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Subject: Re: Math in Rockbox

Re: Math in Rockbox

From: Tomas <>
Date: Wed, 06 Jul 2005 17:53:54 +0200

well... If I just think of a q&d solution:

long exp10(int x) {
    long result = 10;
    while (--x) {
        result = result * 10;
    return result;

I haven't tested this, but it can be something like this. (And I'm sure
it's slow as hell for large values of x)

Tomas wrote:

>For an upcoming patch, I need some fixed- or floating-point math. Does anyone have
>a good fixed-point implementation of pow(10, x) (or exp10(x)), or some hints
>on how to implement it? It doesn't need to be particularly fast; small size
>is to be preferred actually.
>Or would it be acceptable to bring in the compiler's floating point stuff for
>this? The idea is to not put it in a plugin or a codec (though I could put
>it in the codec lib, it isn't really the natural place for it :)...
> Magnus

Received on 2005-07-06

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