Rockbox mail archive
Subject: Re: Legal Allegations Quelled (was: making plugins work)
From: BlueChip (cs_bluechip_at_webtribe.net)
> > as none of my code can be included in Rockbox, I can only offer you moral
> > support
And of course things like the Windows Developer DevKit which is great for
the newcomer as it doesn't require any interaction with the god-awful
cygwin installer. So "newbies" can get up to speed almost immediately.
>We can get lots of help in these areas without source code being involved at
>all. The answers to the problems on how to make speach and languages work for
>plugins are better produced in plain english in a mail, than source code.
1. Make lang.h readily available to the plugins, probably via plugin.h
You may need to add a similar version control system as the plugins
Personally I wouldn't bother, as if you DO change the lang file(s) you
risk killing all .voice files that exist.
2. Add the talk() functions to the plugin api
May I also suggest making shutup() public or creating a clever macro to
emulate it as I did.
Audio_3587 will redirect the speech to the debug console when compiled in
sim mode, this is probably better done in the talk() functions.
Page was last modified "Jan 10 2012" The Rockbox Crew