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Subject: Re: voice UI while audio stopped in latest builds

Re: voice UI while audio stopped in latest builds

From: Andrew Hart <>
Date: Mon, 10 Apr 2006 09:51:42 -0400

Hi there. I can confirm what Jamie has found. He beat me to
reporting it though as I didn't have a Net connection available on
the week-end.

In fact, this is probably to be expected while bug-fixing is going
on, etc., but I thought I'd let everyone know just in case they're
not already aware of it.
Since the code freeze, the voice support appears to be getting worse
and worse in terms of performance.

At the moment, while playing audio, the menus sometimes speak and
sometimes don't. Also, the fade-out-fade-in sequence that occurs
while the menus speak is not correctly synching with the speech
properly. It used to be the case that you would hear rapid fade-out,
menu item spoken, rapid fade in. Now, I can sometimes here the menu
item while the fade-out is occurring. It seems as though there may
besome kind of timing/queueing problem.

Also, this has been mentioned before, but transitions between voice
clips, as well as audio files being played themselves (such as when
fast-forwarding/rewinding or track skipping) occasionally produce an
audible artifact which sounds like "chihk" or like a really short
burst of white noise. I started noticing this a week or two before
the code freeze.


At 22:19 09-04-2006, you wrote:
>Hi all,
>Now that I have a voice file which will work with the latest
>builds (see previous messages), I have discovered a bug which only
>applies to these later builds, perhaps because of the pcmbuf/playback
>code changes. On an Iriver H300 (and I suspect other SWCODEC
>platforms), once playback has occurred, the voice UI will not work
>while playback is stopped. The only fix is to power off and on. To
>1. If resume on startup is enabled, disable it and power off and on.
>2. Access the menu. Observe that voice works correctly.
>3. Play an audio file.
>4. While playing, access the menu again. Observe that voice works
>correctly, mixing with the audio as it should.
>5. Stop the audio file.
>6. Access the menu again. Observe that voice does not speak.
>7. Play audio again. Observe that the last voice clip that should have been
>played (but did not play) while audio was stopped is played.
>Btw, my Microsoft Sam voice file can be found at:
>I haven't bothered to tweak the default settings in makevoices.vbs at
>all; I just made it to test the latest builds.
>James Teh
>MSN Messenger:
>Yahoo: jcs_teh
Received on 2006-04-10

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