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Rockbox mail archiveSubject: Re: Building win32 simulator under linuxRe: Building win32 simulator under linux
From: Bill Napier <napier_at_pobox.com>
Date: 30 Jul 2002 12:54:36 -0400 On Tue, 30 Jul 2002 09:19:38 +0200 (MET DST), Daniel Stenberg <daniel_at_haxx.se> said: > On Tue, 16 Jul 2002, Björn Stenberg wrote: >> Bill Napier wrote: > So I bit the bullet and got a cross compiled >> build of a win32 simulator > under Linux (build under linux, run >> under windows) >> >> Could you document how you did that? I'd like to run automated >> builds of the win32 simulator too. > I'd like to second Björn's request. I wrote up the automated test > builds we have today, and adding automatic Windows builds under > Linux would be a good addition. I responded to Björn in a personal reply. I'll include what I sent to him here as well (since it seems more people want to know more details): (BTW - the patches are most certainly out of date. I could regenerate them, but for the most part they are pretty small changes). ---- Begin included mail ----- Certainly! I posted this to the list but it may have gotten overlooked since it was posted while you were on vacation. It includes a short description of what I had to do, the makefile I had to create and a short patch to comment out some includes. The makefile and the patch are certainly out of date, so I'll include new versions of those in this mail as well. BTW - I had to remove the old version of the uisimulator/win32/makefile to use my version instead (The two aren't really compatiable). As for installing the mingw32 compiler and libraries, I just "apt-get"'ed the mingw32 and mingw32-runtime packages (the runtime is really just the "w32api" include files and libraries). I'm sure they could be built, but I didn't want to play around with building them. Bill ----- Begin uisimulator/win32/Makefile ------ ############################################################################ # __________ __ ___. # Open \______ \ ____ ____ | | _\_ |__ _______ ___ # Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / # Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < # Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ # \/ \/ \/ \/ \/ # $Id: Makefile,v 1.45 2002/06/27 00:25:19 zagor Exp $ # # Copyright (C) 2002 by Daniel Stenberg <daniel_at_haxx.se> # # All files in this archive are subject to the GNU General Public License. # See the file COPYING in the source tree root for full license agreement. # # This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY # KIND, either express or implied. # ############################################################################ APPDIR = ../../apps RECDIR = $(APPDIR)/recorder PREVAPPDIR= .. FIRMWAREDIR = ../../firmware DRIVERS = $(FIRMWAREDIR)/drivers COMMON = $(FIRMWAREDIR)/common LIBMADDIR = $(PREVAPPDIR)/common/libmad CC = i586-mingw32msvc-gcc WINDRES = i586-mingw32msvc-windres RM = rm -f DEBUG = -g # where to put all output files OBJDIR = . TARGET = $(OBJDIR)/rockboxui #DISPLAY = -DHAVE_LCD_CHARCELLS DISPLAY = -DHAVE_LCD_BITMAP #KEYPAD = -DHAVE_PLAYER_KEYPAD KEYPAD = -DHAVE_RECORDER_KEYPAD DEFINES = -DHAVE_CONFIG_H -DGETTIMEOFDAY_TWO_ARGS -DSIMULATOR \ $(KEYPAD) $(DISPLAY) -DAPPSVERSION=\"$(VERSION)\" LDFLAGS = -lgdi32 -luser32 # Use this for simulator-only files INCLUDES = -I. -I$(DRIVERS) -I$(COMMON) -I$(FIRMWAREDIR) -I$(APPDIR) -I$(RECDIR) # The true Rockbox Applications should use this include path: APPINCLUDES = -I$(FIRMWAREDIR)/include $(INCLUDES) UNAME := $(shell uname) ifeq ($(UNAME),Linux) # INCLUDES += -I/usr/X11R6/include # LIBDIRS = -L/usr/X11R6/lib # DEFINES += -DLINUX #MPEG_PLAY = 1 else DEFINES += -DBIG_ENDIAN LIBDIRS = endif ifdef MPEG_PLAY INCLUDES += -I$(PREVAPPDIR)/common endif CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) -W -Wall APPCFLAGS = $(DEBUG) $(DEFINES) $(APPINCLUDES) -W -Wall FIRMSRCS = chartables.c lcd.c power.c sprintf.c id3.c backlight.c usb.c APPS = main.c tree.c menu.c credits.c main_menu.c\ playlist.c showtext.c wps.c settings.c MENUS = games_menu.c screensavers_menu.c settings_menu.c sound_menu.c ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP) APPS += tetris.c sokoban.c bounce.c boxes.c icons.c bmp.c endif SRCS = button.c dir-win32.c lcd-win32.c panic-win32.c thread-win32.c \ debug-win32.c kernel.c mpeg.c string-win32.c uisw32.c \ $(APPS) $(MENUS) $(FIRMSRCS) strtok.c ifdef MPEG_PLAY SRCS += mpegplay.c oss_sound.c bit.c decoder.c fixed.c frame.c huffman.c layer12.c layer3.c stream.c synth.c timer.c version.c DEFINES += -DMPEG_PLAY -DFPM_DEFAULT -DHAVE_CONFIG_H INCLUDES += -I$(LIBMADDIR) endif OBJS := $(SRCS:%.c=$(OBJDIR)/%.o) all: $(OBJDIR)/uisw32.exe $(OBJDIR)/uisw32.exe: $(OBJS) $(OBJDIR)/uisw32-res.o $(CC) $(OBJS) $(OBJDIR)/uisw32-res.o -o $(OBJDIR)/uisw32.exe $(LDFLAGS) $(OBJDIR)/uisw32-res.o: uisw32.rc $(WINDRES) -i $< -o $_at_ clean: $(RM) $(OBJS) *~ core $(TARGET) $(CLIENTS) $(RM) -r $(DEPS) distclean: clean $(RM) config.cache ifdef MPEG_PLAY $(OBJDIR)/bit.o: $(LIBMADDIR)/bit.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/decoder.o: $(LIBMADDIR)/decoder.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/fixed.o: $(LIBMADDIR)/fixed.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/frame.o: $(LIBMADDIR)/frame.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/huffman.o: $(LIBMADDIR)/huffman.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/layer12.o: $(LIBMADDIR)/layer12.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/layer3.o: $(LIBMADDIR)/layer3.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/stream.o: $(LIBMADDIR)/stream.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/synth.o: $(LIBMADDIR)/synth.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/timer.o: $(LIBMADDIR)/timer.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/version.o: $(LIBMADDIR)/version.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/mpegplay.o: $(PREVAPPDIR)/common/mpegplay.c $(CC) $(CFLAGS) -c $< -o $_at_ endif $(OBJDIR)/credits.o: $(APPDIR)/credits.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/menu.o: $(APPDIR)/menu.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/main_menu.o: $(APPDIR)/main_menu.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/sound_menu.o: $(APPDIR)/sound_menu.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/games_menu.o: $(APPDIR)/games_menu.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/screensavers_menu.o: $(APPDIR)/screensavers_menu.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/settings_menu.o: $(APPDIR)/settings_menu.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/icons.o: $(RECDIR)/icons.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/tetris.o: $(RECDIR)/tetris.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/sokoban.o: $(RECDIR)/sokoban.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/bounce.o: $(RECDIR)/bounce.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/boxes.o: $(RECDIR)/boxes.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/main.o: $(APPDIR)/main.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/wps.o: $(APPDIR)/wps.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/bmp.o: $(RECDIR)/bmp.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/tree.o: $(APPDIR)/tree.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/playlist.o: $(APPDIR)/playlist.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/showtext.o: $(APPDIR)/showtext.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/lcd.o: $(DRIVERS)/lcd.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/power.o: $(DRIVERS)/power.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/chartables.o: $(FIRMWAREDIR)/chartables.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/usb.o: $(FIRMWAREDIR)/usb.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/settings.o: $(APPDIR)/settings.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/id3.o: $(FIRMWAREDIR)/id3.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/debug.o: $(FIRMWAREDIR)/debug.c $(CC) $(CFLAGS) -c $< -o $_at_ $(OBJDIR)/sprintf.o: $(COMMON)/sprintf.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/strtok.o: $(COMMON)/strtok.c $(CC) $(APPCFLAGS) -c $< -o $_at_ $(OBJDIR)/backlight.o: $(FIRMWAREDIR)/backlight.c $(CC) $(APPCFLAGS) -c $< -o $_at_ # these ones are simulator-specific $(OBJDIR)/%.o: %.c $(CC) $(CFLAGS) -c $< -o $_at_ $(TARGET): $(OBJS) $(CC) -g -o $(TARGET) $(LIBDIRS) $(LDFLAGS) $(OBJS) $(LIBS) DEPS:=$(OBJDIR)/.deps $(DEPS)/%.d: %.c _at_$(SHELL) -c 'if [ ! -d $(DEPS) ]; then \ echo Creating the dependency directory: $(DEPS); \ mkdir -p $(DEPS); fi' _at_echo "Updating Dependencies for $<" _at_$(SHELL) -ec '$(CC) -MM $(CFLAGS) $< \ |sed '\''s|\($*\)\.o[ :]*|$(OBJDIR)/\1.o $(<:%.c=%.d) : |g'\'' > $_at_; \ [ -s $_at_ ] || rm -f $_at_' -include $(SRCS:%.c=$(DEPS)/%.d) ----- End uisimulator/win32/Makefile ------ ----- Begin patch ------ Index: firmware/backlight.c =================================================================== RCS file: /cvsroot/rockbox/firmware/backlight.c,v retrieving revision 1.9 diff -d -u -r1.9 backlight.c --- firmware/backlight.c 15 Jul 2002 22:19:49 -0000 1.9 +++ firmware/backlight.c 16 Jul 2002 17:06:43 -0000 _at__at_ -65,7 +65,7 _at__at_ PADR &= ~0x40; #endif break; - +#ifndef SIMULATOR case SYS_USB_CONNECTED: /* Tell the USB thread that we are safe */ DEBUGF("backlight_thread got SYS_USB_CONNECTED\n"); _at__at_ -74,6 +74,7 _at__at_ /* Wait until the USB cable is extracted again */ usb_wait_for_disconnect(&backlight_queue); break; +#endif // SIMULATOR } } } Index: firmware/common/dir.h =================================================================== RCS file: /cvsroot/rockbox/firmware/common/dir.h,v retrieving revision 1.14 diff -d -u -r1.14 dir.h --- firmware/common/dir.h 15 Jul 2002 22:58:28 -0000 1.14 +++ firmware/common/dir.h 16 Jul 2002 17:06:43 -0000 _at__at_ -54,13 +54,17 _at__at_ #else // SIMULATOR #ifdef WIN32 +#ifndef __MINGW32__ +#include <stdio.h> #include <io.h> +#endif // __MINGW32__ typedef struct DIRtag { struct dirent fd; int handle; } DIR; #endif // WIN32 + #endif // SIMULATOR #ifndef DIRFUNCTIONS_DEFINED Index: firmware/common/file.h =================================================================== RCS file: /cvsroot/rockbox/firmware/common/file.h,v retrieving revision 1.8 diff -d -u -r1.8 file.h --- firmware/common/file.h 5 Jul 2002 11:28:20 -0000 1.8 +++ firmware/common/file.h 16 Jul 2002 17:06:43 -0000 _at__at_ -46,8 +46,10 _at__at_ #else #ifdef WIN32 +#ifndef __MINGW32__ #include <io.h> #include <stdio.h> +#endif // __MINGW32__ #endif // WIN32 #endif // SIMULATOR Index: tools/configure =================================================================== RCS file: /cvsroot/rockbox/tools/configure,v retrieving revision 1.18 diff -d -u -r1.18 configure --- tools/configure 15 Jul 2002 13:19:00 -0000 1.18 +++ tools/configure 16 Jul 2002 17:06:49 -0000 _at__at_ -17,22 +17,39 _at__at_ } simul () { +################################################################## +# Figure out win32/x11 GUI +# +echo "" +echo "Build (W)in32 or (X)11 GUI version? (X)" + +option=`input`; + +case $option in + [Ww]) + simver="win32" + ;; + *) + simver="x11" + ;; + esac + ################################################################## # Figure out where the firmware code is! # - simfile="x11/lcd-x11.c" # a file to check for in the uisimulator root dir + simfile="$simver/lcd-$simver.c" # a file to check for in the uisimulator root dir for dir in uisimulator . .. ../uisimulator ../../uisimulator; do if [ -f "$dir/$simfile" ]; then - simdir="$dir/x11" + simdir="$dir/$simver" break fi done if [ -z "$simdir" ]; then - echo "This script couldn't find your uisimulator/x11 directory. Please enter the" - echo "full path to your uisimulator/x11 directory here:" + echo "This script couldn't find your uisimulator/$simver directory. Please enter the" + echo "full path to your uisimulator/$simver directory here:" simdir=`input` fi Index: uisimulator/win32/stdbool.h =================================================================== RCS file: /cvsroot/rockbox/uisimulator/win32/stdbool.h,v retrieving revision 1.2 diff -d -u -r1.2 stdbool.h --- uisimulator/win32/stdbool.h 19 Jun 2002 20:10:52 -0000 1.2 +++ uisimulator/win32/stdbool.h 16 Jul 2002 17:06:50 -0000 _at__at_ -17,6 +17,11 _at__at_ * ****************************************************************************/ +#ifndef __STDBOOL_H__ +#define __STDBOOL_H__ 1 + typedef unsigned int bool; #define true 1 -#define false 0 \ No newline at end of file +#define false 0 + +#endif Index: uisimulator/win32/uisw32.c =================================================================== RCS file: /cvsroot/rockbox/uisimulator/win32/uisw32.c,v retrieving revision 1.6 diff -d -u -r1.6 uisw32.c --- uisimulator/win32/uisw32.c 15 Jun 2002 10:58:14 -0000 1.6 +++ uisimulator/win32/uisw32.c 16 Jul 2002 17:06:50 -0000 _at__at_ -26,6 +26,10 _at__at_ #include "thread-win32.h" #include "kernel.h" +#ifndef LR_VGACOLOR /* Should be under MINGW32 builds? */ +#define LR_VGACOLOR LR_COLOR +#endif + // extern functions extern void app_main (void *); // mod entry point extern void new_key(int key); _at__at_ -298,4 +302,4 _at__at_ GUIMessageLoop (); return GUIDown (); -} \ No newline at end of file +} Index: uisimulator/win32/uisw32.rc =================================================================== RCS file: /cvsroot/rockbox/uisimulator/win32/uisw32.rc,v retrieving revision 1.2 diff -d -u -r1.2 uisw32.rc --- uisimulator/win32/uisw32.rc 29 May 2002 16:34:39 -0000 1.2 +++ uisimulator/win32/uisw32.rc 16 Jul 2002 17:06:50 -0000 _at__at_ -7,7 +7,9 _at__at_ // // Generated from the TEXTINCLUDE 2 resource. // +#ifndef __MINGW32__ #include "afxres.h" +#endif // __MINGW32__ ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS _at__at_ -17,7 +19,9 _at__at_ #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 +#ifndef __MINGW32__ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US +#endif // __MINGW32__ #pragma code_page(1252) #endif //_WIN32 ----- End Patch ------ From: Bill Napier <napier_at_pobox.com> Subject: As Promised, win32 xcompile patch To: rockbox_at_cool.haxx.se Date: 02 Jul 2002 12:04:03 -0400 Reply-To: rockbox_at_cool.haxx.se Basically, I started with the X11 sim makefile and changed it to call the mingw32 toolchain. There were a couple of other changes that had to be made in it as well (had to add the resource compling stuff that the X11 didn't need). I also had to modify some source, but whenever I did that I tried to #ifdef stuff to not mess with other builds too much. So basically, I'm compiling the simulators for win32 on my Linux box with the gnu (MINGW32) toolchain. Things that suck: I think there are now at least 3 different ways of building the win32 simulator. From what I've seen, all of them incompatiable with the rest. :) There has to be some way of getting them all to play nicely with each other. By far the simplest method is to name each of the makefiles "makefile-mingw32" and "makefile-msvc", etc. and you symlink in the right makefile for your toolchain. It would be better to just have a single makefile, but I don't know how to accomplish all that. Bill napier_at_pobox.com Received on 2002-07-30 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |