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Rockbox mail archiveSubject: Re: Player Simulator for WindowsRe: Player Simulator for Windows
From: Kjell Ericson <Kjell.Ericson_at_haxx.se>
Date: Tue, 5 Nov 2002 09:19:05 +0100 (MET) On Mon, 4 Nov 2002, Daniel Stenberg wrote: > The automatic build of the Player Simulator for Windows in the "CVS compile > status" table has now been disabled. > > The moment someone does anything to improve the situation, I'll bring it back > in the table with the rest of the gang. I tried to email Felix about how to solve the problem, but my mail bounced back. I post it to the list instead if anyone wants to fix the Win32-simulator. ------mail to Felix-------- As you might see I and Mats Lidell have destroyed the compilation of the windows version of the simulator. The X11 version is improved in (what we think) is necessary changes in order to actually simulate the LCD of the Archos Player. However, I don't have the Windows environment to fix and test the Windows version. But I think you do, and if that is something you want to fix then it's better for me to tell you my changes (so you know you can ask for more info if you need). If you don't want to maintain the windows version then I will have to fix my environment, or we will have to do a poll if anyone wants it. The changes I've done are: The common/lcd-playersim.c is no longer using the lcd_buffer. Instead it uses drawdots() and the new function drawrectangles(). A new variable "having_new_lcd" is defined in win32/uisw32.c. In the X11-version it is set from the command line in order to simulate old or new LCD. In the real hardware this is checked by the ROM-version. The new file "font-player" should be added to the Makefile. Hope this helps you. Ask anything if you need. // Kjell Received on 2002-11-05 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |