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Subject: Re: Length of Players' strings in language files

Re: Length of Players' strings in language files

From: Remo Hofer <>
Date: Tue, 20 May 2003 15:26:10 +0200

Kjell Ericson wrote:
> On Tue, 22 Apr 2003, Jean Boullier wrote:
>> I think that the main problem is that 11-character strings are really very
>> short to make a meaningful translation in all cases.

I agree that 11 chars may be too short for some usefull translations.

> My suggestion is that the language files shall have an optional player version
> for every text. Example:

A special player language doesn't help, if there's no short translation
available in a specific language. The text should scroll, even if the
original text was short enough to fit into 11 chars.

My conclusions:
- We don't need a new language file format.
- Non scrolling text should only be used if there is a good reason for
  it. ("English text fits the screen" is NOT a good reason.)

Actually since we have multi line scrolling available, I don't see any
reason why a text in a line orientated screen should not potentially
scroll (if it doesn't fit the line).

Received on 2003-05-20

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