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Subject: Re: Fonts status 11:28 GMT, september 13, 2002

Re: Fonts status 11:28 GMT, september 13, 2002

From: George Styles <>
Date: Fri, 13 Sep 2002 16:05:05 +0100

While on the subject on having a winge about bdf2fnt, might I suggest that
we add basic error handling to the script? kind of checking that the right
number of parameters are passed, and that the file exists???

i know its work in progress, but its a bti scarey when you run the script
without knowing about it and it spits out a whole bunch of errors :) it
should output a simple help message...

thats not to say that I dont LOVE the work you lot are doing... many thanks
for all your hard work making my Jukebox better :)


----- Original Message -----
From: "Greg Haerr" <>
To: <>
Sent: Friday, September 13, 2002 3:36 PM
Subject: Re: Fonts status 11:28 GMT, september 13, 2002

> : o The loadfont seems to crash on target at times, I09:CPUAdrEr at
> : was reported. And when it doesn't crash, the font comes up garbled.
> Not good. Since the compiled-in fonts appear to work fine,
> we need to debug this using system.fnt = X5x9, which should
> be the same bits as the compiled-in font. (I don't have
> target debug capabililty, a good quick check here would be to
> binary compare the MWCFONT structure in sysfonts[0] (compiled-in)
> with sysfonts[1] (loaded) for the same font.
> :
> : o The 'bdf2fnt' doesn't handle font names that start with a digit(!!!)
> Yes, this is because it tries to create C variables that are prefixed
> with the font name, which starts with a digit... I'll fix it.
> :
> : o The bdf2fnt barfs out on multiple fonts, one example being the
> : here:
> This .bdf font doesn't have a DEFAULT_CHAR in it, since
> it seems to have been converted with ttf2bdf (there must
> not be a default character in TT fonts). Since the font
> has holes in it's range, bdf2c doesn't know which character
> to allocate to unused positions in the encoding array. I'll fix it
> to use the first glyph in these cases.
> :
> : o I ran the helvR08.bdf font ( through the
> : converter with only 255 letters and it came out fine. I just think
that it
> : seems to make the letters too heigh. I would assume I could get at
least 8
> : lines of text, but now I get 6.
> Yes, helvR08 is 10 pixels high.
> Am I just stupid, or does anyone have a 8
> : pixels high prop font to try out?
> I can't seem to find one either!!
> Regards,
> Greg
Received on 2002-09-13

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