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Subject: Re: Who wrote the Othelo plugin?

Re: Who wrote the Othelo plugin?

From: BlueChip <>
Date: Thu, 26 Feb 2004 17:28:30 +0000

LOL - I'm glad it's not just me! I like the way it takes about 15 sconds
to work out where to go when there is only one square left on the board - I
had to put a delay loop in mine or the computer moved so quickly you ended
up feeling like it was permanently your turn - I must say though, when I
revise the rules (as your next post ("see screenshot") clinches - thank
you) I quite like the "oponents piece flashes to let you know where it
went" idea.

I can't believe I have been playing to 'bad' rules for so many years ...I
wonder if the ZX81 had the "cannot-pass" rule? ...I'm now determined to
work out where I got it from!

>Oh... my... god... That has to be the SLOWEST Othello game I've ever
>seen! I don't know if I'll have the patience, but I'll see what I can do.
>At 04:50 PM 2/26/2004 +0000, you wrote:
>>I tried and tried to get to put me in a position
>>where I could not move so I could see what the official game did, but
>>could not work the board to that position ...fancy giving it a go? ...I'm
>>just curious now!
>>Depressing news is that Sheepy can beat C-3 quite soundly - looks like
>>the AI algorithm could also do with a little work ;)
>>>Well, as I said, it's no big deal. I can always count it as a win even
>>>if the game disagrees. But thanks for writing the game in the first
>>>place. Othello is one of my favorites, and this is the first really
>>>good portable version I've found.
>>>At 06:11 AM 2/26/2004 +0000, you wrote:
>>>>First off, what happened is intended - whether it is "right" or not is
>>>>However, EVERY set of rules I can find online (first the good bit)
>>>>agrees with me that the winner is the person with the most pieces
>>>>irrespective of the end-of-game conditions ...BUT (now the bad bit)
>>>>they also ALL INSIST on 'pass' IFF you CANNOT move
>>>>This is MAD, I have played Othel(l)o for years (more than I care to
>>>>mention) and I have ALWAYS used the ruleset I coded.
>>>>Well, respect due, yes you have found a flour in the program! It
>>>>should at least allow pass=on/off. I will look into this at some point
>>>>- I would normally jump on it and have it fixed inside the day, but
>>>>having no simulator is a pain ...someone on IRC the other night said
>>>>they would pick up on the Win32Sim patch, so hopefully they are being
>>>>succesful to sourceforge to check.... see you on the flip side :)
>>>>>> > And is he on the list? I've found something, I hesitate to call
>>>>>> it a bug,
>>>>>> > rather a misinterpretation of the rules.
>>>>>>that would be bluechip, but are you sure is isn't a regional type thing?
>>>>>Well, here's the thing. I played a game against the computer and it
>>>>>reached a point where it was the computer's turn and the board was not
>>>>>filled, but there were no spaces that it could place a piece in, so
>>>>>the game ended. That's fine, I've played variations in which a player
>>>>>can skip a turn if there's nowhere to go, but it's also not uncommon
>>>>>to end the game under those circumstances. The problem was that the
>>>>>computer had more pieces of its color on the board at the time the
>>>>>game ended so the game awarded the win to the computer. I know it's
>>>>>not a big deal, but seeing that it was my skill that maneuvered the
>>>>>computer into not being able to move, I should get the
>>>>>win. Especially if you consider that if the computer skipped its
>>>>>turn, I could still make a move.

Received on 2004-02-26

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