--- Log for 17.12.116 Server: verne.freenode.net Channel: #rockbox --- Nick: logbot Version: Dancer V4.16 Started: 10 days and 15 hours ago 00.01.53 # __builtin: it's fixed thanks 00.12.49 # <__builtin> alright, I'll test the new one and see 00.16.32 # <__builtin> out of curiosity, what was the bug? 00.18.33 # Bilgus: How about "Don't wake backlight upon...". Or "Stay backlight upon..." though that use of stay (verb transitive) may be unfamiliar to non-native speakers. 00.21.38 Quit skapazzo (Quit: Lost terminal) 00.22.11 Quit dfkt (Ping timeout: 250 seconds) 00.24.44 Join Bray90820_ [0] (~bray90820@173-25-204-30.client.mchsi.com) 00.27.07 Quit Bray90820 (Ping timeout: 250 seconds) 00.29.59 # <__builtin> Bilgus: the prompt to "save changes" seems unnatural and does not mesh well with the rest of rockbox 00.30.16 # <__builtin> also it can be accidentally skipped on the ipod with the scroll wheel by accident 00.32.22 *** Saving seen data "./dancer.seen" 00.32.27 # __builtin: Re the puzzles DA, I've restored the installation but cannot reproduce. 00.32.45 # <__builtin> chrisjj: that is very odd 00.34.10 # <__builtin> Bilgus: the backlight still turns on when I have "Volume" enabled, selective backlight enabled and then scroll on the WPS screen to change the volume 00.36.05 # Procedure was: Plugins>Games>puzzles>Untangled. Press various buttons to no effect, until pressed Home showed Puzzles menu. Pressed unknown key/selected unknown menu entry. Got Data Abort. 00.36.18 # <__builtin> can you play the games though? 00.36.42 # Untangle responds to no other buttons. "Extensive Help" says nothing. 00.36.55 # <__builtin> untangle is known not to work due to control issues and "Extensive Help" hasn't been written yet 00.38.12 # <__builtin> does Untangle work with the "Solve" option, though? 00.38.23 # <__builtin> i.e. choose "Solve" after pausing untangle 00.40.42 # Yes. 00.40.57 # Mines mvoe #1 gave Fatal Error. 00.41.33 # <__builtin> I'm aware of that one, does Cube crash if you set it to "Icosahedron" under "Game Type"? 00.46.42 Quit pamaury (Ping timeout: 252 seconds) 00.47.34 # FATAL ERROR 00.47.58 # Game list is reverse lexicographic. 00.48.04 # <__builtin> sorry? 00.48.48 # <__builtin> What "game list?" The "Game Type" menu? 00.49.20 # "Choose game" Select game 'Undefined instruction' ... and the backlight went out before I could read more. 00.49.39 # I can find no button to wake the backlight. 00.50.22 # <__builtin> I'll see if I can debug it locally 00.50.26 # Not even reset + power-on! 00.50.48 # <__builtin> is there a hard reset on the ZEN apart from that? 00.52.01 # There's the one reset (pinhole). No response. 00.52.33 # <__builtin> remove the battery? 00.52.55 # Requires surgery :-) 00.55.26 # Connecting charger does show the usual charging LED pulse, but not the usual LCD icon. 00.55.54 Quit ender` (Quit: Computers are terrific - they beget terror.) 00.56.27 # "What "game list?"" The list of games starting with Untangled at top. 00.59.34 # <__builtin> that is very strange 00.59.39 # <__builtin> it ought to be alphabetical 01.00.17 # It is - just in reverse :-) 01.02.10 # FTR, this is device is 8Gb, unit "G" 01.02.33 # Now back from the dead. Plugging USB to PC woke it. 01.03.28 # Never seen RB "Undefined instruction" before. Hopes to never see it again :-) 01.05.55 Quit Senji (Ping timeout: 248 seconds) 01.06.15 # __builtin: Does that White Screen of Crash terminate all execution? Or can some wayward process proceed to e.g. hang the LCD? 01.06.31 # <__builtin> yeah, it halts the CPU afaik 01.08.55 # Is that what "bt end" means? 01.15.53 # <[Saint]> No. 01.16.23 # <[Saint]> That is stating that it reached the end of the backtrace it printed when it shit the bed. 01.16.57 # Thanks. 01.17.55 # Puzzles; another crash. On 'Choose game' menu, unplugged charger, "Prefetch abort at FFFFFF844". 01.18.31 # <__builtin> that's even weirder... the menu code is rockbox core code 01.19.11 # <__builtin> it smells like a stack overflow to me 01.19.56 # <__builtin> I also have no idea how it could possibly be displaying the menu in reverse order 01.21.20 # Another: On "Choose game", unplugged and plugged charger, pressed Home, got "Undefined instruction pc:6838DC88" 01.21.55 # I should say this device has been problem free on both OF and Rockbox non-puzzles. 01.23.57 # And I should say I am seeing subtle differences w.r.t. Amaury's zen_lcd fix build, so... does this build have that fix? 01.24.13 # <__builtin> I don't believe so 01.24.25 # <__builtin> it's from a rather old base 01.25.47 # OK, then probably this build is not ZEN-safe, puzzles aside. 01.26.17 Join PurlingNayuki [0] (~Thunderbi@114.255.40.10) 01.26.25 # And indeed I just got a Prefetch abort pc:FFFFFB44 outside puzzles. 01.27.16 # <__builtin> well, looks like it's not a puzzles bug specifically 01.28.32 # <__builtin> I'll fix some things, rebase it, and then build another one 01.28.57 # pamaury: did you commit your ZEN lcd fix? 01.29.21 # <__builtin> I believe it's committed but the build I gave you is not up-to-date 01.30.23 Quit PurlingNayuki (Ping timeout: 250 seconds) 01.31.24 # I'd send you a screenshot of the reversed list ... except teh screenshot trigger causes a crash. 01.32.10 # I don't believe a ZEN LCD fault can reverse a list. The characters are not inverted! :-) 01.40.34 # __builtin: I could see little sense in the navigation. I think a regular menu structure would be much better. 01.40.45 # <__builtin> what do you mean? 01.41.54 # 'puzzles' would show a sub-menu of games, ideally with "Recent game: xxx" at top. On and In any game, Submenu would operate. 01.42.22 # And every game would start by showing the Quick Help. Currently without this the player doesn't know the game objective. 01.43.48 # And when in a game, Home would return to whence it game. Currently it goes to the game's sub-menu! 01.44.29 # <__builtin> well, that kind of makes sense, how else are you suggesting it should work? 01.45.28 # "how else"? I don't understand. I'm suggesting the navigation works not as currently, but as I suggested. 01.45.51 # You mean What other aspects do I suggest be changed? 01.45.53 # <__builtin> I'm not sure what you mean by "return to whence it game" 01.45.58 # Ah. 01.46.48 # In a normal menu tree, some back/up/return/exit/close function does a Return i.e. puts you to the place you came from. 01.47.21 # <__builtin> well that wouldn't work, because after choosing a game from the initial menu you could never go to the game menu 01.47.36 # I think this should be what each game's Exit command does. 01.47.51 # I think the best virtual key for this is RB Home. 01.48.16 # RB Home currently goes down a level - into game options - not up in to the game list. 01.48.45 # Having gone down, you have to choose Quit, which goes up two levels. 01.48.48 # <__builtin> to go back to the game list you need to choose "Select Another Game" 01.49.07 # Quite. 01.50.06 # Like MS Word having a command to Select Another Application. 01.50.20 # <__builtin> there's simply no other way 01.51.17 # How about Home returns to the menu of games? And only Submenu goes down to the submenu of options. 01.51.40 # <__builtin> the issue is that my keymaps only have one button that is designed to be used as a "back" or "pause" button 01.52.01 # Oh. 01.52.46 # __builtin: Ill do some more testing, thats why I need more targets 01.54.26 # what do you suggest instead of the save prompt? 01.54.33 # OK, and the reason it does not go back from"Puzzles menu" is... ?? 01.54.45 # <__builtin> Bilgus: well, just returning ought to save it 01.55.01 # easy enough 01.55.22 # <__builtin> Bilgus: I understand the motivation for adding it, but it wouldn't be consistent with the other settings 01.56.29 # only problem there is I then need to use a static var to allow user to cancel I'll work on it in the next day or two and let you know 02.01.32 # __builtin: if you select 'Disable unknown' does the scroll wheel still activate the backlight? 02.04.09 # <__builtin> let me check 02.05.22 # <__builtin> (my builds are really slow) 02.05.35 # <[Saint]> candidate for most convoluted rockbox 'client' ever. 02.05.35 # <[Saint]> raspberry pi, pifm, warble/librockbox, existing FM stereo hardware - lol 02.06.14 # <[Saint]> might pave the way for the first 'ladies and gentlemen mail' that involves getting sound on someone else's hardware by force. 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