|
Rockbox mail archiveSubject: How to get them to manufacture for us: An idea and a draftHow to get them to manufacture for us: An idea and a draft
From: David H. Straayer <mail_at_dhstraayer.com>
Date: Sun, 21 Mar 2004 11:49:59 -0800 Ok, several of you have taken to the idea of soliciting Asian manufacturers to make players for Rockbox. My idea is this: let's work on a magazine article for placement in design magazines in Asia. The article is likely to welcomed by the editors of these magazines, and it will get to the target audience we'd like to reach. I've done a (very crude) first draft of such an article, below. Let's pass it around and comment on it. I'll dredge through my old notes, and Google around to try to find placement for it. What do you think? David H. Straayer 916.729.4954 mail_at_dhstraayer.com Draft follows: Title: Open-source Comes to Consumer Electronics Open-source software has had a substantial impact on the computer market, but has not yet had much impact on the consumer electronics market. That may be about to change. An international team of open-source software writers has entirely re-written, from the “ground up”, a new set of firmware called “Rockbox” for a popular hard-disk-based MP3 player, the Archos. Actually, the team has come up with versions of the firmware for several different models of the Archos. Hard-disk based MP3 players are becoming very popular, with Apple’s IPod being a smash hit. Apple is well known for innovative and user-friendly products, and their proprietary approach has enabled them to maintain higher margins than the norm for the electronics industry. Of course, those higher margins translate into higher prices for the consumer. Software in consumer electronics As consumer electronics products get increasingly complex, software/firmware plays an increasing part in their design. But the skills necessary for software and user interface design are different from the skills necessary for high-volume manufacture. This has lead to a dichotomy between “design houses” and “manufacturing specialists”, the latter primarily on the Pacific Rim. This means that the manufacturing specialists often had to team up with other companies, who supply designs, software, and marketing for their products. This meant smaller margins for the manufacturers. But the open-source movement and the Internet may be changing all that. In order to put a hot hard-disk-based MP3 player on the market, it is now possible to design to a standard hardware-software interface, load free open-source software on the product, and sell it via Internet, or small distributors in target markets. Advantages of the open-source approach Here are some of the key advantages of this approach: 1. No software/firmware development costs. Obviously a big plus 2. No worry about costly bug fixes and firmware support. As long as the product is based on a re-writable store, like flash memory or hard disk, the only code that needs to be “rock solid” is the “boot loader” that gets the firmware in place and running. The open-source community will ensure t hat the software is maintained. 3. Allows manufacturing specialists to focus on what they do best: mechanical and electrical design for low-cost, miniature consumer products of high value. 4. Evolving user-interface design produces better products. It is tough to get those pesky user interface issues designed right. But the open source community is always thinking about alternatives, trying them, rejecting some, and accepting the best. The product design “grows” naturally, like a biological system. 5. Access to specialized markets via special enhancements. For example, Rockbox supports a wide range of languages, from Afrikaans and Chinese through Hebrew and Polish to Turkish and Wallisertitsch. This sort of customization is expensive to develop. It opens markets that would otherwise be far too expensive to enter. 6. Major innovations. Rockbox now supports a full “talking” user interface that allows it to serve sigh-impaired (blind) customers at far less cost than products designed exclusively for them. How to design a product to use open-source software 1. The first thing to do is to find an open-source team with a software base appropriate for the product you want to build. For example, if you would like to manufacture hard-disk based MP3 players, the Rockbox team at http://cool.haxx.se/mailman/listinfo/rockbox could get you started. If you have other software-intensive consumer electronics projects in mind, you could post messages on electronic bulletin boards for similar open-source projects and ask for volunteers. 2. When you contact folks who are willing to write or adapt code for your product, ask them about the necessary hardware interface details. They’ll be glad to share with you what you need to know to design your product. They probably will even be happy to provide some preliminary schematics, and review the changes you need to make for your manufacturing plans. 3. Share with them what you are doing. This community hates the “dreaded NDA word” that is so much a part of proprietary design. You want to listen to what they have to say about hardware features that are useful or unnecessary. They will be delighted to suggest enhancements that can make your product better. 4. Identify key members of this team and negotiate with them for their willingness to support your product. They won’t be working for you, so you have to trust that they will have firmware ready to ship with your product. Obviously, the closer you product is to existing designs, the safer this will be. But the open-source community is much more reliable than you might think at first. If they make a promise, they will keep it. 5. Be prepared to send them prototypes and manufactured units to these developers. They have been spending money out of their own pocket to buy products; they will be delighted to get “freebies” in exchange for their efforts. Believe me, this will cost a whole lot less than hiring software teams for pay. In short This is a great way to get profitable and innovative products to the market and the bottom line. All you sacrifice is the proprietary nature of the products, but that has already been typically “owned” by the overseas design teams anyway. {pictures of Archos, IPod, and Rockbox screens are in order., perhaps other contacts, etc.} #END# _______________________________________________ http://cool.haxx.se/mailman/listinfo/rockbox Received on 2004-03-21 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |