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Rockbox mail archiveSubject: Re: H300 assembly introducing artifactsRe: H300 assembly introducing artifacts
From: Brandon Low <lostlogic_at_lostlogicx.com>
Date: Tue, 20 Dec 2005 16:37:37 -0600 Well there's a faster way to do it, and it doesn't cause stupidity, so I'll go with that. Brandon On Tue, 12/20/05 at 16:05:21 -0600, Brandon Low wrote: > I'm working on optimizing Tremor and have run into a quandry. The > following set of code snippets should do exactly the same thing, but I'm > getting bad artifacts when I use the assembly version, and not when I > use the plain-old-C version. Any thoughts are welcome. > > #if defined(CPU_COLDFIRE) && !defined(SIMULATOR) > asm ("mac.l %[y0],%[x0],%%acc0\ > \n\tmsac.l %[y0],%[x],%%acc0\ > \n\tmac.l %[y1],%[x],%%acc0\ > \n\tmsac.l %[y1],%[x0],%%acc0\ > \n\tmovclr.l %%acc0,%[x]\ > \n\tsub.l %[x0],%[x1]\ > \n\tdivs.l %[x1],%[x]\ > \n\nadd.l %[y0],%[x]" > : [x] "+d" (x), [x1] "+d" (x1) > : [x0] "r" (x0), [y0] "r" (y0), [y1] "r" (y1) > : "cc" ); > return x; > #else > return y0+((y1-y0)*(x-x0))/(x1-x0); > #endif > > Thanks, > > Brandon Received on 2005-12-20 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |