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Subject: Re: bmp support in the build system

Re: bmp support in the build system

From: Greg Haerr <greg_at_censoft.com>
Date: Tue, 27 Dec 2005 16:38:52 -0700

: 2) Moving the #ifs into the bitmap SOURCES file simplifies the code a
: lot, but currently the sizes of the bitmaps still need to be defined in
: the C file itself - the size isn't taken from the output from bmp2rb.
: I've ignored this for now.

Its been awhile since I've reviewed much Rockbox code, but IMO
now would be a good time to solve this issue the correct way:
a rockbox bitmap needs to be a structure, not just an unknown
length array of unsigned char. The bmp2rb tool outputs a filled-in
bitmap structure header. Then, the lcd_bitmap() et al routines
take the address of the structure, rather than #defined values of
width, height for every bitmap. The type of bitmap is also included.
I'm thinking of something like the following:

struct bitmap { /* rb internal bitmap format*/
  uchar bpp; /* bitmap type*/
  uchar width, height;
  uchar pitch; /* bytes per line, including pad*/
  uchar *bits; /* image bits - size is height*pitch */
};

If the bmp2rb routine always created the bitmaps converted to
the desired bpp for the target, then the lcd_bitmap routine
wouldn't need to inspect the header bpp field. The bpp field
could become part of the structure name. See how convbdf -c
works for more details on naming. This would then allow all
bitmaps to be stored simultaneously in a library.

Regards,

Greg
Received on 2005-12-28

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