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Subject: Re: Length of Players' strings in language files

Re: Length of Players' strings in language files

From: Daniel Stenberg <>
Date: Wed, 21 May 2003 09:01:46 +0200 (CEST)

On Tue, 20 May 2003, Kjell Ericson wrote:

> Yes, the newly implemented LANG_SHOWDIR_ERROR_BUFFER in tree.c. It is a two
> line notice that is shown for 1/2 second. The english text is within the 11
> chars limit, but not the swedish text (that how I noticed it).

This of course is a reason to question such a text display. Not only does
this require that the text fits with very little scrolling, it also requires
that the user is watching the screen at the time and that he/she actually is
capable of reading and understanding the text in this short period.

> This could of course be fixed in the code, but we will sureley have the
> same problem again and again and again. Since most coders are recorder
> owner (just a guess) we player loosers will always fix those "errors" and
> too-long-text-things. Changing the language file seems to be simplier than
> always patch the code.

I disagree. However you solve this in the language file, you will STILL get
this problem in the software as sometimes it is just impossible to make a
phrase to fit within the 11 characters and still mean something that the user
will understand. In those cases, the problem is not in the translation, but
in the software that rushes too fast for the users to keep up.

These cases need to be fixed. Again and again until gone. IMHO.

> > Yes the credit screen is a mess on the player. It would probably be
> > better, if it was just one long scrolling line with all the names,
> I thought of that too, but felt that my name already was too far down in
> order to prioritze that part :-)

But this is a very relevant point. Many of those kinds of displays were
designed to work nicely on the Recorder screen and then adjusted to work
similarly on the Player screen. Since the two different displays are so very
different, we should consider rethinking how things are done on the two
models, perhaps using the Recorder way on a Player screen is a bad idea.

This credits text is a fair example. It should probably be made differently.
A long horizonysl scroll is probably much more suitable for its display.

 Daniel Stenberg -- --
Received on 2003-05-21

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