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Subject: AW: voice UI, step 1 committed (talking menus)

AW: voice UI, step 1 committed (talking menus)

From: VooDoo <>
Date: Mon, 15 Mar 2004 21:42:39 +0100


W O W !
Damn this kicks ass - I couldn't belive my ears as I heard it. Maybe one
should change the voice to a nice women, but the technology behind the
voice (I don't like MS Agent's voice *g* or their TXT-2-Speech engine)
is pretty cool...

Thank you.

C ya

-----Ursprüngliche Nachricht-----
Von: []
Im Auftrag von Rune Wiinberg
Gesendet: Montag, 15. März 2004 18:39
An: Rockbox development
Betreff: Re: voice UI, step 1 committed (talking menus)

It works really smooth. Good job:-)


----- Original Message -----
From: "[IDC]Dragon" <>
To: <>
Sent: Sunday, March 14, 2004 11:09 PM
Subject: voice UI, step 1 committed (talking menus)

> Hello,
> I have committed a first part of the envisioned voice UI. Looks worse
> it is, I just had to touch a lot of files, the changes itself are
> minor: mostly the new parameter per menu item.
> The menu entries get spoken, if you have a "voicefont" file in your
> directory. You can find a sample one here:
> (plus the source and compiled code of the program which makes it, in
> anybody cares)
> If the daily build works, you can get it the matching Rockbox version
in a
> few hours, or the bleeding edge now. There are no controls yet to
> enable/disable the talking, it just speaks when the file is present.
Rename it to get rid
> of the babble.
> Next step will be to "voice" the actual setting entries behind the
> endpoints, than the screens in some way.
> Have fun,
> Jörg
> --
> +++ NEU bei GMX und erstmalig in Deutschland: TÜV-geprüfter
> 100% Virenerkennung nach Wildlist. Infos:
> _______________________________________________


Received on 2004-03-15

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