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Subject: Re: NEWKEYS v2


From: Mats Lidell <>
Date: Sat, 30 Aug 2003 00:40:57 +0200

>>>>> Craig wrote:

Craig> The real desire is to move it off of the button mapping that
Craig> causes it to be executed in error more than it is used on
Craig> purpose.

IMHO I think you can learn either way. But it is probably no big
deal. Kjell and I had fun doing it since at the spot where you have
selected a value then we have lots of keys available begging to be
used. Menu, stop and play will, as I get the proposal, all three be
used for selecting the value once changed. But maybe we can make
better use of them somehow?

Anyway we should also pay attention to how the Recorder works. I think
that common key bindings for common things between the units is a good
thing as long as we keep them close. Easier to move between units and
simpler code.

If the recorder moves out in a direction where the Player simply can't
follow I think we might have to rethink the UI completely.

After all the Player UI is similar to the Archos UI. There might be
something completely different that we haven't thought of because we
have been mentally blocked by the Archos UI or UIs of other units.

Craig> That is why I am working on a killer patch that gives the
Craig> player a "Windows like" full 1024x768 graphical user interface
Craig> with virtually unlimited user defined buttons, sliders and
Craig> gadgets so that we can implement such a "totally interactive
Craig> UI",

Well there should be an Aprils fools thing next year to right ;-)

%% Mats
Received on 2003-09-01

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