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Subject: Re: AJR v1 battery recharging patch

Re: AJR v1 battery recharging patch

From: Jerry Van Baren <>
Date: Wed, 2 Mar 2005 13:56:57 -0500

[IDC]Dragon wrote:
>>>Somehow I've hoped we can get away with something a lot more simple.
>>Hey, c'mon, its a simpler than it was! :-) It is smaller too :-).
> No offense intended, you know.

None taken, just razzing you a bit ;-)

> I'll check it in tonight, it behaved well here, too.
> In a second commit I will remove the trickle+deep options from the UI, I'll
> probably leave the resulting simplifications in the algorithm for you. ;-)

Good. That works well for me.

Doing a deep discharge the way it currently is (constantly cycling the
battery to 10% and then recharging) is going to wear out the battery due
to number of charge cycles sooner than it would wear out due to not
having _any_ deep discharges (IMHO) -- granted we are talking a couple
of years either way :-).

If a user wants to do a deep discharge, they can do it the old fashion
way: manually (play till it dies).

>>Linus Nielsen Feltzing wrote:
>> > I too want to have the charging code as simple as possible. I think we
>> > could combine the trickle/deep discharge into one.
> These are unrelated things, with the first being completely useless, and the
> second almost. NiMH cells don't suffer from memory effects. I don't see how
> we can combine something here.
> Jörg

Thanks, and thanks to everybody for your kind encouragement and testing.
Received on 2005-03-02

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