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Rockbox mail archiveSubject: Re: plugins calling pluginsRe: plugins calling plugins
From: Robert Hak <rhak_at_ramapo.edu>
Date: Tue, 29 Jul 2003 01:28:53 -0400 (EDT) Thats should have read _why not_... stupid keyboard On Tue, 29 Jul 2003, Robert Hak wrote: I don't see why, but the problem would be how would you return from the recursed plugin back to the parent? (considering space limitation) On Tue, 29 Jul 2003, BlueChip wrote: Now here's an interesting one... Can a plugin call another plugin?? This way a game could call the file reader for giving it's instructions!? anybody? >Why would you chew up memory on such a thing? > >On Mon, Jul 28, 2003 at 05:48:14PM -0700, scott wrote: > > > I have also updated the doc respectively. I would expect it to live > in the > > > /doc directory, is this correct? > > > > it would be nice to have a doc while in the game, maybe through a > splash screen like in star. +-- --- --- --- --- --- --- --- --- --- --- --- --- --+ | Robert E. Hak < http://phobos.ramapo.edu/~rhak > | "If a cow and a half and a calf and a half can eat a bale and a half of hay in a day and a half, how many waffles does it take to shingle a dog house?" - Random fortune from www.thinkgeek.com +-- --- --- --- --- --- --- --- --- --- --- --- --- --+ | Robert E. Hak < http://phobos.ramapo.edu/~rhak > | "If a cow and a half and a calf and a half can eat a bale and a half of hay in a day and a half, how many waffles does it take to shingle a dog house?" - Random fortune from www.thinkgeek.com Received on 2003-07-29 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |