Rockbox mail archiveSubject: Re: Video Pause
Re: Video Pause
From: [IDC]Dragon <idc-dragon_at_gmx.de>
Date: Wed, 18 Feb 2004 19:47:24 +0100 (MET)
> > When we hit pause, the display shows the current "frame" - which is
> > essentially just a bunch of random dots - I appreciate why this happens
> > ...Would it possible during "pause" to loop through the frames currently
> > in RAM and thus generate a viewable frame ...I understand that it would
> > not be perfect, but it seems like a reasonable idea at a first look.
The frames in RAM is actually a larger part, the time between two spinups.
But you're right, we could loop a few frames back and forth. This will then
always move back and forth also, may look very funny depending on the scene.
I just haven't spent much effort on the paused mode, and doubt I will. Be
glad there is a pause at all...
One thing the pause does: It re-syncs the video, in case it has drifted away
from the audio (may happen after prolonged playback). For sure this works
only if your encoding was correct. If the video frame rate was given wrong to
the command line tools, I can't help it.
> This is just me, but it occurs to me that the best way would be to have
> an optional part of the file, that kinda... holds frames.
> Not having looked at the file format at all, I'm only stabbing in the
> dark here, but you could say "well, this slection of blitted frames
> produces this source frame", so that the image created by the eye
> doesn't move when those frames are looped.
There is no part that represents a single frame, it's all a continuous flow.
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