|
Rockbox mail archiveSubject: Re: Who wrote the Othelo plugin?Re: Who wrote the Othelo plugin?
From: David Litchman <Davel23_at_rcn.com>
Date: Thu, 26 Feb 2004 14:03:33 -0500 Not only is Mattel's online Othello not very well written, it also CHEATS! How did the sheep manage to take the lower corner? This is an unretouched shot: http://users.rcn.com/davel23/othello2.jpg At 05:28 PM 2/26/2004 +0000, you wrote: >LOL - I'm glad it's not just me! I like the way it takes about 15 sconds >to work out where to go when there is only one square left on the board - >I had to put a delay loop in mine or the computer moved so quickly you >ended up feeling like it was permanently your turn - I must say though, >when I revise the rules (as your next post ("see screenshot") clinches - >thank you) I quite like the "oponents piece flashes to let you know where >it went" idea. > >I can't believe I have been playing to 'bad' rules for so many years ...I >wonder if the ZX81 had the "cannot-pass" rule? ...I'm now determined to >work out where I got it from! > >>Oh... my... god... That has to be the SLOWEST Othello game I've ever >>seen! I don't know if I'll have the patience, but I'll see what I can do. >> >>At 04:50 PM 2/26/2004 +0000, you wrote: >>>I tried and tried to get www.mattelothello.com to put me in a position >>>where I could not move so I could see what the official game did, but >>>could not work the board to that position ...fancy giving it a go? >>>...I'm just curious now! >>> >>>Depressing news is that Sheepy can beat C-3 quite soundly - looks like >>>the AI algorithm could also do with a little work ;) >>> >>>>Well, as I said, it's no big deal. I can always count it as a win even >>>>if the game disagrees. But thanks for writing the game in the first >>>>place. Othello is one of my favorites, and this is the first really >>>>good portable version I've found. >>>> >>>> >>>>At 06:11 AM 2/26/2004 +0000, you wrote: >>>>>Yes. >>>>> >>>>>First off, what happened is intended - whether it is "right" or not is >>>>>debatable... >>>>> >>>>>However, EVERY set of rules I can find online (first the good bit) >>>>>agrees with me that the winner is the person with the most pieces >>>>>irrespective of the end-of-game conditions ...BUT (now the bad bit) >>>>>they also ALL INSIST on 'pass' IFF you CANNOT move >>>>> >>>>>This is MAD, I have played Othel(l)o for years (more than I care to >>>>>mention) and I have ALWAYS used the ruleset I coded. >>>>> >>>>>Well, respect due, yes you have found a flour in the program! It >>>>>should at least allow pass=on/off. I will look into this at some >>>>>point - I would normally jump on it and have it fixed inside the day, >>>>>but having no simulator is a pain ...someone on IRC the other night >>>>>said they would pick up on the Win32Sim patch, so hopefully they are >>>>>being succesful ...off to sourceforge to check.... see you on the flip side :) >>>>> >>>>>>> > And is he on the list? I've found something, I hesitate to call >>>>>>> it a bug, >>>>>>> > rather a misinterpretation of the rules. >>>>>>> >>>>>>>that would be bluechip, but are you sure is isn't a regional type thing? >>>>>> >>>>>>Well, here's the thing. I played a game against the computer and it >>>>>>reached a point where it was the computer's turn and the board was >>>>>>not filled, but there were no spaces that it could place a piece in, >>>>>>so the game ended. That's fine, I've played variations in which a >>>>>>player can skip a turn if there's nowhere to go, but it's also not >>>>>>uncommon to end the game under those circumstances. The problem was >>>>>>that the computer had more pieces of its color on the board at the >>>>>>time the game ended so the game awarded the win to the computer. I >>>>>>know it's not a big deal, but seeing that it was my skill that >>>>>>maneuvered the computer into not being able to move, I should get the >>>>>>win. Especially if you consider that if the computer skipped its >>>>>>turn, I could still make a move. >>>>> >>>>>_______________________________________________ >>>>>http://cool.haxx.se/mailman/listinfo/rockbox >>>> >>>> >>>>_______________________________________________ >>>>http://cool.haxx.se/mailman/listinfo/rockbox >>> >>>_______________________________________________ >>>http://cool.haxx.se/mailman/listinfo/rockbox >> >> >>_______________________________________________ >>http://cool.haxx.se/mailman/listinfo/rockbox > >_______________________________________________ >http://cool.haxx.se/mailman/listinfo/rockbox _______________________________________________ http://cool.haxx.se/mailman/listinfo/rockbox Received on 2004-02-26 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |