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Subject: Re: Length of Players' strings in language files

Re: Length of Players' strings in language files

From: Remo Hofer <remo.nospam_at_gmx.net>
Date: Tue, 20 May 2003 22:15:20 +0200

Kjell Ericson wrote:
> On Tue, 20 May 2003, Remo Hofer wrote:
>
>> A special player language doesn't help, if there's no short translation
>> available in a specific language. The text should scroll, even if the
>> original text was short enough to fit into 11 chars.
>
> Do you have a player? (just curious what "side" you're on :-)

I'm on the player side.

> If every text shall scroll like you say then we must forbid that a text is
> removed before the user has been able to read it all (unless a key is
> pressed).

That's right. Are there any messages which don't wait for user input
except the boot screen (which should of cource not scroll) and the wps
(which scolls already today)?

> Without an easy possibility to have specific player texts we will end up with:
> * An ifdef in code for every place where one language would need an
> abreviation.
> or
> * We player owner starts to make abrevations where non-player owners don't
> really need it.

Your point

> I don't think a translator should be forced to modify the code, and the coder
> shouldn't need to think if any possible language would need to have a player
> specific text.
> ...and I don't like the all-line-scrolling idea.
>
>> Actually since we have multi line scrolling available, I don't see any
>> reason why a text in a line orientated screen should not potentially
>> scroll (if it doesn't fit the line).
>
> It looks like hell actually. I made a test some months ago and let the credit
> lines scroll if needed. It was hard to read the names. Sometimes both lines
> scrolled, and sometimes only one line scrolled, and sometimes the lines
> scrolled in different directions... It was better to only see the first line.

Yes the credit screen is a mess on the player. It would probably be
better, if it was just one long scrolling line with all the names,
because today most ofthe names are truncated.

> You can make an easy test in credits.c and make a lcd_puts_scroll() instead of
> a lcd_puts().
>
> I think my solution is a help for player owners without changing the look for
> recorder owner. It will also separate the translations from the source code.
>
> // Kjell
>

My point was, that there are some places where the text doesn't scroll
for no good reason. The info menu and the second line in the channel
cofiguration come to mind. So, programmers should use lcd_puts_scroll()
whenever there is no good reason to prevent scrolling.

But probably we need short versions of some string anyway and your
proposal of player specific language files should be implemented also.

Remo
Received on 2003-05-20

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