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Subject: RE: Search Plugin

RE: Search Plugin

From: TP Diffenbach <>
Date: Wed, 17 Dec 2003 14:07:23 -0500

Yeah. That's the rub, isn't it?

-----Original Message-----
From: []On
Behalf Of Rune Wiinberg
Sent: Wednesday, December 17, 2003 1:39 PM
Subject: Re: Search Plugin

That sounds great. I'm really looking forward to see your work in action.

/ Rune
----- Original Message -----
From: "TP Diffenbach" <>
To: <>
Sent: Wednesday, December 17, 2003 7:21 PM
Subject: RE: Search Plugin

> > some ideas:
> > -- database, database, database.
> Why do you think I asked about usage patterns in my poll? ;)
> > make a utility that creates
> > a database of your player on the computer that you can then just drop
> > into /.rockbox/rocks/db/
> I was trying to determine how often a user would have to update their
> database. If the set of songs was mostly stable, we could go with simpler
> data structures, where the cost of update would be very high (array-style
> and arrays of offsets where one update could potentially force
> re-calculating an entire database "table"), but the cost of search and
> retrieval would be low and could be done in bulk.
> A key advantage of bulk retrievals is that it minimizes costly (in terms
> power consumption) disk usage. On the other hand, directory operations run
> the disk too, and as with the directory cache, we can cache (portions of)
> the database too.
> Another problem is working memory: unless we want to use the mpeg buffer,
> we'll need to limit the database to about 20KB of working memory; the code
> can /probably/ be loaded in the 32KB reserved for plugins, but the plugin
> API would have to be extended to allow the manipulation of playlists, and
> the database would probably need additional working memory.
> Regardless of the amount of working memory, it is possible to encounter
> situations where the user specifies an "OR" query ("Bob Dylan OR Vladimir
> Horowitz OR Aaron Copland", the results of which (most likely for tracks
> possible for other data sets) exceed available working memory. Because
> I'm looking at would process each operand of the OR separately,
> concatenating and removing duplicates from the result, we would end up
> either presenting the results set unsorted (or with each chunk that fills
> memory sorted, but the entire set unsorted), or doing on-disk sorting. I
> don't like on-disk sorting, because it would mean a lot of disk spinning
> thus battery cost; it would also take non-negliable time, outweighing its
> usefulness in most cases. Of course, the greater the working memory, the
> less often we run into this problem.
> In general, of course, more memory means less disk accesses and faster
> operations. To that end, I'll use (static) Garsia-Wachs coding to compress
> the string data; since Garsia-Wachs encoding preserves lexigraphic
> we'll be able to do sorting on (and the database will be able to store)
> /encoded/ strings (and we'll gain a small speed/battery boost by reading
> writing encoded strings to disk) and save working memory; we'll only
> the strings on display.
> -----Original Message-----
> From: []On
> Behalf Of Eric Linenberg
> Sent: Wednesday, December 17, 2003 10:32 AM
> To: Rune Wiinberg
> Cc:
> Subject: Search Plugin
> I really like this plugin although it takes about 2 minutes to search my
> gigabyte drive.
> some ideas:
> -- database, database, database. make a utility that creates
> a database of your player on the computer that you can then just drop
> into /.rockbox/rocks/db/ (it could scan ID3 tags and filenams)
> -- an option to rename the search results, or just use the default
> -- maybe list the songs as they are found? (more verbose deiplay)
> this is a keeper for me!
> -e
> RW> Hi all.
> RW> I've made a plugin for simple recursive filesearching.
> RW> If interrested you can grab it at:
> RW>
> RW> The zip containes a compiled version for the Recorder + sourcecode.
> RW> The searches are case-insensitive and the results are placed in
> playlists
> RW> called /SEARCH-xxx.m3u (where xxx is the respective search word).
> RW> Performance could be greately improved by eg. using a DB.
> RW> But a slow algorimth is better than nothing. :-)
> RW> Feedback are welcome
> RW> / Rune
Received on 2003-12-17

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