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Rockbox mail archiveSubject: Re: games/demos cost on play buffer?Re: games/demos cost on play buffer?
From: langhaarrocker <phil_at_x-phobie.de>
Date: Fri, 13 Dec 2002 15:28:18 +0100 On Fri, 13 Dec 2002 10:11:13 +1000, George Michaelson <ggm_at_apnic.net> wrote: >My reading of this is that 4x memory for buffering had 20% effect on battery >life, because the spinup cost is high in current drain terms, so the effect of >better buffering is marginal across the costs of reading data anyway. Think of it differently: the more data it can buffer the less often the disc has to be turned on. So with a big buffer you have fewer spinups within the same time. And the number of spinups is what really drains the batteries. Phil Received on 2002-12-13 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |