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Subject: Re: plugins calling plugins

Re: plugins calling plugins

From: Robert Hak <rhak_at_ramapo.edu>
Date: Tue, 29 Jul 2003 01:28:53 -0400 (EDT)

Thats should have read _why not_... stupid keyboard



On Tue, 29 Jul 2003, Robert Hak wrote:


I don't see why, but the problem would be how would you return from the
recursed plugin back to the parent? (considering space limitation)


On Tue, 29 Jul 2003, BlueChip wrote:

Now here's an interesting one...

Can a plugin call another plugin??
This way a game could call the file reader for giving it's instructions!?

anybody?

>Why would you chew up memory on such a thing?
>
>On Mon, Jul 28, 2003 at 05:48:14PM -0700, scott wrote:
> > > I have also updated the doc respectively. I would expect it to live
> in the
> > > /doc directory, is this correct?
> >
> > it would be nice to have a doc while in the game, maybe through a
> splash screen like in star.



+-- --- --- --- --- --- --- --- --- --- --- --- --- --+
| Robert E. Hak < http://phobos.ramapo.edu/~rhak > |

"If a cow and a half and a calf and a half can eat a bale and a half of hay
 in a day and a half, how many waffles does it take to shingle a dog house?"
        - Random fortune from www.thinkgeek.com




+-- --- --- --- --- --- --- --- --- --- --- --- --- --+
| Robert E. Hak < http://phobos.ramapo.edu/~rhak > |

"If a cow and a half and a calf and a half can eat a bale and a half of hay
 in a day and a half, how many waffles does it take to shingle a dog house?"
        - Random fortune from www.thinkgeek.com
Received on 2003-07-29

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