--- Log for 04.10.114 Server: rajaniemi.freenode.net Channel: #rockbox --- Nick: logbot- Version: Dancer V4.16 Started: 12 days and 0 hours ago 00.04.58 Join franklin [0] (~franklin@cpe-071-071-039-006.triad.res.rr.com) 00.04.58 Nick franklin is now known as [Franklin] (~franklin@cpe-071-071-039-006.triad.res.rr.com) 00.12.47 # <[Franklin]> jhMikeS: do you know if the FS code can handle multiple slashes, like /dir1////dir2/? 00.12.52 # <[Franklin]> so redundant slashes 00.13.27 # <[Franklin]> if so, then relative paths will be relatively ;) easy to implement 00.19.51 # <[Franklin]> also, is there some way to get time in milliseconds? 00.20.44 # <[Franklin]> (from a plugin...) 00.21.24 # <[Franklin]> (without using timers... doesn't work on ipod6g) 00.22.44 Quit ender` (Quit: Patriotism is, fundamentally, a conviction that a particular country is the best in the world because you were born in it... -- George Bernard Shaw) 00.23.28 # <[Franklin]> nope... struct tm only goes to seconds :( 00.23.55 Join chrisb [0] (~chrisb@li482-205.members.linode.com) 00.33.21 Quit einhirn (Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org) 00.35.53 Quit bertrik (Read error: Connection reset by peer) 00.37.06 # [Franklin]: I do know that 00.37.48 # <[Franklin]> jhMikeS: but redundant slashes? 00.38.17 # Runs of separator are treated the same as a single separator 00.38.51 # <[Franklin]> thanks 00.38.57 Nick DormantBrain is now known as SuperBrainAK (~andy@2001:470:8:a61::5f92:59a1) 00.41.40 # also, there's already a function to concat paths without adding redundant separators 00.42.55 # <[Franklin]> which is... 00.42.57 # firmware/common/pathfuncs.c has a bunch of junk 00.43.08 # path_append() 00.43.12 # <[Franklin]> ahh 00.44.30 Join markun [0] (~markun@rockbox/developer/markun) 00.44.34 # stuff like /foo/bar/../baz also work now 00.46.00 # <[Franklin]> well... of course :) 00.47.16 # <[Franklin]> SDL to RB must be easier than GL to RB, right? 00.48.18 # GL := ?? 00.48.28 # <[Franklin]> OpenGL 00.49.06 # Well, if something needs that, I'd expect you'd have to implement the interface 00.49.11 # * [Franklin] might even port SDL to RB to run every game 00.49.15 # <[Franklin]> (SDL game, that is) 00.50.08 # Your best bet for time in milliseconds is really just ticks at this time or using a timer 00.50.23 # <[Franklin]> yeah, that's what I'm falling back to 00.51.00 # current_tick has the time since boot in 10 milliseconds 00.51.34 # but, you can effectively get timing finer than ticks if you dither, distributing an additional tick here and there one enough error accumulates 00.51.56 # <[Franklin]> But really, how hard would a SDL port be? 00.52.00 # <[Franklin]> yes 00.52.16 # what will SDL give you? 00.52.33 # <[Franklin]> the ability to port MANY games 00.52.37 # <[Franklin]> with ease 00.52.49 # that's an illusion 00.53.02 # <[Franklin]> well... yes :) 00.53.18 # <[Franklin]> but it would make a port of an SDL game much easier 00.53.42 # <[Franklin]> ... as long as it doesn't need multiple windows/mouse cursor :) 00.53.53 # SDL only lets you display stuff (from a memory buffer/object) with a simple API; but you still need to render the game into that buffer 00.54.06 # most games use OpenGL for this when combined with SDL 00.54.14 # <[Franklin]> not all, though 00.54.38 # kugel: he's just gotta get busy implmenting the interface in the plugin lib :) 00.54.52 # then these games are not accelerated 00.54.55 # <[Franklin]> so? 00.55.04 # * [Franklin] doesn't care if it runs at .5FPS 00.55.17 # i don't think that's as many games as you think 00.55.18 # you could possibly skip the layer in a real SDL build though 00.55.32 # <[Franklin]> but for now, I'll just try to port Wolf4SDL 00.56.12 # anyway, SDL port is probably doable, given that it can run on simple framebuffers as used in rockbox; but don't expect any game to run at sufficient speeds 00.56.24 # <[Franklin]> well... who cares? :) 00.56.29 # <[Franklin]> it just gotta work 00.57.00 # at least it gives incentive to own a Gigabeat S 00.57.10 # <[Franklin]> LOL 00.58.34 # <[Franklin]> and how about malloc for plugins? 01.03.19 Quit chrisb (Ping timeout: 258 seconds) 01.11.22 Quit [Franklin] (Ping timeout: 260 seconds) 01.12.47 Join [Franklin] [0] (~franklin@cpe-071-071-039-006.triad.res.rr.com) 01.19.23 Join krabador [0] (~krabador@unaffiliated/krabador) 01.21.26 # <[Franklin]> saratoga: G#808 01.21.29 # 3Gerrit review #808 at http://gerrit.rockbox.org/r/808 : 3Fixed disktidy bug and added a couple of new features to disktidy. by Richard Burke 01.22.43 # <[Franklin]> only tested color, but it doesn't even contain the string "foreground" 01.23.44 # <[Franklin]> I hate to say this, but it's good to go :) 01.27.49 Join chrisb [0] (~chrisb@li482-205.members.linode.com) 01.27.56 # <[Franklin]> and g#920 would be nice, too 01.27.59 # 3Gerrit review #920 at http://gerrit.rockbox.org/r/920 : 3Improved CHIP8 iPod keymaps by Franklin Wei 01.33.44 *** Saving seen data "./dancer.seen" 01.35.17 Quit kugel (Ping timeout: 272 seconds) 02.10.34 Nick SuperBrainAK is now known as 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Revision 8b8b854, 255 builds, 33 clients. 11.57.20 Quit jhMikeS (Ping timeout: 260 seconds) 12.02.39 # Build Server message: 3Build round completed after 326 seconds. 12.03.17 Quit wodz (Quit: Leaving) 12.03.58 Join einhirn [0] (~Miranda@p5B0C4D1F.dip0.t-ipconnect.de) 12.08.32 Quit einhirn (Ping timeout: 260 seconds) 12.10.41 Join einhirn [0] (~Miranda@bsod.rz.tu-clausthal.de) 12.13.57 Quit einhirn (Read error: Connection reset by peer) 12.15.52 Join einhirn [0] (~Miranda@p5B0C4D1F.dip0.t-ipconnect.de) 12.16.16 Quit einhirn (Client Quit) 12.16.49 Join einhirn [0] (~Miranda@bsod.rz.tu-clausthal.de) 13.10.46 Quit einhirn (Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org) 13.22.51 Join chrisb [0] (~chrisb@li482-205.members.linode.com) 13.33.58 *** Saving seen data "./dancer.seen" 13.42.23 Quit xorly (Ping timeout: 272 seconds) 13.48.08 Join krabador [0] (~krabador@host143-121-dynamic.252-95-r.retail.telecomitalia.it) 13.48.11 Quit krabador (Changing host) 13.48.11 Join krabador [0] (~krabador@unaffiliated/krabador) 14.05.05 Quit chrisb (Ping timeout: 272 seconds) 14.18.17 Join dfkt [0] (dfkt@unaffiliated/dfkt) 14.22.42 Join bertrik [0] (~quassel@rockbox/developer/bertrik) 14.58.22 Join cmhobbs [0] (~cmhobbs@fsf/member/cmhobbs) 15.06.48 Quit cmhobbs (Ping timeout: 260 seconds) 15.07.16 Join xorly [0] (~xorly@m180.dkm.cz) 15.21.41 Quit pystar89 (Ping timeout: 246 seconds) 15.34.02 *** Saving seen data "./dancer.seen" 15.58.21 Quit pamaury (Quit: No Ping reply in 180 seconds.) 15.59.31 Join pamaury [0] (~quassel@rockbox/developer/pamaury) 16.19.28 Join franklin [0] (~franklin@unaffiliated/franklin) 16.20.03 # foolsh: I'm just gonna port SDL (or a subset of it) 16.20.10 # rather than port it game-by-game 16.20.24 # wolf? 16.20.34 # yeah 16.20.39 # so as a pluginlib 16.20.51 # (though it's huge... 60M sources!) 16.21.14 # it has pretty good doc on porting 16.21.39 # sdl as a library sounds interesting, is there framebuffer support in there some where? 16.21.56 # That would make it highly possible 16.22.01 # hmm... something like it, I guess 16.22.10 # SDL_Flip? 16.22.50 # So bitmapped surfaces are represented by SDL_Surface 16.22.56 # and you call SDL_Flip to draw 16.23.03 # possible? 16.25.02 # I mean, there's nothing that Rockbox REALLY can't do that SDL has 16.25.19 # Maybe relative paths, but that'll be it 16.27.08 # but wait... malloc! 16.29.42 # also, what's the define that rockbox has to distinguish it from other platforms? __ROCKBOX__? 16.30.35 # PLUGIN? 16.30.39 # Not sure 16.30.54 # * franklin will use PLUGIN for now 16.30.57 # Does it even? 16.31.26 # what? 16.31.43 # never mind 16.33.27 # but now, how should I configure it? 16.34.59 # So you're trying to use the configure script from SDL to compile for your target arch? 16.35.06 # yes 16.35.09 # exactly 16.35.18 # or is that the wrong thing to do? 16.36.18 # Itsnot wrong, just It would need headers and functions added to use the functions rockbox has to offer 16.37.27 # Would make sense to me, to try and write a small limited sdl library in rockbox 16.38.12 # SDL depends a lot on the platforms underlying abilities 16.38.30 # yeah 16.38.35 # but how? 16.38.56 # I can write new code, but getting it to compile with the right flags is beyond my area of expertise 16.39.03 # especially AC scripts 16.42.47 Quit kugel_ (Ping timeout: 272 seconds) 16.44.44 # it really depends on what target you're compiling for 16.45.44 # from an x86_64 running linux to arm-elf-eabi running RB 16.45.54 # so how? write a new makefile? 16.46.01 # Well, for the WinCE SDL stuff I'm doing I just patch the Makefile with "+CFLAGS += -O3 -march=armv4 -mtune=xscale" because thats for my target 16.47.22 # You can look in your BUILD directory where you run rockbox/configure from and lok in the Makefile to get an idea 16.48.11 # it will be tuned for the player target's arch you choose 16.52.09 # Which is why I say it would be easier or would make more sense, to import the SDL library little by little into rockbox, as you need parts. Rather than trying to compile the complete sdl library as a stand alone rockbox port 16.52.39 # I don' 16.52.42 # I don't understand 16.53.58 # SDL does a lot of thing now that are dependant on a lot of over head, rockbox is hardcore C on bare metal 16.54.24 # yes 16.54.25 # It would be less trouble to just bring in parts that you eed 16.54.30 # need* 16.54.35 # * franklin wants all of SDL :) 16.54.37 # ;) 16.54.57 # the problem with doing bit by bit is that they depend on each other alot 16.55.39 # I would start with an older version that may help mitigate some of that complexity 16.55.45 # 1.2? 16.55.51 # * franklin was working with 2.0 16.58.04 # I would say yeah 1.2 is a better choice 16.58.22 # ok then 16.58.59 # wow... 1/6 the codebase size 17.00.30 # so what I want to do is have SDL as a pluginlib 17.01.43 # You'll need to rewrite most of the primitives to use rockbox's function right from the start 17.02.19 # wait... ipodlinux? 17.02.24 # there's an ipodlinux port? 17.02.34 Join Catelite` [0] (~Deluge@va-67-237-166-25.dhcp.embarqhsd.net) 17.03.28 # !? 17.03.28 # well sure but if it runs linux then a port's easy, because the overhead is there 17.03.47 # well... what do you expect from an MP3 player? :D 17.04.30 # Or are you talking about the actual linux port to the ipod? 17.04.41 # thats old news son 17.04.57 # no... there's an SDL port for ipodlinux 17.05.06 Quit Catelite (Ping timeout: 245 seconds) 17.05.16 # well sure it linux 17.05.27 # FTW port all the things 17.05.35 # LOL 17.05.41 # hmm... pingus? 17.06.27 # pretty much any game should RUN... but how so is a different question :) 17.06.33 # but sdl doesn't know how to use rockbox's libraries and functions, like it knows linux's 17.06.46 # so there's my job 17.06.50 # write the RB drivers 17.06.55 # right, that's where the porting happens 17.07.13 # perhaps I'll just hijack the ipodlinux port? 17.07.38 # it detects it with arm-*-elf* 17.08.30 # which is too broad 17.12.34 # which is why I feel it should come into the rockbox tree, so the compiler can be tuned by rockbox/configure, and bobs your uncle 17.13.12 # which is what I'm trying 17.13.16 # but how??? 17.14.21 # Oh put it in apps/plugins/lib/sdl for a start 17.14.44 # don't use SDLs build scripts 17.14.50 # * franklin did that 17.14.54 # that's not the way to go about it 17.15.00 # the script I mean 17.15.56 # (moving to lib) 17.16.00 # Look at how the the libraries are use in rockbox, like the pluginlib_ libaries 17.16.51 # then you need to write functions for SDL that use rockbox's functions and libraries 17.17.10 # first I want to build a dummy library 17.17.22 # that makes sense yes 17.18.00 # and a small test.c to see if everthing build and links correctly 17.18.13 # yeah 17.18.28 # but how do I get SDL to build? 17.18.51 # there aren't any multi-file pluginlibs 17.19.03 # create SUBDIRS and edit tools/configure? 17.20.17 Join pystar89 [0] (~pystar89@ip-176-199-76-43.hsi06.unitymediagroup.de) 17.20.23 # It might work that way I'm not the one to know for sure, but there's a really good possibility it will 17.20.29 Join chrisb [0] (~chrisb@li482-205.members.linode.com) 17.20.39 # if sdl is small enough 17.20.42 # dump it all in lib 17.21.21 # yeah, the whole source tree is in plugins/lib/ 17.21.29 # +sdl/ 17.22.36 # then what? there's no SUBDIRS in lib/... create one? 17.22.47 # yeah 17.22.51 # or add all the source files to SOURCES? 17.22.55 # hmm 17.23.00 # which will simplify it a bit 17.24.58 # so there's no need for a separate configure 17.25.12 # Also, I think you may only need src and include from the SDL tree if you want to keep it clean 17.25.27 # true 17.25.33 # but I'll clean it up later 17.25.37 # right don't worry about SDL's build stuff 17.25.59 # oh and the SDL Makefile isn't that huge 17.26.15 # I'll just C+P the SOURCES line from it and modify it a bit 17.26.24 # ... ahh 17.26.32 # SOURCES can't handle wildcards, right? 17.26.38 # argh 17.26.59 # well... time to write a little script 17.29.10 # Maybe you can steal a rockbox.make file from a plugin or demo and modify it for SDL 17.29.22 Join yugioh47 [0] (IceChat77@cpe-74-67-97-26.stny.res.rr.com) 17.29.31 # Hi, i've got serveral probems with sansa fuzen+ rockbox 17.29.42 # foolsh: hmm? 17.30.00 # like what do u mean? 17.30.15 # * franklin was addressing foolsh 17.30.23 # oh ok 17.30.27 # yugioh47: what is your problem? 17.30.31 Nick franklin is now known as [Franklin] (~franklin@unaffiliated/franklin) 17.32.00 # [Franklin]: I probably mean I've been up all night a think of silly things 17.32.15 # <[Franklin]> sleep! 17.32.37 # there are some folders don't show up on rockbox from the pc to the sansa fuzen+ rockbox, as well when i turn on sansa fuzen+ rockbox. viewer that folder doesn't show up on i turn on the hardware. 17.32.53 # <[Franklin]> fuzen+? 17.32.57 # yes 17.32.58 # <[Franklin]> fuze+, you men? 17.33.09 # yes 17.33.30 Nick maraz_ is now known as maraz (maraz@kapsi.fi) 17.33.30 # <[Franklin]> what's the folder called? 17.33.40 # <[Franklin]> folders starting with . are hidden by default 17.33.47 # eq, viewer 17.34.03 *** Saving seen data "./dancer.seen" 17.34.15 # well the eq folder sure doesn't show up 17.34.36 # or to save to *.cfg 17.35.04 # <[Franklin]> .rockbox? 17.35.08 # yes 17.35.12 # yugioh47: Windows or Linux on the PC/ 17.35.19 # windows 17.35.19 # <[Franklin]> then set show files to all 17.35.20 # ?* 17.35.33 # <[Franklin]> under .rockbox/ ? 17.35.53 # <[Franklin]> Set Settings->General->File View->Show Files to all 17.36.20 # i've done that. there is no eq folder on windows 17.36.57 # <[Franklin]> so what directory? 17.37.10 # equilzer folder 17.37.21 # <[Franklin]> what path? 17.37.30 # .rockbox/ 17.37.39 # <[Franklin]> so it shows up on the player? 17.37.45 # nope 17.37.51 # <[Franklin]> can you see .rockbox? 17.37.55 # yes 17.38.12 # <[Franklin]> then under .rockbox should be eqs/ 17.38.23 # there isn't 17.38.31 # <[Franklin]> from where? 17.38.39 # .rockbox/ 17.38.52 # <[Franklin]> no, player or pc? 17.39.03 # player 17.39.16 # <[Franklin]> what else is under .rockbox/? 17.39.35 Join kugel [0] (~kugel@rockbox/developer/kugel) 17.39.39 # the folder called eq wasn't created. 17.39.55 # <[Franklin]> but you can see it on pc? 17.40.06 # when i installed that rockbox. no 17.40.18 # <[Franklin]> did you unmount/eject properly? 17.40.28 # yes i did that 17.41.32 # <[Franklin]> so you can see eqs/ on PC but not on the player? 17.41.44 # neither 17.42.14 # [Franklin]: I'll be going to sleep soon, but the Makefile does need some rockbox.make style CFLAGS, OBJS, paths and stuff to compile right, which is what I meant about stealing a rockbox.make file from a plugin, maybe like doom or something 17.42.28 # o/ 17.42.36 Quit foolsh (Quit: foolsh) 17.43.24 # bbs franklin. i'm going to have launche 17.43.38 # * [Franklin] waves goodbye 17.44.03 Join stickyb1t [0] (~egon@host86-172-100-13.range86-172.btcentralplus.com) 17.44.37 # <[Franklin]> so how do I get the build system to build multi-file pluginlibs? 17.45.12 Join Catelite [0] (~Deluge@va-67-237-166-25.dhcp.embarqhsd.net) 17.45.12 Quit Catelite (Changing host) 17.45.12 Join Catelite [0] (~Deluge@Powder/Staff/Catelite) 17.48.25 # <[Franklin]> ahh... edit plugins.make? 17.48.40 Quit Catelite` (Ping timeout: 260 seconds) 17.52.21 # * [Franklin] thinks he's got it 17.52.21 Quit Xyem (Ping timeout: 240 seconds) 17.53.00 Join Xyem [0] (xyem@li193-64.members.linode.com) 17.59.53 # i'm back 18.00.38 # is this probem going to be fixed? 18.03.13 Quit [Franklin] (Ping timeout: 272 seconds) 18.03.29 Join [Franklin] [0] (~franklin@cpe-071-071-039-006.triad.res.rr.com) 18.04.07 # when i plugin the fuze+ into pc viewer folder shows up. when unplug it from the pc folder called viewer isn't showing up when i turn on the fuze+ 18.06.02 # it might depend on where you're putting it, exactly? 18.06.24 # some mp3 players do freaky stuff to make folders, just placing one yourself might not be good enough 18.06.31 # i'm not putting folder any place 18.08.24 # it's in ./rockbox/plugins. that's where the folder belongs 18.09.09 # plus the other plugins don't show up. at least not all plugins 18.11.18 # there isn't a bug tracker for fuse+? 18.11.45 # right. it's unstable 18.14.01 # plus i don't know what web sites to go to for the bug tracker 18.15.46 # <[Franklin]> yay! I can get it to build 18.15.47 # <[Franklin]> ... which means very little 18.16.35 # ok 18.18.36 # also the boot loader isn't exectly fix for install ment for updates 18.22.37 Quit kugel (Remote host closed the connection) 18.22.44 Join kugel [0] (~kugel@91.65.145.38) 18.22.44 Quit kugel (Changing host) 18.22.44 Join kugel [0] (~kugel@rockbox/developer/kugel) 18.33.32 Quit stickyb1t (Ping timeout: 260 seconds) 18.46.03 # <[Franklin]> YAY!!! it builds with no errors! :D 18.46.19 # ok 18.46.27 # <[Franklin]> but it doesn't do anything :) 18.46.35 # <[Franklin]> (my SDL port) 18.46.47 # <[Franklin]> now to write the Rockbox drivers 18.47.00 # good 18.47.30 # <[Franklin]> hmm... I'll start with the video driver 18.47.35 # <[Franklin]> so I get some feedback 18.47.47 # is this for the fuze=? 18.47.57 # fuze+? 18.48.37 # <[Franklin]> no... something else altogether ;) 18.49.33 # ok. so i will have to update the fuze+ after you fix the errors for fuze+. right? 18.50.05 # * [Franklin] doesn't know a thing about the fuze 18.50.17 # <[Franklin]> hmm... weird 18.50.21 # <[Franklin]> it's not building the SDL lib 18.51.03 # i will test it. give you feedback 18.51.48 # <[Franklin]> sorry, it's not anywhere close to being ready to even test :) 18.52.02 # <[Franklin]> give it a month to forever, and it should be done :) 18.52.04 # ok 18.52.18 # <[Franklin]> ;) 18.52.31 Quit kugel (Remote host closed the connection) 18.52.37 Join kugel [0] (~kugel@rockbox/developer/kugel) 18.52.58 # i sure hope that you fix the the program to create eq and to have viewer folders and plugings fixed. 18.53.37 # <[Franklin]> wait, what's the problem again? 18.54.19 # the folders aren't showing up or being created. 18.54.29 # <[Franklin]> what folders? 18.54.57 # * [Franklin] is doing 3 things at once 18.55.39 # eq isn't being created. and viewer folder on the rockbox/plugins aren't showing up 18.55.54 # <[Franklin]> you mean /.rockbox/rocks/viewers? 18.56.01 # yes 18.56.20 # <[Franklin]> can you see the plugins? From the root menu, go to plugins, then games for example 18.56.28 # <[Franklin]> BTW, what version is this? 18.58.32 # 7c20d8f-140928 that's the version. 18.58.46 # <[Franklin]> which is pretty recent 18.58.56 # <[Franklin]> hmm... I have no idea 18.59.06 # <[Franklin]> maybe ask pamaury, its his port 18.59.23 # ok 19.00.04 Quit kugel (Ping timeout: 272 seconds) 19.01.29 # do u mean it's his part not port? 19.03.04 # <[Franklin]> no, I mean port 19.03.14 # ok 19.04.03 Quit krabador (Quit: Sto andando via) 19.06.22 Join stickyb1t [0] (~egon@host86-172-100-13.range86-172.btcentralplus.com) 19.10.33 Quit yugioh47 (Quit: Download IceChat at www.icechat.net) 19.13.03 # * pamaury sees he was summoned 19.14.12 # <[Franklin]> pamaury: yugio47 has already left 19.14.17 # what is the problem ? 19.14.28 # * [Franklin] couldn't understand :) 19.14.31 # <[Franklin]> read the logs 19.15.21 # I can't understand either 19.15.36 # <[Franklin]> LOL 19.15.42 # <[Franklin]> something about eqs and viewers... 19.16.21 # something about the program to create eq, do we have a plugin for this , 19.16.45 # ? 19.17.11 # * [Franklin] thinks it's built-in to the settings 19.17.22 # <[Franklin]> Save EQ preset 19.17.24 # ah, right 19.17.46 Quit stickyb1t (Ping timeout: 245 seconds) 19.18.06 # i'll have a look later, anyway it doesn't look fuze+ specific 19.21.05 Join krabador [0] (~krabador@unaffiliated/krabador) 19.22.00 Quit dfkt (Ping timeout: 244 seconds) 19.23.48 # <[Franklin]> yeah 19.23.52 # * [Franklin] thought so 19.28.47 # <[Franklin]> is there a malloc for plugins? 19.34.01 # <[Franklin]> argh... just one file is erroring out 19.34.03 # <[Franklin]> malloc 19.34.06 *** Saving seen data "./dancer.seen" 19.41.47 Join jhMikeS [0] (~jethead71@rockbox/developer/jhMikeS) 19.44.44 # <[Franklin]> 1000 lines of warnings 19.44.47 # <[Franklin]> and 4 errors 19.45.49 Join rela [0] (~x@pdpc/supporter/active/rela) 19.55.06 Nick megal0maniac is now known as Guest17309 (~megal0man@ti-224-254-30.telkomadsl.co.za) 19.55.06 Quit Guest17309 (Killed (tepper.freenode.net (Nickname regained by services))) 19.55.10 Join megal0maniac [0] (~megal0man@105.229.251.59) 19.55.21 # [Franklin]: there's a malloc somewhere in pluginlib 19.58.36 # <[Franklin]> where? 19.58.36 # * [Franklin] forgets SDL for now 19.58.36 # <[Franklin]> and works on XRick 19.59.12 # <[Franklin]> and wolf 20.00.06 Quit megal0maniac (Killed (sinisalo.freenode.net (Nickname regained by services))) 20.00.10 Join megal0maniac [0] (~megal0man@105.229.167.35) 20.01.31 # Ah, it's in /lib 20.01.37 # look for tlsf 20.03.26 # <[Franklin]> ahhhh 20.04.32 Quit megal0maniac (Ping timeout: 260 seconds) 20.11.20 Join megal0maniac [0] (~megal0man@105.229.167.35) 20.14.02 Quit bluebrother (Disconnected by services) 20.14.08 Join bluebrother [0] (~dom@rockbox/developer/bluebrother) 20.16.35 Quit fs-bluebot (Ping timeout: 260 seconds) 20.22.56 Join fs-bluebot [0] (~fs-bluebo@g231121137.adsl.alicedsl.de) 20.27.29 Join cmhobbs [0] (~cmhobbs@fsf/member/cmhobbs) 20.32.47 Join dfkt [0] (dfkt@unaffiliated/dfkt) 20.34.06 Join kugel [0] (~kugel@rockbox/developer/kugel) 20.34.42 Join Catelite` [0] (~Deluge@va-67-237-166-25.dhcp.embarqhsd.net) 20.36.39 Quit Catelite (Ping timeout: 260 seconds) 20.44.39 Quit kugel (Remote host closed the connection) 20.44.43 Join kugel_ [0] (~kugel@rockbox/developer/kugel) 20.51.31 Quit chrisb (Ping timeout: 245 seconds) 21.00.22 Join krabador_ [0] (~krabador@host143-121-dynamic.252-95-r.retail.telecomitalia.it) 21.00.43 Quit krabador (Quit: Sto andando via) 21.00.44 Quit krabador_ (Read error: Connection reset by peer) 21.01.26 Quit kugel_ (Remote host closed the connection) 21.01.53 Quit shmibs (Ping timeout: 246 seconds) 21.03.16 Quit rela (Ping timeout: 244 seconds) 21.03.43 Quit mc2739 (Ping timeout: 260 seconds) 21.04.46 Join kugel [0] (~kugel@rockbox/developer/kugel) 21.09.15 Join mc2739 [0] (~mc2739@rockbox/developer/mc2739) 21.10.38 Join shmibs [0] (~shmibs@198.52.217.65) 21.16.34 Join krabador [0] (~krabador@unaffiliated/krabador) 21.16.47 Quit krabador (Read error: Connection reset by peer) 21.19.18 Join krabador [0] (~krabador@unaffiliated/krabador) 21.34.08 *** Saving seen data "./dancer.seen" 22.08.38 Join Aldem [0] (~Aldem@unaffiliated/aldem) 22.19.10 Quit mc2739 (Ping timeout: 272 seconds) 22.19.52 Join mc2739 [0] (~mc2739@rockbox/developer/mc2739) 23.10.35 Quit Aldem (Quit: Leaving) 23.24.57 Nick DormantBrain is now known as SuperBrainAK (~andy@2001:470:8:a61::5f92:59a1) 23.33.19 Join stickyb1t [0] (~egon@host86-172-100-13.range86-172.btcentralplus.com) 23.34.11 *** Saving seen data "./dancer.seen" 23.43.20 Quit stickyb1t (Quit: Konversation terminated!) 23.45.20 Join chrisb [0] (~chrisb@li482-205.members.linode.com) 23.49.42 Quit steffengy (Read error: Connection reset by peer) 23.49.54 Join steffengy [0] (~quassel@p57B49B25.dip0.t-ipconnect.de) 23.51.23 Quit dfkt (Remote host closed the connection)