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Subject: Re: Voice UI volume tied to music volume

Re: Voice UI volume tied to music volume

From: Paul Louden <>
Date: Mon, 8 May 2006 17:42:14 -0500

And to stop music on the iPod, you hold the Play/Pause button for ~1-2

On 5/8/06, James Teh <> wrote:
> Hi.
> I do not have an Ipod, so have no idea how the Rockbox port works on the
> Ipod. However, it seems to me that you are saying there is no 'stop'
> button to stop the music, rather than just using 'play' to pause. If you
> 'stop' the music, the voice UI will talk as normal. It is not currently
> possible for Rockbox to speak while playback is paused; it is not just
> related to the volume of the audio. To cut a long story short,
> currently, there needs to be audio with which to mix the voice while
> playback is in progress. When paused, the audio must remain in the
> buffer in order to facilitate immediate playback, but there is no new
> audio with which to mix the voice, so voice cannot occur. This is my
> understanding anyway; one of the devs is very welcome to correct my
> probably flawed explanation. :) A few solutions have been discussed, but
> they're not likely to be implemented for a while yet.
> If you can 'stop' playback on the Ipod with Rockbox rather than pausing,
> do this instead and voice should work. Pressing play again should resume
> the audio, but it won't be quite as immediate as when unpausing.
> Jamie
> Mark wrote:
> > I'm using RB on an iPod Nano, and it certainly seems to be getting
> > better! thanks.
> >
> > One thing that does seem a bit annoying is that when I use the Play
> > button to stop (pause) the music, with "Fade on pause" set to On, the
> > music fades out OK, but the spoken UI voice volume fades out too. This
> > also happens if the "Fade on pause" is off.
> > If I press Play again to listen to the UI, then the music starts again
> > (not suprising!)
> > So, as it stands, if I have music playing and I want to stop the music
> > but still be able to listen to the voice, I have to do a hard reset
> > (menu+Select).
> >
> > This is not really too much trouble, but it does seem a bit
> over-the-top.
> >
> > This all happens, I suspect, because the volume level of the voice is
> > linked directly to the volume of the music. What I'd like to suggest is
> > the de-coupling of the voice volume and the music volume. That way when
> > I stop/pause the music the voice would still be audible.
> >
> > There could be an extra setting under the Voice menu, for voice volume.
> > This could either be a straightforward db value, or it could have two
> > further settings: "Voice Volume Link" and "Voice Volume level".
> > The "Voice Volume Link" would have two settings:
> > relative - with this set, the volume at which the voice is spoken is
> > relative to the volume of the music so that if the music is playing
> > quietly then the voice will speak relatively quietly and if the music is
> > playing loudly then the voice would be louder too.
> > absolute - the voice volume is set at a particular level regardless of
> > how loud the music is playing. In this way, the volumes are completely
> > independent.
> >
> > If the firmware/hardware are configured in such a way that having these
> > two channel volumes separated is not easily practical, then one other
> > suggestion would be that when the player volume reaches zero (or minimum
> > value) at the end of the pause, then the volume is immediately reset to
> > its pre-fade value (with the music remaining paused).
> >
> > As I said, having to reset the player is not really a big problem, just
> > that it's, well, just not very "elegant". If it'd be a huge job to
> > implement this, then I'll happily carry on resetting!
> >
> > Thanks,
> >
> > Mark
> >
> --
> James Teh
> Email:
> WWW:
> MSN Messenger:
> Jabber:
> Yahoo: jcs_teh
Received on 2006-05-09

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