Rockbox mail archiveSubject: Re: Who wrote the Othelo plugin?
Re: Who wrote the Othelo plugin?
From: Fred Maxwell <rockbox_at_anti-spam.org>
Date: Mon, 01 Mar 2004 12:20:12 -0500
> First off, what happened is intended - whether it is "right" or not is
> However, EVERY set of rules I can find online (first the good bit)
> agrees with me that the winner is the person with the most pieces
> irrespective of the end-of-game conditions ...BUT (now the bad bit) they
> also ALL INSIST on 'pass' IFF you CANNOT move
> This is MAD, I have played Othel(l)o for years (more than I care to
> mention) and I have ALWAYS used the ruleset I coded.
I, too, am an avid Othello/Reversi player and it is desirable to put
your opponent into a position where he/she cannot make a move. When
that happens, the opponent is forced to pass.
From the rules which were distributed with the 1976 physical Othello
game from Gabriel/Milton Bradley:
"If it is not possible to place a disc that will flip an opposing disc,
the player must pass and forfeit that one turn."
From the rules distributed with the 1998 Pressman Toy version of the game:
"2. If on your turn you cannot outflank and flip at least one opposing
disc, your turn is forfeited and your opponent moves again. However, if
a move is available to you, you may not forfeit your turn."
From the Hong Kong Othello Association:
"If there is no legal moves, the player must pass. The opponent can play
continuously until you have a legal move."
Note that the game does not end. This rule is enforced by Microsoft's
Internet Reversi program as well as Yahoo's Reversi. I have never seen
a version of the rules in which the game ends when only one player has
no legal moves.
Received on 2004-03-01