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Subject: Re: Klondike/Othelo

Re: Klondike/Othelo

From: BlueChip <>
Date: Thu, 29 Apr 2004 17:43:07 +0100

I have been told the missing attachment was my fault (and not, as I
suspected, stripped by the mail server) so hopefully it is attached this
time :)

We can JUST ABOUT (8*14=112) get 8 cards across the screen - it would look
a little packed, but it should be possible.

If you're into solitaire games you might enjoy this link:

Othelo, yes I really should get around to fixing that... There's been a
whole load of political malarky going on off-list recently which has kinda
damped my whole enthusiasm thing - I suppose the logical argument is that I
should not let politics intefere with pride ;)

Did you particularly want it [pass] as an option, or would it be acceptable
for me to just fix it to conform to the ruleset used by everybody in the
world except me-and-my-mate-when-we-were-kids?

By the way - how good have you found the AI players to be - It would be
nice to have someone who can actually play to pass comment :)


>After you finish with Klondike, any chance of a Freecell .rock? That's
>another of my favorites, right up there with Othello. Speaking of which,
>will we be seeing a revised Othello with turn-skip options any time in the
>near future?
>At 03:58 PM 4/29/2004 +0100, you wrote:
>>Hi all,
>>Attached is an ALPHA release of the Klondike Solitaire .rock for anybody
>>with a graphical screen.
>>Unfortunately I have just discovered that the core lcd routines will
>>trash memory if passed bad paramemters - this is great for speed -
>>useless for sprite handling.
>>I ASSUMED (that'll learn me) when I started Klondike that the core
>>routines WOULD have clipping - and so it was written as such.
>>Since this essentially means that I need to rewrite either (a) the core
>>lcd routines (ludicrously unlikely I would ever get permission for that)
>>OR (b) the way my program generates it's sprites (*sigh*)- it could be a
>>l-o-n-g time before it happens.
>>However Klondike runs fine on my jukekox, just don't expect anything
>>spectacular if/when you win** - in fact, in theory you should expect
>>Rockbox to crash at this point - quite why it doesn't is beyond me.
>>In the mean time, feel free to enjoy this new game in its ALPHA state.
>>Bug reports and UI feedback welcomed.
>>** I was in the middle of writing this code when I realised that it would
>>all need to be scrapped.
>>PS. <sic>

Received on 2004-04-29

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