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Rockbox mail archiveSubject: More OthelloMore Othello
From: David Litchman <Davel23_at_rcn.com>
Date: Sun, 02 May 2004 22:03:47 -0400 I've played some C-2 now, and it's fairly interesting. It seems like the main tactic of C-2 is to make the move which nets it the most pieces flipped to its color, even if it's not necessarily the best move strategically. As the game stands now, that's not a bad tactic, since whichever player has the most pieces at game end wins. And as the game works now, if there's nowhere to go the game ends. Under more traditional Othello rules this doesn't work quite as well. In fact, in the early to middle stages of a game it's usually more beneficial to make moves which net you *less* pieces rather than more. When you have fewer pieces of your color on the board, it limits your opponent's options. You can force them into making moves which benefit you, giving you access to side squares, corner squares, etc. And it's even possible to maneuver your opponent into a situation where they must pass multiple turns in a row, allowing you to take solid control of the board. I think it would be interesting to see how an AI which was programmed to make the move which netted it the least pieces each turn did. Although it shouldn't allow itself to placed into a situation where the opponent's next turn could flip all remaining pieces of the AI's color, thus ending the game. Of course, there is a point in every game where you must start thinking more about taking as many pieces as possible. I don't know that I could definitively identify that point, though... _______________________________________________ http://cool.haxx.se/mailman/listinfo/rockbox Received on 2004-05-03 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |