 11.00.27 # "bt" "no stack" 11.00.58 Join ygrek_ [0] (~user@108.59.6.97) 11.01.03 # https://outpost.fr/tmp/5SM.txt 11.02.29 # https://outpost.fr/tmp/LMg.txt 11.02.46 # <[Saint]> Ohhhh, geee, there's a word I wasn't expecting to see. bufflib. ;) 11.02.54 # <[Saint]> 11.04.04 Quit ygrek (Ping timeout: 252 seconds) 11.04.28 # trying to "reset settings" segfaults too 11.04.42 # hmmm 11.05.05 # incidentally, the redux theme displays the same images multiple times for his VU meter hack 11.05.24 # http://themes.rockbox.org/index.php?themeid=2162&target=ipod6g 11.06.30 # <[Saint]> "vu meter" 11.08.50 # interesting 11.08.59 # er 11.09.13 # <[Saint]> Its likely bets that commit gets reverted, it shouldn;t be problematic at all, but if it is, fuck it. 11.09.19 # <[Saint]> *best 11.09.48 # the AA thing is older than that, though 11.09.52 # <[Saint]> The targets that would make the best use of it (lowmem) likely aren't using complicated themes anyway. 11.10.07 # <[Saint]> And, yes. I don't believe the two to be related at all. 11.11.05 # eh, doesn't crash with a build prior to 01cbb79 11.11.12 # 440ff950 11.12.44 # <[Saint]> I can't immediately see why what the autthor is doing should cause an issue. 11.13.15 # loading the same images 11.13.21 # multiple times 11.13.25 # that's the one thing that sticks out 11.13.56 # er, maybe "loading" isn't the best term 11.14.13 # <[Saint]> That shouldn't be problamtic, neither before, nor after, this change. 11.14.26 # "shouldn't" ;) 11.14.36 # <[Saint]> The only thing that changes is that now it shouldn;t needlessly reallocate buffer for repeated image preload calls. 11.14.42 # "Your bug report is invalid. There shouldn't be any problem." ;) 11.15.30 # <[Saint]> http://mattsko.files.wordpress.com/2012/11/shark-hat-2.jpg 11.15.55 # relevant: https://outpost.fr/tmp/gjp.jpg/ 11.16.48 # the AA thing is bugging me though 11.16.55 # I could swear that kugel fixed it a while ago 11.22.35 # it's difficult to trigger reliably, too 11.26.52 # * [Saint] is remined of his recent "Look, look, repeatable corruption!"; .... ; *cricket chirping intensifies*; "well...it did it those other 5 times, I swear" 11.27.36 # I'm gonna try something 11.32.39 # [Saint]: I can't display a "no art" image below the actual album art viewport 11.32.43 # beneath* 11.33.04 # the artwork shows for a split second and then the no art shows, permanently 11.38.08 # <[Saint]> pastebin 11.38.15 # <[Saint]> errr, please. 11.39.38 # I fixed it I think 11.39.44 # %Vd(art) 11.39.48 # %?C<|%Vd(artheadphones)> 11.39.52 # in that order 11.40.06 # before, I had: %?C<%Vd(art)|%Vd(artheadphones)> 11.40.16 # and I tried: 11.40.22 # %Vd(artheadphones) 11.40.24 # %Vd(art) 11.43.09 # <[Saint]> "%?C<%Vd(art)|%Vd(artheadphones)>" is absolutely the way it should be done. 11.43.26 # hold on 11.44.58 # ok, I know what I did wrong 11.45.17 # it's on order of appearance thing 11.45.27 # %?C<|%Vd(artheadphones)> 11.45.29 # er 11.45.35 # %?C<%Vd(art)|%Vd(artheadphones)> 11.45.54 # that works when later in the code, %Vl(art) comes before %Vl(artheadphones) 11.46.03 # that's why album art was always showing in the SBS 11.46.11 # because that's how I had set it up in the SBS 11.46.22 # in the WPS, %Vl(artheadphones) would come before %Vl(art) 11.46.44 # <[Saint]> the order of when viewports are %vl'd shouldn't matter in the least 11.47.39 # <[Saint]> but its good practive to do: image preloads, viewport condition calls; static viewports, viewport preloads 11.48.08 # well, it seems to fix it 11.48.17 # I'm going to commit the changes and try it on my Classic 11.50.52 # <[Saint]> In my code I often gleefully call viewports in conditions before the preload - and it has no effect whatsoever. 11.51.15 # <[Saint]> The practise of arranging themes this way is largely historical 11.51.37 # <[Saint]> Mostly for human benefit I believe, if not solely. 11.53.37 # <[Saint]> Just for my own sanity, I just tried jiggling around some calls and viewport preloads, to make sure I was calling "out of order" - nada. 11.57.15 # [Saint]: copper: so that commit is still causing issues? 11.57.35 # <[Saint]> Apparently. 11.57.45 # <[Saint]> I can't really see how though. 11.57.51 # <[Saint]> :/ 11.58.00 # JdGordon: with the redux theme I linked to 12.01.18 # I'm about to head out, but what do I need to do to crash it? 12.03.10 # copper: also, can you try something? put "memset(retval, 0, size);" in lib/skin_parser/skin_buffer.c before the return line at line 92? that might hopefully make it more likely to crash 12.04.37 # <[Saint]> we need help with that? ;) 12.05.53 # hold on 12.06.05 # if that changes anything (either making it better or worse) we know there is more bugs 12.06.26 # I suspect there is a bunch of struct members not being cleared/init/set correctly 12.08.38 # hang on.. is 0 a valid buflib handle? 12.08.39 # my AA fix on the Classic doesn't work 12.09.18 # seems not.. ok, back in a while 12.13.46 *** Saving seen data "./dancer.seen" 12.16.41 # <[Saint]> copper: I didn't expect it would. 12.17.06 # <[Saint]> I had to go ahead and debunk it myself to make sure I wasn't crazy. 12.18.50 # I'm out of ideas 12.19.07 # <[Saint]> Oh - I discovered at least one valid case for skin variables in non-touchscreen 12.19.14 # <[Saint]> Its really quite neat. 12.20.21 # <[Saint]> (forgive the long line, the idents make it quite ungainly): 12.20.24 # <[Saint]> %?mp<%xd(STOP)|%xd(PAUSE)%vs(PLAY_STATE,set,1)|%xd(PLAY)%vs(PLAY_STATE,set,2)|%?vg(PLAY_STATE)<%xd(PAUSE)|%xd(PLAY)>|%?vg(PLAY_STATE)<%xd(PAUSE)|%xd(PLAY)>> 12.20.59 # <[Saint]> Its a cute way of making sure you always get the right media icon showing. 12.21.13 # JdGordon: no change with memset(retval, 0, size); 12.21.24 # <[Saint]> Currently, that's the only valid use I can think of for skin vars in non-touch. 12.21.35 # <[Saint]> But I'm sure there are others I'm yet to dig up. 12.23.15 # <[Saint]> the quick rundown is the seek play state is checking first to see what the last play state (of play/pause) was before deciding which state icon to show. 12.24.00 # <[Saint]> It only took me...hmmm, about a year, to figure that little annoyance out. 12.24.17 # haha, I had that problem 12.24.19 # too 12.24.27 Join ZincAlloy [0] (~Adium@pD9EEA376.dip0.t-ipconnect.de) 12.24.33 # when I seek while paused, the pause icon switches to the play icon 12.25.05 # <[Saint]> its either that, or nothing, really. 12.25.12 # <[Saint]> and 'nothing' looks odd. 12.25.34 Join Misanthropos [0] (~Misanthro@frnk-4d01f5ed.pool.mediaWays.net) 12.25.48 # <[Saint]> I "fixed" it in the past by showing a seek animation where play/pause would have been. :) 12.26.29 # damn it 12.26.37 # the AA fix does work in the video sim 12.26.42 # just not on my classic 12.26.47 # I'm going to try the classic sim 12.27.16 # <[Saint]> if the two differ in any way shape or form, something is seriously ballsed. 12.27.39 # <[Saint]> sim not behaving exactly like target is expected in some ways. 12.28.23 # <[Saint]> but the video and classic sim should be identical, save for the few conditions the classic can't satisfy that the video can. 12.28.43 # <[Saint]> *identical in this regard 12.28.47 # ah ha, doesn't work in the classic sim 12.29.02 # <[Saint]> The fuck? 12.29.38 # <[Saint]> I can't think of a way that makes sense. 12.30.45 # I can reproduce it reliably now 12.31.08 # load Basta, shutdown, start again, play a file, stop playing, switch to Ash, start playing: no art 12.31.19 # load Ash, shutdown, start again, play a file, stop playing, switch to Basta, start playing: no art 12.31.32 # (in the classic sim) 12.31.37 # <[Saint]> can you please pastebin, in a single paste, the simplest possible "working vs. fail" example? 12.31.44 # always works with my fix in the video sim 12.33.22 # works: https://outpost.fr/tmp/G8q.txt 12.33.29 # doesn't work : https://outpost.fr/tmp/Nt6.txt 12.33.49 # it's just the two %Vl() inverted 12.34.43 # <[Saint]> Yeah - that makes no sense whatsoever. 12.35.00 # %Vd(art) 12.35.05 # %?C<|%Vd(artheadphones)> 12.35.09 # doesn't work in the classic sim either 12.35.25 # (doesn't solve the missing AA problem when switching themes) 12.35.48 # <[Saint]> I'm not immediately sure it should. 12.36.06 # <[Saint]> There's no trigger there to say "hey, redraw this" for the AA case. 12.36.12 # gotta do an errand, bbiab 12.36.20 # <[Saint]> you're drawing overtop of it and expecting it to still be there when you return. 12.39.04 Quit kugel_ (Ping timeout: 255 seconds) 12.40.10 # <[Saint]> copper: you're re-using an ident. 12.40.12 # <[Saint]> don't. 12.40.32 # <[Saint]> at least, not across viewports and images. 12.40.46 # [Saint]: how do you expect to test android-specific code in the SDL app? 12.40.55 # <[Saint]> How did I not catch that before - I need coffee, jesus. 12.41.31 # <[Saint]> kugel: all I care about personally in this regard is a target that emulates a touchscreen 12.41.53 # <[Saint]> From a theme perspective, that's all that matter to me. 12.56.14 # <[Saint]> I'm not really in a position to confirm it right now, but I'm pretty sure the theme engine is taking objection to the 'artheadphones' ident not being unique 12.57.00 # <[Saint]> viewports can share group idents, but I seem to recall image idents need to be unique - both amongst themslves, and viewports. 13.06.32 # that sounds correct 13.09.45 # 10:40:11 UTC <[Saint]> copper: you're re-using an ident. 13.09.47 # what? 13.10.14 # artheadphones? 13.10.34 # copper: ok, cool 13.10.51 # [Saint]: also, you're the one who said it was alright to layer images 13.11.02 # unless I misunderstood (or misunderstand) 13.11.24 # layering images probably ownt work veyr well 13.11.30 # the way images are drawn is broken 13.11.34 # and cant be fixed :'( 13.12.20 # also I'm not drawing on top of anything, since there's the %?C conditional 13.13.07 # I changed the viewport name, doesn't fix anything 13.14.40 # <[Saint]> I said its ok to layer images, but I never said they'd still be there if you removed a layer. 13.15.24 Quit ygrek_ (Ping timeout: 276 seconds) 13.15.49 # what 13.15.51 # <[Saint]> if you draw overtop, and then remove that layer, anything underneat it is kaput. 13.16.03 # what do you mean "remove" 13.16.29 # I have no idea what you're talking about 13.16.41 # what's wrong with this: https://outpost.fr/tmp/G8q.txt 13.17.29 Nick KotH is now known as lunch (~attila@lou-outside.kinali.ch) 13.17.39 Nick lunch is now known as KotH (~attila@lou-outside.kinali.ch) 13.17.50 # <[Saint]> nothing. 13.18.04 # <[Saint]> apart from questionable ident reuse. 13.18.14 # then what are you on about? 13.19.07 # this is what I have now: https://outpost.fr/tmp/xvo.txt 13.21.25 # <[Saint]> fuck - sorry, I've been misreading the paste and seeing what I wanted to see instead of what was actually there. 13.21.58 # <[Saint]> I'm really sorry, that was terrible. 13.22.04 # :-/ 13.22.22 # how does one even "remove" a layer 13.22.52 # <[Saint]> I swore there was an image being drawn unconditionally. 13.23.24 # <[Saint]> And I thought you were drawing overtop of that conditionally, and then expecting it to still be there when the condition was removed. 13.24.27 # <[Saint]> But I got lost in a jumble of alternate pastebuffers with similar contents. 13.24.58 # <[Saint]> That last paste is fine, but AFAIK it shouldn't matter in what order the viewports are preloaded. 13.25.08 # actually I still have the problem in the video sim when putting cabbiev2 in the theme rotation 13.26.00 # ok, I have no clue 13.26.10 # :( 13.26.20 # <[Saint]> I usually do preload my albumart viewport very early, but only for purely cosmetic reasons. 13.27.06 # <[Saint]> largely governed by the style that existed before viewports were even a thing and placement was done with newlines and spaces 13.27.23 # Build Server message: 3New build round started. Revision e417036, 253 builds, 30 clients. 13.27.25 # copper: ^ fixes your crash 13.29.50 # lemme try 13.31.17 Quit ZincAlloy (Quit: Leaving.) 13.31.17 # now, any other easy crashes to look into before i go onto multi-aa? 13.32.15 # Build Server message: 3Build round completed after 292 seconds. 13.32.50 # <[Saint]> Nothing that I'm aware of, but honestly, I don't believe I'm doing much that's really being considered as "out there" in the way of crazy theme stuff. 13.34.43 # JdGordon: confirmed 13.45.05 Nick teythoon_ is now known as teytoon (~teythoon@mail.jade-hamburg.de) 13.53.05 # kugel: do you remember ever fixing the missing art after switching themes bug? 13.53.23 # didn't I file a bug report about that, and didn't you close it? 13.54.52 # ah, no 13.55.03 # you fixed the backdrop not loading and the FMS art not showing 13.55.27 # i can't remember that no 13.55.42 # FS#12892 13.55.44 # http://www.rockbox.org/tracker/task/12892 3backdrop doesn't load when selecting a new theme that was just copied via USB (bugs, closed) 13.55.51 # FS#12932 13.55.52 # http://www.rockbox.org/tracker/task/12932 3FMS artwork fails to load upon entering the FMS (bugs, closed) 13.56.28 # could it be a similar problem (similar to the FMS art bug)? 13.56.28 # JdGordon: what the heck. look at the indentation 13.56.34 # in your last commit 13.58.15 # err, wtf? 13.59.35 # * gevaerts exchanges JdGordon's tabs for spaces, at a rate of 0.23 spaces per tab 13.59.52 # JdGordon: a bit more care please 13.59.59 # gevaerts: you're clearly scamming him! 14.00.09 # copper: what? I need my commission! 14.02.45 # Build Server message: 3New build round started. Revision 6e701d3, 253 builds, 30 clients. 14.07.04 # Build Server message: 3Build round completed after 260 seconds. 14.13.48 *** Saving seen data "./dancer.seen" 14.18.08 # [Saint]: ok, how would you want to do multi-aa? the current tags don't exactly make sense 14.18.29 # what's "multi-aa"? 14.18.40 # %C is fine, perhaps extendable to checking for different filenames, but Cd and Clnope 14.18.52 # copper: be able to draw more than 1 aa image on the skin 14.19.07 # right now only different sized, but potentially different filenames 14.25.10 Quit pamaury (Remote host closed the connection) 14.41.05 Join amayer [0] (~amayer@mail.weberadvertising.com) 14.42.03 # I'm thinking just %Cx with the same params as %Cl... no real need to split it into two tags 14.42.27 # the new tag is because the way it is drawn is going to need to be changed so %Cd/l will be the old style and %Cx is the new style 15.00.12 Join pamaury [0] (~quassel@rockbox/developer/pamaury) 15.03.08 # kugel: is there a notification for when the albumart handle is fully loaded? 15.04.08 Quit Geoff_ (Ping timeout: 240 seconds) 15.06.47 Nick tchan1 is now known as tchan (~tchan@c-98-220-232-45.hsd1.il.comcast.net) 15.06.55 Quit tchan (Changing host) 15.06.55 Join tchan [0] (~tchan@lunar-linux/developer/tchan) 15.15.10 Quit wodz (Quit: Leaving) 15.25.21 # [Saint]: copper: g#839 15.25.24 # 3Gerrit review #839 at http://gerrit.rockbox.org/r/839 : 3Allow multiple AA images in skins - proof of concept only by Jonathan Gordon 15.38.13 Join einhirn [0] (~Miranda@bsod.rz.tu-clausthal.de) 15.47.52 # It would be even better if the the scaler could handle different display specs (for being able to display AA on the Iaudio remote as well if you use it on their main display already in your theme)... :\ 15.50.40 Join pystar89 [0] (~pystar89@ip-176-199-76-43.unitymediagroup.de) 15.56.13 # JdGordon: tbh, I would prefer to stabilize the skin engine and not add more stuff to it until after the release 16.00.26 Quit fragilematter (Quit: Leaving.) 16.02.04 Join kugel_ [0] (~kugel@rockbox/developer/kugel) 16.05.18 Join fragilematter [0] (~fragilema@unaffiliated/fragilematter) 16.07.52 Join Rower [0] (~husvagn@h176n2-aeg-a11.ias.bredband.telia.com) 16.12.25 Quit kugel_ (Ping timeout: 252 seconds) 16.13.52 *** Saving seen data "./dancer.seen" 16.14.41 Quit kugel (Ping timeout: 260 seconds) 16.15.34 Join n1s [0] (~n1s@c-26d572d5.010-215-7570701.cust.bredbandsbolaget.se) 16.15.37 Quit n1s (Changing host) 16.15.37 Join n1s [0] (~n1s@rockbox/developer/n1s) 16.17.40 Join eahm [0] (~irc@ip72-201-51-181.ph.ph.cox.net) 16.21.36 Quit amayer (Read error: Connection reset by peer) 16.24.56 Join amayer [0] (~amayer@mail.weberadvertising.com) 16.31.16 Join amayer_ [0] (~amayer@mail.weberadvertising.com) 16.32.41 Quit eahm (Remote host closed the connection) 16.33.44 Quit amayer (Ping timeout: 240 seconds) 16.38.57 Quit amayer_ (Read error: Connection reset by peer) 16.40.00 Join amayer_ [0] (~amayer@mail.weberadvertising.com) 16.41.14 Quit mortalis (Ping timeout: 240 seconds) 16.44.57 Quit amayer_ (Read error: Connection reset by peer) 16.45.26 Join ygrek_ [0] (~user@108.59.6.97) 16.45.48 Join amayer_ [0] (~amayer@mail.weberadvertising.com) 16.47.15 Quit pystar89 (Ping timeout: 252 seconds) 16.47.57 Quit amayer_ (Read error: Connection reset by peer) 16.48.59 Join amayer_ [0] (~amayer@mail.weberadvertising.com) 16.57.05 Quit Synergist (Ping timeout: 240 seconds) 17.07.59 Join Geoff_ [0] (~qua@192.3.27.126) 17.13.16 Join pystar89 [0] (~pystar89@ip-176-199-76-43.unitymediagroup.de) 17.22.27 Quit pystar89 (Ping timeout: 252 seconds) 17.29.35 Quit einhirn (Quit: Miranda IM! 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