Rockbox mail archiveSubject: Re: Need opinion about voicing for software codec targets
Re: Need opinion about voicing for software codec targets
From: Jens Arnold <arnold-j_at_t-online.de>
Date: Thu, 20 Apr 2006 01:34:10 +0200
On 19.04.2006, Brandon Low wrote:
> As for voice while paused, I do not promise this for a 3.0
> feature, as it will involve one of many Bad Things. The
> penalty choices for adding voice while paused basically amount
> to: ~512k of RAM _and_ one of: between 0 and 1/4 second of
What would the 512K RAM be used for?
> lost audio, between 0 and 1/4 second of re-played audio or
> some very complex partial pcm buffer DMA chunk logic. None of
There's another option: Always pause at PCM buffer boundaries.
The worst thing that might happen is that up to 1/4 second of
voice may get lost/ re-played when pausing / unpausing while the
voice is babbling.
Received on 2006-04-20