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Rockbox mail archiveSubject: Re: Remote Control UnitRe: Remote Control Unit
From: Rocker <rocker_at_shaw.ca>
Date: Sun, 16 Nov 2003 22:33:45 -0700 > SOMEONE is sitting on the info required for WAV support, and hence > menu/games sound, speech synthesis, MIDI support, MOD support, and > even MODTracker.rock ...and you and I both know who that is, Linus. ***SPEECH SYNTHESIS?*** As a blind dude who is dying to get the most accessibility out of Rockbox I would gladly pay someone for this ability to become a reality... Just don't ask me how much! LOL Cheers, Keith ----- Original Message ----- From: "Linus Nielsen Feltzing" <linus_at_haxx.se> To: <rockbox_at_cool.haxx.se> Sent: Sunday, November 16, 2003 4:19 AM Subject: Re: Remote Control Unit > First of all, I apologize for my earlier reply, that was somewhat > uncalled for. I honestly don't want another mail fight like the other > ones we have had in the past. > > Anyway, here's my reply: > > > BlueChip wrote: > > Nicely edited dude :) > > > > ...is there a special reason that you removed the portion that said > > "Yes, if enough people want it"? > > Not really, just trying to keep it short. > > > What is baffling is that you [Linus] are one of the few people who > > know how much "behind the scenes" time I have spend helping Rockbox > > (for others, "A LOT"). And all you have done is find endless > > reasons to sit on the information that I spent weeks if not months > > tracing for you. > > Yes, I offered you help because nobody else did. I have very > little time to spend on Rockbox development. There is a reason why many > people ask me "how's your wife" when they meet me in IRC and other places. > > "endless reasons"... thanks a lot. > > > # I get grief for not understanding CVS - and a refusal to help me > > learn. (see news archive > > You don't get grief for not understanding CVS, or not understanding how > to create patches for that matter. You may have been getting it because > you were repeatedly asking people to educate you, instead of finding > things out yourself. There are tons of HOWTO's and documentation out there. > > > # I get grief for sending code to people who specifically ask me to > > send it to them. (see news archive) > > I don't know what you are referring to. That must clearly have been a > misunderstanding. > > > # I get grief for trying to locate documents to help Rockbox. (see > > news archive) > > Not entirely true. I agree that Daniel was a bit hard on you, and it's > not your fault. However, we've had that discussion (playback of other > audio formats) several times before, and I guess you took the heat that > lots of guys should have taken before you, in previous "why isn't WAV > possible" discussions. > > Nobody gave you grief for trying to get hold of the MAS docs, only for > arguing against our standpoint that it isn't possible until we have the > docs, and are legally allowed to use them in our open source project. > > > # I get ignored for getting the docs and trying to find people to > > help. (news archive, IRC archive & offline conversations) > > You weren't being ignored just because nobody replied to your call for > "Player developers with in-depth knowledge about the hardware". I know > that you didn't want to tell what it was all about, but the "hard core" > developers are few and busy. > > I agree that the response for your request was quite, well, non-existant > really. I did respond though, even if I don't really have the time. > Maybe I shouldn't have, since I can't help you fast enough. > > > # I get grief for offering to help with code optimisation - my > > speciality. (see my orignal posts in news archive) > > I remember that. You called the rand() function "horribly complex and > memory hungry", and the arguing started from there. We also didn't feel > a need for optimizing the standard libraries. Daniels reply to your offer: > > "If you can prove that such a rewrite has a significant impact on > Rockbox performance, then I'm for it. Otherwise, keeping things in C > is easy and readable and allows more people to understand and improve > the code. I have serious doubts that your mentioned rewrites into > ASM is what we need to improve Rockbox. I think that effort is better > spent at improving algorithms, fixing code hickups or similar." > > I don't call that "getting grief". However, the discussion that followed > got nasty indeed, because you didn't accept that answer. > > > # I get grief for asking which files are required to make the dev kit > > work (see IRC archive) > > Are you referring to the "gcc.exe not found" discussion? In that case, > you did get quite a few replies on how to install cygwin and gcc, but > you weren't satisfied with that either. > > > # I get grief for asking if anyone else is interested in a new > > feature. (see above) > > Do you mean the remote control discussion that started this thread? You > weren't getting any grief for suggesting it, and I asked you if you > wanted to implement it. > > > # And as for being left off the "contributor" list - how personal are > > you trying to make it? > > Not having you in the credits is unacceptable and I'll remedy that in a > second as soon as I have your name. I have searched the archives, but I > can't find any place where you told us your name. > > > So I stand by my comments (in IRC archive) I wanna see the WAV codec > > running just as a big two finger salute to all the people who said > > it was impossible - then I'm gone! > > Nobody said WAV playback was techically impossible, only legally. Now > that you have obtained information on how to do it, we still need to > find out if we can distribute the codec with Rockbox without getting > into trouble. > > > SOMEONE is sitting on the info required for WAV support, and hence > > menu/games sound, speech synthesis, MIDI support, MOD support, and > > even MODTracker.rock ...and you and I both know who that is, Linus. > > Yup, that's me. I offered my help as nobody else did, although I have > very little time to work on it. > > > The DOOM clone - and yes, it *IS* possible (whatever inferior > > programmers tell you) - you can forget, I will not be wasting my > > effort trying to get the graphics moving naturally - if I ever get > > really bored and you guys get really lucky you may see it in .rock > > format one day. > > ...and what is your point? As far as I can remember, nobody said it was > impossible, only unplayable on a B&W 112x64 LCD. > > > I don't know what has "got your goat" Linus, but if you just wanna be > > nasty, then we can play it that way instead - but do not be > > mistaken, these are YOUR rules, not mine. > > Again, I'm sorry about my reply, I was tired and grumpy. > > > You have shown all along that this project is "your baby" and outside > > developers are NOT welcome. > > I'm not sure that the other 19 developers with CVS access feel > unwelcome. If they do, I hope they speak up, so we can sort this out. > > If we don't want other developers, why would we even bother using the > patch tracker and incorporate heaps of patches into CVS? > > > The ultimate proof HAS to be the > > complete LACK of an official working dev kit. > > We have specifically chosen open source tools as gcc and CVS to avoid > maintaining an "official dev kit". Anyone can build gcc and start > working on Rockbox. Windows users may have a somewhat harder time to > make it work (as you also need to install Cygwin), but I blame Windows > for that. > > Also, the simulator build may not be up-to-date, but that is not our > primary target. The simulator is only one of the tools, and those who > feel that the simulator needs work should work on that. > > > --- I told you not to read that bit :p --- > > Ouch! You caught me! :-) > > Linus > > Received on 2003-11-17 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |