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Rockbox mail archiveSubject: Re: development questionsRe: development questions
From: Ray Lambert <listlizard_at_interthingy.net>
Date: Sat, 15 Jan 2005 13:42:47 -0500 Hi Linus, >Date: Thu, 13 Jan 2005 08:30:47 +0100 >From: Linus Nielsen Feltzing <linus_at_haxx.se> > >Ray Lambert wrote: > > >>The first question is about lang and voice files. I have added one >>small string to english.lang, but this clearly needs to get into the >>other lang files as well. How does this happen? >> >> >It is done automatically when the translator for that language runs the >uplang script to import the new strings into the language file. Before >that happens, the english strings will be used by Rockbox. > > Okay, great. So I don't have to worry about it. >>And what about the voice files? Is there someone who does that or is it my responsibility? >> >>It is nobodys responsibility, but anyone that feels like it can create a >>new voice file and upload it to the wiki. >> >> Okay cool. I guess I'm going to just concentrate on the code for now then. >>The second question is about icons on char-mapped displays. (I have >>added an A-B Repeat status bar icon for the bitmapped display.) From >>reading the source code, it appears that it may be possible to define a >>custom icon for the char-mapped screens (perhaps using a font only?), >>but I couldn't determine how it is done. I also don't have a player >>device so I can't even use trial and error. Is this actually possible >>and if so how is it done? >> >> >Well, the "off-screen" icons are not customizable. All you can do is to >define a new character to be included in the character map. This isn't >very usable for the A/B repeat, since the repeat status isn't shown >using characters, but rather the "off-screen" repeat icons. IIRC, there >are only icons for repeat and repeat-1 :-(. > > I'm not sure what you mean by "off-screen" icons. Are you saying there are two different display areas on these devices; one that uses fonts and one which doesn't, or something like that? In any case, I guess it sounds like there's nothing I can do. :( >>Next, I was wondering if some folks with non-recorder devices could >>suggest key pairs that could be used for the Set A Marker and Set B >>Marker functions. I won't be able to test them but I could at least put >>something in the patch that has a chance of working on those devices. >> >> >You can leave that to us. It looks like ON and the -/+ are free on the >player. I don't know about the Ondio though. > > Okay, cool. FYI: Since my original post I've added one more key mapping: ON+OFF will unset both markers. >>My last question is about the A-B implementation. I am currently >>detecting when the B marker gets hit by comparing the position in >>id3->elapsed with the previously set B marker (also taken from >>id3->elapsed). I am doing this in wps.c, in the key loop. >> >> >The "cleanest" way would probably be to implement it in the MP3 thread, >but that involves quite a lot of tricky work. Let's do it your way >first, and then improve it if we need to. > > Since my post, I've found a new way to do from mpeg.c which was pretty easy and seems to be more accurate. I put the check in playback_tick() (since that's where id3->elapsed gets updated). This seems to work very well but I'm not sure if it's a good design decision to put my code there. The main question is whether it's safe. playback_tick() is called from a timer interrupt. Everything in my code seems to be safe to touch in an interrupt (atomic and read-only); the only question is whether the calls back to mpeg.c are safe. They all end-up doing a queue_post(), which is safe so long as the queuing operation is safe. It seems to be but I'm not certain. queue_post() executes a set_irq_level(HIGHEST_IRQ_LEVEL) before touching the queue. I suspect that disables interrupts, which would make the operation safe to call from an interrupt. Can you confirm this? There's also a question of using too much CPU in the interrupt. But there's really only a few integer comparisons taking place and the queue_post() call. So I think that's okay. I haven't noticed any problems in my testing so far. What do you think about this? >Thanks for working on this! > >Linus > My pleasure. I hope it will be considered for acceptance into the trunk. I'm just about ready to submit the patch. I'd like to test it a little more first and I'd like to hear your thoughts on the playback_tick() issue I discussed above, and then I'll submit. Thanks! ~ray _______________________________________________ http://cool.haxx.se/mailman/listinfo/rockbox Received on 2005-01-15 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |