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Subject: Re: voice UI, step 1 committed (talking menus)

Re: voice UI, step 1 committed (talking menus)

From: Bio Hazard <>
Date: Sun, 14 Mar 2004 23:14:18 -0800

just got the talking menus working...

thats nice...

so how do you use the voicefont compiler program?

also, shouldnt there be a way to read the values for the different options?
or have you just not gotten around to it yet?

BTW Rocker: if you wavent solved your problem with getting it to work yet,
try reloading your config file, i needed to reload BioHazard.cfg (my config)
for the voice to work, also the voicefont file should have no extension

----- Original Message -----
From: "[IDC]Dragon" <>
To: <>
Sent: Sunday, March 14, 2004 2:09 PM
Subject: voice UI, step 1 committed (talking menus)

> Hello,
> I have committed a first part of the envisioned voice UI. Looks worse than
> it is, I just had to touch a lot of files, the changes itself are rather
> minor: mostly the new parameter per menu item.
> The menu entries get spoken, if you have a "voicefont" file in your
> directory. You can find a sample one here:
> (plus the source and compiled code of the program which makes it, in case
> anybody cares)
> If the daily build works, you can get it the matching Rockbox version in a
> few hours, or the bleeding edge now. There are no controls yet to
> enable/disable the talking, it just speaks when the file is present.
Rename it to get rid
> of the babble.
> Next step will be to "voice" the actual setting entries behind the menu
> endpoints, than the screens in some way.
> Have fun,
> Jörg
> --
> +++ NEU bei GMX und erstmalig in Deutschland: TÜV-geprüfter Virenschutz
> 100% Virenerkennung nach Wildlist. Infos:
> _______________________________________________

Received on 2004-03-15

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