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Rockbox mail archiveSubject: Re: Who wrote the Othelo plugin?Re: Who wrote the Othelo plugin?
From: BlueChip <cs_bluechip_at_webtribe.net>
Date: Thu, 26 Feb 2004 16:50:44 +0000 I tried and tried to get www.mattelothello.com to put me in a position where I could not move so I could see what the official game did, but could not work the board to that position ...fancy giving it a go? ...I'm just curious now! Depressing news is that Sheepy can beat C-3 quite soundly - looks like the AI algorithm could also do with a little work ;) >Well, as I said, it's no big deal. I can always count it as a win even if >the game disagrees. But thanks for writing the game in the first >place. Othello is one of my favorites, and this is the first really good >portable version I've found. > > >At 06:11 AM 2/26/2004 +0000, you wrote: >>Yes. >> >>First off, what happened is intended - whether it is "right" or not is >>debatable... >> >>However, EVERY set of rules I can find online (first the good bit) agrees >>with me that the winner is the person with the most pieces irrespective >>of the end-of-game conditions ...BUT (now the bad bit) they also ALL >>INSIST on 'pass' IFF you CANNOT move >> >>This is MAD, I have played Othel(l)o for years (more than I care to >>mention) and I have ALWAYS used the ruleset I coded. >> >>Well, respect due, yes you have found a flour in the program! It should >>at least allow pass=on/off. I will look into this at some point - I >>would normally jump on it and have it fixed inside the day, but having no >>simulator is a pain ...someone on IRC the other night said they would >>pick up on the Win32Sim patch, so hopefully they are being succesful >>...off to sourceforge to check.... see you on the flip side :) >> >>>> > And is he on the list? I've found something, I hesitate to call it >>>> a bug, >>>> > rather a misinterpretation of the rules. >>>> >>>>that would be bluechip, but are you sure is isn't a regional type thing? >>> >>>Well, here's the thing. I played a game against the computer and it >>>reached a point where it was the computer's turn and the board was not >>>filled, but there were no spaces that it could place a piece in, so the >>>game ended. That's fine, I've played variations in which a player can >>>skip a turn if there's nowhere to go, but it's also not uncommon to end >>>the game under those circumstances. The problem was that the computer >>>had more pieces of its color on the board at the time the game ended so >>>the game awarded the win to the computer. I know it's not a big deal, >>>but seeing that it was my skill that maneuvered the computer into not >>>being able to move, I should get the win. Especially if you consider >>>that if the computer skipped its turn, I could still make a move. >> >>_______________________________________________ >>http://cool.haxx.se/mailman/listinfo/rockbox > > >_______________________________________________ >http://cool.haxx.se/mailman/listinfo/rockbox _______________________________________________ http://cool.haxx.se/mailman/listinfo/rockbox Received on 2004-02-26 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |