--- Log for 18.05.122 Server: tantalum.libera.chat Channel: #rockbox --- Nick: rb-logbot Version: Dancer V4.16 Started: 14 days and 21 hours ago 00.22.17 Join ZincAlloy [0] (~Adium@ip5f5abcae.dynamic.kabel-deutschland.de) 00.23.17 Quit ZincAlloy (Client Quit) 01.03.27 *** Saving seen data "./dancer.seen" 02.01.24 Quit Blackwolfster (Ping timeout: 246 seconds) 02.01.24 Quit __builtin (Ping timeout: 246 seconds) 02.06.31 Join Romster [0] (~romster@user/romster) 03.03.30 *** Saving seen data "./dancer.seen" 03.04.02 Join glitchapp [0] (~glitchapp@2a01:c22:3530:3a00:64b0:c8d3:ca0:5d35) 03.04.28 # hello, I have a question about the source of the levels in the sokoban game plugin: where do they come from? are they original? 03.10.29 # I have another question: there a plugin for Lua, is it possible or planned to add support for löve2d framework so that löve games can be added to the firmware? 05.03.34 *** No seen item changed, no save performed. 05.08.59 Quit glitchapp (Quit: Verlassend) 05.26.58 Quit kugel (Ping timeout: 260 seconds) 06.51.13 Join cockroach [0] (~blattodea@user/cockroach) 07.03.35 *** Saving seen data "./dancer.seen" 07.05.04 Join kugel [0] (~kugel@ip4d164361.dynamic.kabel-deutschland.de) 08.45.45 Quit amk (Remote host closed the connection) 08.46.38 Join amk [0] (~amk@109.255.169.126) 08.56.20 Quit Piece_Maker (Ping timeout: 260 seconds) 09.03.38 *** Saving seen data "./dancer.seen" 09.16.23 Join massiveH [0] (~massiveH@ool-4a5862ee.dyn.optonline.net) 10.44.02 Quit massiveH (Quit: Leaving) 11.03.41 *** Saving seen data "./dancer.seen" 11.05.54 Join Piece_Maker [0] (~eddie@cpc95746-bolt17-2-0-cust360.10-3.cable.virginm.net) 12.40.18 Join ZincAlloy [0] (~Adium@2a02:8108:943f:d824:a923:252e:bf12:8dd2) 13.03.43 *** No seen item changed, no save performed. 15.00.40 Join lebellium [0] (~lebellium@2a01cb04012c0900b810b989c1357a18.ipv6.abo.wanadoo.fr) 15.03.45 *** No seen item changed, no save performed. 15.21.58 # <_bilgus> doubt glitchapp will see this but, I originally had a look at love2d when I started adding drawing primitives to lua unfortunately love2d has a lot of floating point math huge memory requirements and lua is horrible about wasting ram loading modules, it might be possible to bring in a subset of love2d but not without major caveats 15.40.52 Quit hombrelaser (Read error: Connection reset by peer) 15.47.52 Join hombrelaser [0] (~my@user/hombrelaser) 17.03.46 *** Saving seen data "./dancer.seen" 17.12.46 Join benjaoming [0] (~benjaomin@37.139.19.237) 17.15.36 Quit benjaoming (Client Quit) 17.16.17 Join benjaoming [0] (~benjaomin@37.139.19.237) 17.16.40 Quit benjaoming (Client Quit) 17.17.12 Join benjaoming [0] (~benjaomin@37.139.19.237) 17.45.01 Quit ZincAlloy (Quit: Leaving.) 17.58.59 Quit lebellium (Ping timeout: 240 seconds) 18.02.28 Quit benjaoming (Quit: ZNC - https://znc.in) 19.03.47 *** Saving seen data "./dancer.seen" 19.29.29 Quit Piece_Maker (Ping timeout: 248 seconds) 21.03.49 *** Saving seen data "./dancer.seen" 23.03.51 *** No seen item changed, no save performed.