--- Log for 08.05.122 Server: tantalum.libera.chat Channel: #rockbox --- Nick: rb-logbot Version: Dancer V4.16 Started: 4 days and 21 hours ago 00.25.13 Quit massiveH (Quit: Leaving) 00.58.18 *** Saving seen data "./dancer.seen" 02.58.19 *** No seen item changed, no save performed. 03.43.59 Join ZincAlloy [0] (~Adium@ip5f5abcae.dynamic.kabel-deutschland.de) 04.18.59 Join lebellium [0] (~lebellium@2a01cb04012c0900c480511deea4a7b3.ipv6.abo.wanadoo.fr) 04.29.37 Quit woffs (Quit: Gateway shutdown) 04.30.40 Join woffs [0] (3cd46299b2@woffs.de) 04.55.53 Join munkis [0] (~mendel_mu@ool-ae2cb229.dyn.optonline.net) 04.58.22 *** Saving seen data "./dancer.seen" 05.54.33 Quit yang (Quit: ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ) 06.58.26 *** Saving seen data "./dancer.seen" 07.12.59 Quit mrkrisprolls (Quit: Tchussss!) 08.55.53 Join TheLemonMan [0] (~lemonboy@irssi/staff/TheLemonMan) 08.58.27 *** Saving seen data "./dancer.seen" 09.52.08 Join othello7 [0] (~othello7@pool-100-36-135-104.washdc.fios.verizon.net) 10.04.50 # Hello everyone. I'm not sure if I understand this correctly. I'm trying to port my game to rockbox, but it appears to contribute you have to do so under your real name. This would not be an option for me so either I would have to remain a separate fork or possibly get someone else to submit the code. Is this correct? 10.10.48 Join mrkrisprolls [0] (mrkrisprol@mrkrisprolls.orange.ircnow.org) 10.34.17 # othello7: the short answer is yes. 10.34.34 Quit othello7 (Remote host closed the connection) 10.34.51 # othello7: we need accurate attribution for copyright, and perhaps more importantly, CYA purposes. 10.34.56 Join othello7 [0] (~othello7@pool-100-36-135-104.washdc.fios.verizon.net) 10.37.33 # ah, that's a shame. still not entirely sure on the reasoning as this has been on a todo https://www.rockbox.org/wiki/WhyRealNames but thank you for the clarification. is there a long answer I should be aware of? 10.40.32 # longer answer is that we've had legal problems in the past, noticably over contributed games, and as there's no legal "rockbox organization" the powers that be start targeting whoever is convenient. 10.41.42 # I don't recall if we necessarily have to publicly post your real name (eg in the credits file and in source code) as long as we have a record of the psuedonym -> real name in case that ever becomes important. 10.58.30 *** Saving seen data "./dancer.seen" 11.04.42 # _bilgus: do you recall?????? 11.04.55 # ... wtf was with those multiple ?? 11.12.24 # ah, that's actually an understandable explanation. My source is GPL, so maybe someone else can grab it once it's done. One of the things that would be cool is if you could distribute "rockbox binaries" and have people install them easier than compiling from source. 11.13.47 # like with rockbox utility ? 11.20.57 # othello7: https://www.rockbox.org/daily.shtml 11.21.18 # for all targets we consider "usable" 11.21.34 # including manuals and voice files in a dozen languages. 11.25.48 Quit othello7 (Read error: Connection reset by peer) 11.26.06 Join othello7 [0] (~othello7@pool-100-36-135-104.washdc.fios.verizon.net) 11.28.11 # I'm not sure I understand what you're trying to convey. I was thinking in the context of if I couldn't get my code into the official project which doesn't seem unlikely especially as it's super messy 11.28.45 # why would a project offer unofficial/custom binaries ? 11.29.18 # there are alternatives, like having your game in the official version 11.29.57 # but like I said, if one couldn't get their game in the official version how could they distribute it other than require people to build their fork? 11.30.19 # no other way, that is correct 11.34.10 # ok. so once I finish work on my plugin what would be the recommended way of proceeding to try to get it in? (while remaining othello7) 11.47.44 # every scenario starts with uploading a patch for review 12.56.49 Quit othello7 (Remote host closed the connection) 12.57.11 Join othello7 [0] (~othello7@pool-100-36-135-104.washdc.fios.verizon.net) 12.58.32 *** Saving seen data "./dancer.seen" 13.19.17 Quit othello7 (Quit: Leaving) 13.30.36 Quit Bobathan (Quit: ZNC 1.8.2+deb2+b1 - https://znc.in) 13.32.15 Join Bobathan [0] (~admin@cpe-65-29-248-157.wi.res.rr.com) 13.56.01 # <_bilgus> speachy I don't think we've ever done otherwise but I'd argue that for a plugin it isn't near as importnat and if it came down to it we could remove an offending plugin if needed but I'd just say I'll take responsibility for it if need be 13.59.10 # <_bilgus> I think though we were discussing at one point since the bins aren't truly independent of the compile they aren't under the same purview but IANAL 14.11.38 Part munkis (Leaving) 14.12.23 Join munkis [0] (~mendel_mu@ool-ae2cb229.dyn.optonline.net) 14.58.35 *** Saving seen data "./dancer.seen" 15.04.39 # ., 15.04.56 Quit Serke_ (Remote host closed the connection) 15.12.11 Quit tomato (Ping timeout: 256 seconds) 15.19.57 Join tomato [0] (~tomato@user/tomato) 15.24.29 Quit TheLemonMan (Quit: Lost terminal) 16.53.37 Quit munkis (Ping timeout: 256 seconds) 16.58.37 *** Saving seen data "./dancer.seen" 17.10.31 # <__builtin> what we've done in the past with imported sources was to attribute it to the "Quake team", etc. 17.19.55 Quit lebellium (Quit: Leaving) 17.20.31 # <__builtin> so that may be an option here, although usually the person doing the port _to rockbox_ is attributed by name in CREDITS 18.11.56 Join munkis [0] (~mendel_mu@ool-ae2cb229.dyn.optonline.net) 18.37.52 Quit ZincAlloy (Quit: Leaving.) 18.38.05 Join ZincAlloy [0] (~Adium@2a02:8108:943f:d824:c490:48a6:10b9:fc) 18.42.33 Quit ZincAlloy (Ping timeout: 248 seconds) 18.58.39 *** Saving seen data "./dancer.seen" 19.01.32 Join Piece_Maker [0] (~eddie@cpc95746-bolt17-2-0-cust360.10-3.cable.virginm.net) 20.58.40 *** No seen item changed, no save performed. 22.58.43 *** No seen item changed, no save performed. 23.40.35 Quit Piece_Maker (Quit: ZNC 1.8.2 - https://znc.in) 23.41.41 Join Piece_Maker [0] (~eddie@cpc95746-bolt17-2-0-cust360.10-3.cable.virginm.net)