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Rockbox mail archiveSubject: Re: Cygwin uisimulatorRe: Cygwin uisimulator
From: Magnus Holmgren <lear_at_algonet.se>
Date: Sun, 23 Mar 2003 10:27:40 +0100 Henrik Backe wrote: > For me both X11 and win32 (mingw) builds immediately > so the makefiles are ok. Hav you installed the mingw cygwin package? I had installed it, yes, but it after a reinstall of two packages (gcc-mingw and mingw-runtime; do I need both, btw?) it suddenly started to work... That is to say, it builds. Needed some work to make it work (as I do a player simulation). I mainly changed lcd-win32.c, adding drawdots and drawrectangles (simplest version, just using DRAW_PIXEL and CLEAR_PIXEL), update the display for players in lcd_update (using lcd_buffer_copy and hardware_buffer_lcd to draw the characters needed; copied from lcd-x11.c, btw) and removed the Sleep() call in lcd_update, which just made things very slow. After those changes (and maybe a few more), I have something that seems to work decently. Now I need to figure out how to handle the LCD display part properly; it is much too large for the current window, meaning I see only half about the real display (the player LCD is by default zoomed, so to speak). Maybe dropping the UI256.bmp bitmap is the way to go... -- Magnus HolmgrenReceived on 2003-03-23 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |