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Rockbox mail archiveSubject: Re: Need opinion about voicing for software codec targetsRe: Need opinion about voicing for software codec targets
From: Brandon Low <lostlogic_at_lostlogicx.com>
Date: Wed, 19 Apr 2006 21:41:04 -0500 On Thu, 04/20/06 at 01:34:10 +0200, Jens Arnold wrote: > On 19.04.2006, Brandon Low wrote: > > > As for voice while paused, I do not promise this for a 3.0 > > feature, as it will involve one of many Bad Things. The > > penalty choices for adding voice while paused basically amount > > to: ~512k of RAM _and_ one of: between 0 and 1/4 second of > > What would the 512K RAM be used for? To buffer voice into for playback, 512k is more than needed, sorry -- more like 150k to get almost 1 second of buffer space for voice to decode into. > > > lost audio, between 0 and 1/4 second of re-played audio or > > some very complex partial pcm buffer DMA chunk logic. None of > > There's another option: Always pause at PCM buffer boundaries. > The worst thing that might happen is that up to 1/4 second of > voice may get lost/ re-played when pausing / unpausing while the > voice is babbling. > You're right, there is the option of delaying pause by up-to 1/4 second. > > Regards, Jens Received on 2006-04-20 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |