Rockbox mail archiveSubject: Re: Who wrote the Othelo plugin?
Re: Who wrote the Othelo plugin?
From: David Litchman <Davel23_at_rcn.com>
Date: Thu, 26 Feb 2004 12:06:12 -0500
Oh... my... god... That has to be the SLOWEST Othello game I've ever
seen! I don't know if I'll have the patience, but I'll see what I can do.
At 04:50 PM 2/26/2004 +0000, you wrote:
>I tried and tried to get www.mattelothello.com to put me in a position
>where I could not move so I could see what the official game did, but
>could not work the board to that position ...fancy giving it a go? ...I'm
>just curious now!
>Depressing news is that Sheepy can beat C-3 quite soundly - looks like the
>AI algorithm could also do with a little work ;)
>>Well, as I said, it's no big deal. I can always count it as a win even
>>if the game disagrees. But thanks for writing the game in the first
>>place. Othello is one of my favorites, and this is the first really good
>>portable version I've found.
>>At 06:11 AM 2/26/2004 +0000, you wrote:
>>>First off, what happened is intended - whether it is "right" or not is
>>>However, EVERY set of rules I can find online (first the good bit)
>>>agrees with me that the winner is the person with the most pieces
>>>irrespective of the end-of-game conditions ...BUT (now the bad bit) they
>>>also ALL INSIST on 'pass' IFF you CANNOT move
>>>This is MAD, I have played Othel(l)o for years (more than I care to
>>>mention) and I have ALWAYS used the ruleset I coded.
>>>Well, respect due, yes you have found a flour in the program! It should
>>>at least allow pass=on/off. I will look into this at some point - I
>>>would normally jump on it and have it fixed inside the day, but having
>>>no simulator is a pain ...someone on IRC the other night said they would
>>>pick up on the Win32Sim patch, so hopefully they are being succesful
>>>...off to sourceforge to check.... see you on the flip side :)
>>>>> > And is he on the list? I've found something, I hesitate to call it
>>>>> a bug,
>>>>> > rather a misinterpretation of the rules.
>>>>>that would be bluechip, but are you sure is isn't a regional type thing?
>>>>Well, here's the thing. I played a game against the computer and it
>>>>reached a point where it was the computer's turn and the board was not
>>>>filled, but there were no spaces that it could place a piece in, so the
>>>>game ended. That's fine, I've played variations in which a player can
>>>>skip a turn if there's nowhere to go, but it's also not uncommon to end
>>>>the game under those circumstances. The problem was that the computer
>>>>had more pieces of its color on the board at the time the game ended so
>>>>the game awarded the win to the computer. I know it's not a big deal,
>>>>but seeing that it was my skill that maneuvered the computer into not
>>>>being able to move, I should get the win. Especially if you consider
>>>>that if the computer skipped its turn, I could still make a move.
Received on 2004-02-26