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Rockbox mail archiveSubject: Installable ModulesInstallable Modules
From: Fil Laborde <fil_at_rezox.com>
Date: Fri, 20 Jun 2003 23:46:15 -0400 I saw that this was in the timeline (2.1 I think?) by Linus but I wanted to through some thoughts around: With real-time loadable modules, the whole system could have a LOT more features and a far more elaborate user-interface because only 1 module would need to be in memory at a time: Likely modules: Player Module Recorder Module FM Player (for FM20) Demo Tetris Demo Game 2 WSP 1 WSP 2 etc And of course basic system unit. So then the memory footprint would be much smaller, no more patches, and no need to keep unused tools (player/recorder/games/demos/WSPs) in memory, they would be swapped out and all that memory would be left for buffering IO. Is this the intent, and can code chunks be swapped out in realtime? PS I'm partly brainstorming this because I want to know how the kernel is going to evole thus affecting when I start to develop the dictaphone/pronunciation tool I'm keep to do! ;) Received on 2003-06-21 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |