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Subject: Re: Cygwin uisimulator

Re: Cygwin uisimulator

From: Magnus Holmgren <>
Date: Sun, 23 Mar 2003 10:27:40 +0100

Henrik Backe wrote:

> For me both X11 and win32 (mingw) builds immediately
> so the makefiles are ok. Hav you installed the mingw cygwin package?

I had installed it, yes, but it after a reinstall of two packages
(gcc-mingw and mingw-runtime; do I need both, btw?) it suddenly started
to work...

That is to say, it builds. Needed some work to make it work (as I do a
player simulation). I mainly changed lcd-win32.c, adding drawdots and
drawrectangles (simplest version, just using DRAW_PIXEL and
CLEAR_PIXEL), update the display for players in lcd_update (using
lcd_buffer_copy and hardware_buffer_lcd to draw the characters needed;
copied from lcd-x11.c, btw) and removed the Sleep() call in lcd_update,
which just made things very slow.

After those changes (and maybe a few more), I have something that seems
to work decently. Now I need to figure out how to handle the LCD display
part properly; it is much too large for the current window, meaning I
see only half about the real display (the player LCD is by default
zoomed, so to speak). Maybe dropping the UI256.bmp bitmap is the way to

Magnus Holmgren
Received on 2003-03-23

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