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Rockbox mail archiveSubject: Re: question to all blind rockboxersRe: question to all blind rockboxers
From: <chou.clement_at_gmail.com>
Date: Thu, 17 May 2007 16:03:39 -0700 Actually, just one minor correction if I may, Paul. The fourth whole on the subpack as you described is not a line jack. Rather, it's not a line out jack. It's actually a line in / out jack, ad I believe it can be changed via the firmware and settings. The other jack that is right next to your usb is actually a remote jack. And the slit's purpose is unknown right below the headphone jack. Under the slit is actually a piece of plastic, which reveals the USB 1.1 OTG port. If you feel carefully, you will feel something that is not quite smooth. It should be noticible.. I Thought it was the internal microphone, but you don't want to get that mistaken... that's where you said it was. Just a few things I thought I would point out. Best, Clement. ----- Original Message ----- From: "Paul Erkens" <pjealt_at_xs4all.nl> To: "Rockbox" <rockbox_at_cool.haxx.se> Sent: Thursday, May 17, 2007 3:48 PM Subject: question to all blind rockboxers > Hi, > > Since I got my IAudio x5, I really had a whole bunch of stuff to learn. I > was rather a novice. The information on the net aimed directly at blind > people is there to some degree, and that's wonderful already. But it is > not very extensive up till now. > I'm writing a document right now, from which other blind folks can learn > what I had to learn. I started writing this afternoon, and I'd like to > know from you guys out here, if you think I should do it differently, keep > going this way, or leave it altogether because I'm completely wrong. > > If any of you cares to take a look at my first attempts, I am pasting it > below. If the reactions are okay and I can get it finished in the near > future, I'm planning to send it off to the rockbox team, and see if they > find it useful enough to place it on their site for other blind > adventurous souls to use. Rockbox is made by very knowledgeable people, > but introductory docs for the unknowing like myself, I haven't found so > far. Would you as a blind reader find this a useful document? Especially > the section describing the IAudio mp3 player itself. > > Comments welcome. It is my first attempt to write it, unfinished nor > polished. I'm not a native English speaker. I just want to know if I'm on > the right track to really make a difference when I get it done. I'd like > to contribute my little bit. > --- > Guide for the blind: rockbox on your IAudio x5 mp3 player. > > Contents ideas: > ======== > introduction > What are we talking about? > -walkmans and accessibility > -what is mp3 really? > Description of the IAudio x5 > Hearing the demos on the unit > an explanation of firmware > what is rockbox for us? > How the speech system works > About the files to download and what they do > > Introduction > > Welcome. This guide is intended for blind folks, wanting to have an > accessible mp3 player. I am blind myself, and from the directions on the > internet, I finally managed to get rockbox to work on my player. The > information I needed was not bundled in one place, and most documents were > very brief. Now that I have my own player going and now that I've seen how > great rockbox just is for us once it's running, I want to share my > knowledge and experience with you, so you don't have to invent the wheel > again. > > In short, if you already know what an mp3 walkman is: with rockbox, you > can now navigate almost all menus, configure almost all options and do > almost anything a sighted user is capable of, using the display screen on > the unit. New functions and possibilities are added constantly, and what > you can't do today, may be possible next week. Rockbox makes your mp3 > player talk, so you will know what you are doing as you operate its > controls. That is what rockbox is all about for blind people. A work in > progress, already working on many different mp3 players, talking to you, > and improving continuously. > > This is not a technical document, because I'm not technically inclined > myself. I will explain what you are required to do, why you must do it, > and in our case without vision: how it should be done. > > I can only describe the procedure for the IAudio x5 mp3 player. Other > players, I don't have any experience with so far. If you have something > other than the IAudio x5, this document will provide you with background > information so you will understand what's up, but the specific > installation details for other players than the IAudio x5 are not covered > here. > > We will begin by providing you with some useful background information. > Only read it if you're interested. We will discuss audio compression, and > similar background topics. Then, we'll dive into describing the IAudio x5 > unit, showing you how to get started with rockbox. > > In many cases, I will refer to the IAudio x5 rockbox manual on the rockbox > site. This document is an addition just to get you started; It's by no > means a replacement for anything. > > If you have any suggestions for this document, please write me at > pjealt_at_xs4all.nl. I can't provide support for general rockbox problems, > because all I do is write and maintain this document. Please write me only > if you think an important concept is missing from this document. > > What are we talking about? > ===================== > > So, what are we talking about in this document in the first place? Simply > put: until rockbox came, we did not have good access to digital walkmans. > But now we do. If you buy yourself an x5 walkman from IAudio, this > document tells you how to set it up for yourself, so that it talks to you > as you operate it. > > walkmans and accessibility > > If you like music, talking books, radio plays or other forms of recorded > audio, it is great to have a mobile device, on which the audio you want to > listen to is stored. When I was young, I used to have one of the first > walkman players that could play cassette tapes. It weighed almost two > American pounds, which is near to 1 kilo gram in European measurement. It > required six pen light batteries, it had head phones attached, the > batteries lasted less than two hours, and I was extremely proud to walk > around with that brick. But after two months of intensive use, the tape > started to slow down, the sound became bad and I did away with it finally. > Not only had the player been expensive, but it wore out pretty quickly. > > These days, walkmans have improved dramatically. The music is no longer > stored on cassette tapes but on different media. The modern media are > digital in nature. How digital audio works exactly, falls outside the > scope of this document. The advantage of using digitally stored audio in > your walkman is however, that its sound quality is much better. Besides, > it is now much easier to instantly play a song of your liking. You don't > have to change tapes and cue back and forth, to find the song you want to > hear. Instead, you navigate through your collection using a small display > screen on the walkman, to find and play it. > > And here is our problem. If you can't read the display on the unit, you > won't be able to access most of its functions and settings. These devices > become more and more menu based, with logical categories in which you can > find the option you want to tweak. Absolutely fabulous for sighted people, > but by far not for us. You know how computers are made accessible though. > The screen is read to us by an electronic voice, and because of that, we > can navigate our files, do text processing and many other computer tasks, > even including installing windows XP without sighted assistance. If you > are determined, that is. > > Generally, most manufacturers of modern digital equipment don't really > adapt their stuff such, that people with disabilities can make good use of > them. We can get along some by memorizing key stroke sequences, but modern > devices have become way too complex. This meant, that the pleasure of > digital walkmans was only available for us if we didn't demand too much. > You could buy yourself one, but only 20% or so of its functions that you > payed for, will be usable for you. > > Well: no more. Thanks to the time and effort spent by the rockbox team, we > now have the possibility to use these modern walkmans, and not just that. > We can also make a well informed choice among the different models on > which it runs. Rockbox won't work on all modern walkmans, but more are > added over time and what these people have achieved so far, is impressive. > Just take a look on the rockbox site, and see which mp3 walkmans are > already currently supported. Go to your local dealer and get yourself one > from that list. > > What is mp3 really? > > Next, we need to understand what mp3 really is. Mp3 is not a walkman, a > player, nor a dvd feature. Mp3 is a file format. Let's see what this > means. > > A file on your computer is something you will be familiar with. A file can > contain a letter or other text, it could contain a picture, and likewise a > file on your computer can also contain audio. If you play an audio file on > your computer, you will hear the sound from the file out of your pc > speakers. There are a number of different audio file types that are > currently used throughout the world. Simply put, there are only two basic > types of audio files: compressed, and uncompressed. Let's talk about what > this means. > > On a regular audio cd, audio is stored plainly. The original sound has > been encoded into small groups of digits: ones and zeroes, and these are > stored on the compact disk. It is possible to have your computer's cd or > dvd drive read that digital audio information off the cd, and storing it > in regular computer files on your hard drive. This process is called > "ripping a cd", i.e. copying the audio data over from the cd on to your > computer's hard disk. > > However, a simple cd contains an enormous amount of data. If we speak in > megabytes, a cd contains roughly 800 megabytes worth of audio data. Once > you have the contents of your cd inside your computer, you can hook up > your digital walkman to it, and then transfer those files. > > You should be aware however, that the storage capacity of your digital > walkman is usually quite limited, if you compare it to the capacity of > your computer's hard disk. Audio, in its plain form, is quite big. When > digital walkmans first came to market, we had devices that could contain > 32 megabytes max. Now if you realise that in plain storage format, an > audio file eats up 10 megabytes for every minute of music, you will > understand that in these players, there was only room for a song of about > 3 minutes in length, and obviously, you want more music in your walkman > than just one little song. > > Two things have been done to overcome this problem. First, a group of > clever people invented a method of reducing the size of regular audio > files down to a tenth of what they used to be. This is what is now called: > audio compression. It essentially just means, bringing down the size of > the audio file whilst retaining the maximum possible sound quality. The > human ear is not very accurate, compared to a computer. What audio > compression does, is throw away those parts of the audio that we are not > likely to perceive. The more of the audio you throw away, the smaller the > resulting file can be. > > And now we have something to work with. On a windows machine, a file > containing plain audio is called a wave file, usually having a period and > the letters w a v at the end of its name. Wave files can be quite big. > Usually, they are uncompressed. Plain. > > On the other hand, the most common way of compressing audio these days, is > called mp3. So the word mp3 just refers to the way the audio itself is > compressed. Compressed audio files usually have a dot and the letters m p > 3 at the end of their name. > > To summarize: if, for example, you see a file called song.wav on your > computer, you know that it usually is an uncompressed audio file, because > of the dot wav at the end. If you encounter something like song.mp3 or > today.mp3, you know that it is compressed audio, because of the dot m p 3 > at the end of the file's name. This is only a rule of thumb, because we > did not take into account the fact that even wave files can be compressed, > and still be called .wav. But let's not get lost in the details. > > We mentioned before, that mp3 reduces file sizes by throwing away > frequencies in the audio you are not likely to hear. The better > compression you want to achieve, the more audio you need to throw away. If > you keep going, you will get to a point where the audio damage becomes > perceptible. You will hear it. So there's always a tradeoff between > filesize and quality. In mp3 jargon, the compression factor that > determines both the final file size and also the resulting sound quality, > is called the mp3 bitrate. If you are going to create your own mp3 files > from cd's you have, then the bitrate is something you can configure. > Bitrate and compression factor refers to the same thing, as far as mp3 is > concerned. > > A song in wave format containing 3 minutes worth of cd quality audio, > would become 30 megabytes in size on disk. If you make an mp3 out of this, > then you will still have a file of reasonable quality if you compress it > down to a tenth of its original size. One song in mp3 format could then > become 3 megabytes rather than 30, and still sound quite okay. And if you > only have 32 megabytes of storage available on your player, that's quite > an improvement. You can now store ten songs, rather than just one in > uncompressed format. In other words: audio used to be way to large to > handle. Mp3 has given us a solution, by drastically cutting down the file > size of our digital audio. > > Old mp3 players were equipped with a memory chip and these devices are > still widely used, except that the memory capacity has grown enormously, > which is the second improvement over the first digital mp3 players with > limited capacity. Mp3 walkmans in the form of a small plastic stick can > well contain 4000 megabytes, 4 gig, which is really quite something. And > that's not all. > > Modern mp3 walkmans don't store their audio in a memory chip. Instead, > they have a tiny hard disk built in to them. This leads to walkmans with > great storage capabilities. 40 to 60 gigabytes (being 40000 to 60000 > megabytes) is no exception these days, giving you ample space for > thousands of songs. > > There are many brands to choose from, if you want such a walkman or mp3 > player. Before purchasing one, you need to decide for yourself how much > you are going to store on it. If a couple of gigabytes is enough, a player > with a memory chip will suffice. But if you want 40, 60 or 80 gigabytes > worth of music, then you should buy a player that has a hard drive built > in. > > Description of the IAudio x5 > ============================ > > I chose the Cowon x5, which is an mp3 walkman manufactured by a company > called IAudio. This player comes in a few flavours. The things that make > the difference between the various models are the capacity of the hard > disk inside it, and the battery life. If you have an x5l, then the l > stands for long battery life. The player is thicker because of the bigger > battery. Mine has a normal battery life, it is not the thicker one, and > the hard disk can contain up to 60 gigabytes worth of data. > > The player is as small as a packet of cigarets. It is a metal casing that > feels very solid. It has only a few buttons, and a joy stick. You can buy > an optional leather protection for it, and even when the player is inside > the protection leather, you can operate it well. Let's describe the unit, > so you will know what is where. > > Put the player on a flat surface in front of you. If you feel its roof and > all you encounter is four tiny dots, one on each corner, then you now have > the unit upside down. The side that is now facing the table, should face > the sky. If however, you now feel a very smooth rectangle and a button > inside a circle, then the unit is already half way in the correct > position. > > Now, we must make sure that the player is in the same position as I have > it here, in order for the side descriptions to match. As you can feel, the > roof of the player consists of two distinct levels. A thick and a thin > part. Now, the thicker part that feels all smooth, is the visual display > screen. Rotate the unit, so the display is at the top of the unit, > furthest away from you. The bottom part of your x5 contains this little > knob inside a small circle. This is your joy stick, and we will discuss > what it does later on. Now, we can describe the four sides of your x5 in > succession. > > The left side contains your head phone connector, and a slit to make the > player act as a USB host. The top has a light, the right has power/hold, > record, play, microphone and reset hole, while the bottom has the subpack > connector. Okay, slowly this time. > > We'll start with the left side. Sliding your finger from top to bottom, so > from the top left towards the bottom left corner, the first thing you > encounter is a tiny round hole for your head phones. > > A little further down is a slit, which is probably a connector you won't > be using very often. Sighted people can use it to have the x5 act as a USB > host, so they can connect their digital camera to the x5, and transfer the > pictures they have in the camera, over to the x5. This way, the camera's > internal memory card can be wiped out and the photo shooting can continue > again. Rockbox may utilize this connector for other purposes, but to my > current knowledge, it is of no use for us right now. The rest of the left > side does not contain any extra connectors or controls. > > The top side, running your finger across, reveals no more than a visual > indicator, showing wether the x5 is currently charging. If you're totally > blind, this is of no use to you. > > Then the right side of the player. Again, slide your finger from top to > bottom, from upper right to bottom right. First, you will find a switch > that you can slide up or down. Initially, it is always in its middle > position. This switch has many functions, but to begin with, remember this > as your power switch to turn the x5 on and off. Push upwards and let go. > Then listen closely if you hear the hard disk spin up. If not, just try > again until the device switches itself on. After a few seconds, the hard > disk will shut off again, but the device is still awake. Making the hard > drive spin, takes power from the battery, so as soon as the x5 is done > reading and writing to the disk, it stops to save power. To turn the x5 > off again, do the same thing. Push the switch up and let go, until the > device switches off. > > This power switch has yet another function. If you slide it down, it won't > flick back to its original position in the middle. After sliding the > switch down, it just stays there. In this position, the unit is on hold. > This means that none of the other buttons perform any function. Very handy > if you want to tuck away the x5 somewhere in a pocket, and you want to be > sure the battery won't go flat by accidentally starting playback without > head phones, which obviously wastes battery life. > > Note: you can test wether the device is on or off, by making sure this > switch is in the middle so that the x5 accepts key strokes, and then > attempting to play, see below. If it playes, then the unit is still on. > This is no guarantee that the player is on or off indeed, but is is > something to begin with. > > Further down the right side, just below the power/hold switch, you will > find two rectangular buttons. The top one is rec, the bottom one is play. > More on these later. > > Further down, you may feel a couple of teeny weeny holes in the metal > strip. The top hole is the internal microphone, and the bottom hole is > reset. To reset the unit, you can stick a long, thin object into it, which > will touch the hidden reset button. Use it in case your firmware crashes > and you want to start over. > > Finally, the bottom side. In the middle, this side contains a metal slit > that almost feels like a slot for an sd memory card, but that is not what > it's meant for. This is the connector for the subpack, being a small > plastic device that you got together with your x5. One side of the subpack > plugs into the x5, and on the other side of the subpack which, when > connected, is now the bottom side of the device, you will find a number of > connectors. > > From left to right, the connectors on the subpack are as follows: AC, USB, > line in and line out. The last two I am not sure about. They may be line > out and then line in. > > Hearing the demos on the unit > ============================= > > If you are like me, before doing anything else, you will want to hear what > your x5 really sounds like. If all goes well, you won't be disappointed. > Wear your ear phones and plug the cable into the socket on the top left > side of your x5, as described earlier. Then, turn the unit on as > described. When the hard disk spins up, wait for it to spin down again and > then press play. If you don't hear anything, try play again. I heard music > immediately and it sounded just awesome. Not that I love the demo itself, > but the quality is pristine. > > Now, feel your joy stick. This joy stick can be moved in all four > directions: east, west, north and south, or three o'clock, nine o'clock, > twelve o'clock and six o'clock if you prefer. Place your finger south of > the joy stick, six o'clock, and push upward, away from you. The volume > will increase. Likewise, place your finger north of the stick and gently > pull the stick towards you, down. The volume will decrease. > > Pushing right will move to the next file on the player. Moving left first > goes to the start of the current song or, when done in the first few > seconds of the track, moves you to the start of the previous track. > > You will notice that the demos more or less all sound the same. There's > video together with the audio, but just forget about that because it's > useless to us. > > What is firmware? > > You may wonder, how your mp3 player is capable of playing digital music. > Your pc has a micro processor to read from disk, process sound, create > video etc. But what about your mp3 player? Well, your x5 is a computer on > its own. It too has its own memory, its own hard disk and a micro > processor. The operating system is usually stored on the hard disk. In a > pc, that is usually windows (sorry linux lovers, just by means of saying), > and on mp3 players, the operating system is going to be rockbox. > > Now to understand what we are actually changing to make the player go > rockbox, we need to go over some concepts first. You know that your > computer has a processor and that it has memory too. If you turn the pc > on, it loads its operating system from hard disk, and then waits for you > to do something with it. But let me ask you. How does your pc know that > the operating system to load is stored on hard disk? You know that the > computer can only do something if it has software that tells it what to > do, and the operating system is exactly the piece of software to do that. > But, when you first turn on your computer, the operating system still > needs to be loaded from hard disk first. So, how can the computer know > how to perform its very first steps, if the operating system has not been > loaded yet? The computer tests its memory for errors right after you turn > it on, but at that time, the hard disk has not even been touched to start > loading the operating system. What makes the computer perform its startup > tasks? > > The answer is: the bios. Bios, b i o s, stands for basic input output > system. It's a small piece of software, not stored on a hard disk, but on > a tiny chip somewhere on your motherboard, deep down inside your pc case. > When you turn on your pc, what happens is that the bios first checks to > see if all hardware is connected properly, and the bios then takes care of > loading the operating system, windows. The bios only knows a few very > basic functions to communicate with the hardware, enough to get the > computer started. The operating system does the rest. > > The same goes for your mp3 player, your x5. When you turn it on, the first > thing that happens is that the microprocessor starts running the program > code, stored in the player's rom memory. After initializing the hardware, > this code is responsible for loading the rest of the operating system from > the hard disk. > > Because software is something created by humans, it can always contain > errors, called bugs. Every now and then, computer manufacturers release > new versions of this code on the internet. But as I said, bios code in a > pc is stored on a chip inside the computer, not on the hard disk. Well, it > is easy to download a new version of a certain file, on to your computer's > hard drive. But how would you reprogram the contents of a special bios > chip, deep inside your computer? Luckily, you don't need to worry about > it, because the computer has a mechanism to do this for you. If you want > to update your computer's bios, for example when USB functions strangely > and you read on the manufacturer's site that the latest bios version fixes > this, then you can simply download a file containing the new code. You > then put this file in a special location, turn your machine off and on, > tell it to look for the new bios file, and let it reprogram its own bios > chip as you wait a few seconds. > > Now. Your x5 also has sort of a bios, and an operating system. When you > first buy your x5, it's got startup code and an operating system inside > it, provided by Iaudio. The code programmed into the rom memory of the > player itself, is called the firmware. According to wikipedia, firmware is > embedded software, but this can be a confusing and difficult term. > Firmware in your x5 is like the bios code in your pc. It runs when you > start the player, and makes the player react to your key presses and joy > stick movements. > > However, this initially provided operating system from IAudio is not blind > friendly at all. It does not speak, and you'll have a hard time > remembering how many times to push your joy stick left, down, right etc, > in order to get to a certain function. > > What rockbox is, is a complete replacement for the player's internal > operating system. From the ground up, it has built in support for speech, > so that we can use it as well. Part of rockbox must live inside the > player's rom memory, and part of rockbox resides on the hard drive. > > So we need to get rid of the original IAudio operating system and startup > code in our x5, and replace it with startup code and the operating system > from rockbox. There are two separate processes to carry out. > > First, we need to put the disk part of rockbox onto the hard drive of our > player. Next, we need to replace the boot code, so that the player knows > how to load rockbox when we turn it on. A property of this x5 player is, > that the original firmware can not continue to exist in the player after > rockbox has been installed. On other players, at startup, you can choose > to either run the IAudio firmware or the rockbox firmware. On our x5, this > is not possible. Once you install rockbox, you loose your original > firmware. No problem, because rockbox is better for us than Iaudio's > firmware. > > Which files to get? > > Everything you need can be downloaded off the internet, from > www.rockbox.org. For blind people using screen reading programs to access > the information on the computer screen, this site is not easy to work > with. If you need to, ask some sighted assistance if you can find someone > willing to help you some. It's up to you to know what to get and where to > look for it. You don't want to frustrate your helper by leaving it up to > them to hunt for something they haven't read or learnt about. > > Received on 2007-05-18 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |