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Rockbox mail archiveSubject: Re: othelo bugRe: othelo bug
From: BlueChip <cs_bluechip_at_webtribe.net>
Date: Tue, 29 Jul 2003 01:49:52 +0100 At 17:20 28/07/03 -0700, you wrote: >--- BlueChip <cs_bluechip_at_webtribe.net> wrote: > > A simple matter of pride on my behalf - if I can reproduce it myself, it > > will be solved! > > Sadly without putting it in 2-humans mode and listing every move, I can > > think of no way work it out! > > Let me get this straight: > > If (a human player fills the last avaialable square on the board) then > (the > > cursor pops up to request the next (impossible) move) ?? > >maybe the bug just doesnt exist in human vs human mode, i've never played it. > >i play against the computer. theres an even number of squares, so at turn >65 (theres 64 squares, >right?) when all the squares are full, and that's when the curson pops up. >assuming human goes >first, it will happen every game. you could add a work around by counting >how many moves there >have been and automatically ending after 64, but theres still a bug if the >human player has to >moves and can still go (i think). > >-scott AHHHHHHHHHHHH GOTIT - And I JUST uploaded v1.3 - poo! version 1.4 on it's way... ...if you enable ANY form of help (ie h-1 "show valid moves") it does not happen ...i will fix it and upload it here before the night is out :) Cheers dude :-), BC I owe you a pint for finding a bug in my code - I believe that's the standard deal? Received on 2003-07-29 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |