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Rockbox mail archiveSubject: Re: Need opinion about voicing for software codec targetsRe: Need opinion about voicing for software codec targets
From: Jens Arnold <arnold-j_at_t-online.de>
Date: Thu, 20 Apr 2006 01:34:10 +0200 On 19.04.2006, Brandon Low wrote: > As for voice while paused, I do not promise this for a 3.0 > feature, as it will involve one of many Bad Things. The > penalty choices for adding voice while paused basically amount > to: ~512k of RAM _and_ one of: between 0 and 1/4 second of What would the 512K RAM be used for? > lost audio, between 0 and 1/4 second of re-played audio or > some very complex partial pcm buffer DMA chunk logic. None of There's another option: Always pause at PCM buffer boundaries. The worst thing that might happen is that up to 1/4 second of voice may get lost/ re-played when pausing / unpausing while the voice is babbling. Regards, Jens Received on 2006-04-20 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |